Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.492 de skill-uri din 2.391 de depozite · actualizat acum 15 ore
49.492 de skill-uri
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.InginerieFără avertismente★ 1,5 K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserFără avertismente★ 1,5 K↓ —
- verify-product-imagegooseworks-ai/goose-skillsQC gate for a generated static ad image — verify the file opens, matches the requested dimensions, shows the correct product/subject (right shape, colour, label, logo), and has no garbled text or severe artifacts. Records pass/fail/needs-human in verification.md. Used as the final check in the static ad remix flow before shipping.MediaFără avertismente★ 1,3 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanificareFără avertismente★ 1,5 K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignFără avertismente★ 1,5 K↓ —
- uai-camera-readybrycewang-stanford/Awesome-Journal-SkillsUse when converting an accepted UAI paper into its PMLR proceedings version, covering de-anonymization, final formatting against the UAI template, metadata for the PMLR volume, restoring public code and data links, poster and spotlight preparation for the conference, and sequencing work back from the camera-ready deadline.ȘtiințăFără avertismente★ 1,4 K↓ —
- atc-supplementarybrycewang-stanford/Awesome-Journal-SkillsUse when deciding what belongs in the ATC (ACM SIGOPS Annual Technical Conference, formerly USENIX ATC) two-page extended abstract, the 12-page paper body, the optional appendix, and the artifact — splitting content by review round and decision-criticality so nothing that decides acceptance lives where a reviewer is not required to read.ȘtiințăFără avertismente★ 1,4 K↓ —
- render-cartoon-music-videogooseworks-ai/goose-skillsAssemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.MediaFără avertismente★ 1,3 K↓ —
- vis-camera-readybrycewang-stanford/Awesome-Journal-SkillsUse when preparing an accepted IEEE VIS paper for its IEEE TVCG camera-ready, covering de-anonymization, the VGTC/TVCG template and journal metadata (DOI, ORCID, IEEE keywords/index terms), integrating the second-round required changes without scope creep, permanentizing open-materials links, the Open Practices disclosure form, and the Graphics Replicability Stamp handoff.ȘtiințăFără avertismente★ 1,4 K↓ —
- wsdm-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when auditing a WSDM submission before the August deadlines - EasyChair setup, the abstract-then-paper week, the appendix-inclusive page budget, the required ethical-considerations section, anonymization that survives Associate-Chair metadata visibility, and desk-reject exposure at a no-rebuttal venue.ȘtiințăFără avertismente★ 1,4 K↓ —
- podc-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when auditing an ACM PODC submission for HotCRP readiness, covering the two-step abstract-registration then full-paper deadline, the ACM Master template with the 10-page-merits budget and unbounded full version, lightweight double-blind anonymization, the regular-paper-vs-Brief-Announcement choice, and desk-risk triage before the AoE cutoff.ȘtiințăFără avertismente★ 1,4 K↓ —
- sosp-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when auditing a SOSP submission for HotCRP readiness, covering the abstract-registration and full-paper deadlines, the 12-page technical-content limit with references excluded, the 7x9-inch two-column format, double-blind rules with paper-ID substitution, conflict declaration under PC-chair audit, and desk-reject triage.ȘtiințăFără avertismente★ 1,4 K↓ —
- sci-abstractbrycewang-stanford/Awesome-Journal-SkillsUse when writing the two front-matter artifacts Science (AAAS) demands — the one-sentence summary for the table of contents and the ≤125-word single-paragraph abstract — both readable by any scientist and both leading with the quantified advance rather than the method. Late-stage polish skill for the flagship AAAS weekly.ȘtiințăFără avertismente★ 1,4 K↓ —
- ndss-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when performing the final pre-upload audit of an NDSS submission — HotCRP fields, the AoE deadline, NDSS template and 13-page compliance, double-blind sweep, ethics readiness, the six-per-author cap, overlap rules, and desk-reject triage in the last week.JuridicFără avertismente★ 1,4 K↓ —
- kdd-camera-readybrycewang-stanford/Awesome-Journal-SkillsUse when preparing an accepted KDD paper for ACM proceedings, covering the 12-page proceedings budget with 9 content pages, the extra content page over the submission, the 3-page cap on references plus appendix, ACM e-rights and TAPS source processing, ACM Open APC status, de-anonymization, and Digital Library metadata for SIGKDD.ȘtiințăFără avertismente★ 1,4 K↓ —
- fse-related-workbrycewang-stanford/Awesome-Journal-SkillsUse when positioning an ESEC/FSE submission against the software-engineering literature across ICSE, FSE, ASE, ISSTA, MSR, and the SE journals (EMSE, TSE, TOSEM), writing delta-first contrast rather than a citation catalog, keeping self-citations double-anonymous, and handling concurrent, preprint, and prior-version overlap.RedactareFără avertismente★ 1,4 K↓ —
- icdm-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when auditing an ICDM (IEEE International Conference on Data Mining) submission for readiness, covering Research-vs-Applied track choice and its anonymity regime, the triple-blind sweep, the 10-page IEEE all-inclusive cap, the single June deadline, in-paper artifact references, and the desk-level triggers that get an ICDM paper rejected without review.ȘtiințăFără avertismente★ 1,4 K↓ —
- sharpenNouhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivitateFără avertismente★ 1,5 K↓ —
- verify-keyboard-accessreticlehq/reticleVerify that every interactive control on a page can take keyboard focus and that its primary action fires from the keyboard rather than only the mouse, and say plainly that Tab order cannot be verified today. Use when a component was hand-tested with a mouse, a custom dropdown/modal/combobox was added, or an accessibility report flags an unreachable control.AlteleFără avertismente★ 1,3 K↓ —
- verify-login-logoutreticlehq/reticleProve sign-in lands the user where they should be, sign-out really ends the session so a protected page sends them back to sign in, and an expired session asks to sign in again instead of breaking. Use when auth, a login form, a logout button, route guards or token refresh were added or changed, or when a user reports being logged out, or not logged out, unexpectedly.AlteleFără avertismente★ 1,3 K↓ —
- atc-related-workbrycewang-stanford/Awesome-Journal-SkillsUse when writing or auditing the related-work and positioning of an ATC (ACM SIGOPS Annual Technical Conference, formerly USENIX ATC) systems paper — covering the systems literature lanes, positioning against OSDI/SOSP/NSDI/EuroSys/FAST, writing delta-first comparisons, and keeping self-citation double-blind.ȘtiințăFără avertismente★ 1,4 K↓ —
- cvpr-submissionbrycewang-stanford/Awesome-Journal-SkillsUse when auditing a CVPR submission before the OpenReview deadline, covering abstract registration and profile requirements, the 8-page limit including figures and tables, the Compute Reporting Form, anonymity and external-link bans, dual-submission attestations, reviewer-duty enrollment, and desk-reject triage.PlanificareFără avertismente★ 1,4 K↓ —
- valid-skillfirst-fluke/oh-my-agentA minimal, fully spec-conformant fixture skill used to exercise the happy path.PlanificareFără avertismente★ 1,4 K↓ —
colm-workflow
brycewang-stanford/Awesome-Journal-Skills
De la autor
Use when planning a COLM submission campaign across the calendar — working backward from the late-March abstract and paper deadlines through the May-June rebuttal, July decisions, August camera-ready, and October conference, coordinating co-authors, compute, and reciprocal-reviewing duties, and slotting COLM into a multi-venue LM-research pipeline.
Instalare
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill colm-workflow -a claude-code
Se instalează în .claude/skills/colm-workflow/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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