Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.501 skill-uri din 2.391 de depozite · actualizat acum 4 minute
49.501 skill-uri
- paper-search-usagefcakyon/claude-codex-settingsThis skill should be used when the user asks to "search for papers", "find research papers", "search arXiv", "search PubMed", "look up a DOI", "download a paper", "search IEEE", or "search Scopus".ȘtiințăFără avertismente★ 1,2 K↓ —
- ibkrhashgraph-online/awesome-codex-pluginsKeep an eye on an Interactive Brokers (IBKR) account or prices and speak up when something changes - new executions, prices crossing a level, option assignments and exercises, deposits and withdrawals, big moves in net asset value. Use when the user wants Codex to watch their IBKR account or IBKR market data, and when handling a fire of an IBKR trigger.AlteleFără avertismente★ 1,5 K↓ —
- inithashgraph-online/awesome-codex-pluginsSet up docflow in a repo with no docs yet: scaffold the docs tree, write docflow.json, add agent guidance. Use when asked to "set up docflow", "initialize docs", "scaffold docs", or "make this repo use docflow".RedactareFără avertismente★ 1,5 K↓ —
- error-scanhoangsonww/Claude-Code-Agent-MonitorScan recent Claude Code activity for errors and failure signals across all sessions using Agent Monitor data — APIError events and PreToolUse→PostToolUse gaps (tools that started but never completed) — then group failures by tool and model and rank them by frequency. Use when checking for errors or asking "what's failing right now".InginerieFără avertismente★ 1,1 K↓ —
- adhd-output-stylefcakyon/claude-codex-settingsThis skill should be used when the user asks for "ADHD output", "fewer output tokens", "short numbered steps", "limited working memory formatting", or explicitly invokes "adhd-output-style".ProductivitateFără avertismente★ 1,2 K↓ —
- minutes-searchsilverstein/minutesSearch past meeting transcripts and voice memos for specific topics, people, decisions, or ideas. Use this whenever the user asks "what did we discuss about X", "find that meeting where we talked about Y", "what did Alex say", "did we decide on", "what was that idea about", or any question that could be answered by searching their meeting history. Also use for "do I have any notes about" or "check my meetings for".PlanificareFără avertismente★ 1,6 K↓ —Apare și în 1 alt depozit
- code-quality-analyzeralibaba/skill-upTriggered when the user submits code or requests a comprehensive code quality analysis. Automatically performs static analysis, code review, and quality scoring. Analysis covers coding standards, potential bugs, performance issues, and security vulnerabilities. Trigger phrases include "analyze code quality", "comprehensive check", "code score".InginerieFără avertismente★ 1,4 K↓ —
- dag-maphoangsonww/Claude-Code-Agent-MonitorRender the multi-agent orchestration DAG for a session — parent→child subagent edges, tree depth, and fan-out — from the Agent Monitor workflow intelligence API. Cross-checks the orchestration dataset against the raw agent records and session detail. Use when visualizing how a session's agent structure was organized.MediaFără avertismente★ 1,1 K↓ —
- stylehashgraph-online/awesome-codex-pluginsA game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.MediaFără avertismente★ 1,5 K↓ —
- toolshashgraph-online/awesome-codex-pluginsAdd studio-owned MCP tools, prompts, app-record resources or signed inbound integrations to a Homie studio, sell goods or priced services to customers' AIs, declare event functions, and connect an AI through browser approval.BrowserFără avertismente★ 1,5 K↓ —
- run-agenthoangsonww/Claude-Code-Agent-MonitorLaunch and supervise Claude Code or Codex through the CCAM Run API. Use when the user wants to start a monitored agent, select a model, approval policy, sandbox, or working directory, send a follow-up, inspect live output, resume a native session, or stop a dashboard-launched run.InginerieFără avertismente★ 1,1 K↓ —
- social-overlaysNouhashgraph-online/awesome-codex-pluginsEleven conversion overlays for short-form ads, UGC and creator videos, with presets per platform: CTA pill, follow tap prompt, story sticker tag, LIVE badge with viewer count, notification drop, review proof card, story caption bar, photo wall loop, follower counter and goal bar, comment callout (reply-to-comment) and subscribe-and-bell nudge. Presets use one universal 9:16 safe box built from TikTok, Meta Reels, YouTube Shorts and Snap specs, CTA timing from creator analysts (ask after value, never in the intro), native number formats, contrast and motion tokens, plus the FTC rules: reviews, comments and counts come from real data only and paid content is disclosed. Use when an ad or creator video needs a call to action, a subscribe or follow ask, a review or comment on screen, a LIVE badge or a counter. NOT for fake reviews, fake follower counts or copying a platform's logo.MediaFără avertismente★ 1,5 K↓ —
- slo-checkhoangsonww/Claude-Code-Agent-MonitorDefine and check simple service-level objectives for Claude Code from Agent Monitor data — session completion rate, tool success rate (PostToolUse/PreToolUse), and error rate (APIError/total) — then compare each to its target and report the error budget remaining. Use when reporting reliability or when someone asks "are we meeting our SLOs?".InginerieFără avertismente★ 1,1 K↓ —
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.InginerieFără avertismente★ 1,5 K↓ —
- doca-pcc-countersNVIDIA/skillsUse this skill when the user is invoking the DOCA PCC Counters tool — the `pcc_counters.sh` bash script under the DOCA tools directory — to arm and read the fixed firmware/hardware PCC (Programmable Congestion Control) diagnostic counters (CNP, RTT, WRED-drop, etc.) on a ConnectX / BlueField device via mst + the mlx5 debugfs `diag_cnt` interface. The script takes two positional args — `set | query` and an mst device path — with no `--help` or subcommands. Trigger even without "pcc_counters.sh" or "PCC counters": "how do I read the CNP / RTT / WRED-drop counters", "PCC counter stuck at zero", "the script says Bad Device", or "is congestion control dropping packets on this port?". Route elsewhere for writing a custom PCC algorithm (doca-pcc), factory firmware PCC config, DOCA install, or fleet-wide CC tuning.DesignFără avertismente★ 3,9 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignFără avertismente★ 1,5 K↓ —
- baoyu-post-to-weiboJimLiu/baoyu-skillsPosts content to Weibo (微博). Supports regular posts with text, images, and videos, and headline articles (头条文章) with Markdown input via Chrome CDP. Use when user asks to "post to Weibo", "发微博", "发布微博", "publish to Weibo", "share on Weibo", "写微博", or "微博头条文章".BrowserFără avertismente★ 27,3 K↓ —
- sharpenNouhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivitateFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanificareFără avertismente★ 1,5 K↓ —
- add-mnemonnanocoai/nanoclawAdd persistent graph-based memory via mnemon. Agents recall past context before responding and remember insights after each turn.ProductivitateFără avertismente★ 31,1 K↓ —
- second-brain-projectundefined-ui/second-brain-osSet up or update a project in the vault: the four-stage folder pipeline, a project-scoped CLAUDE.md with one goal, and links to the concept pages it depends on. Use this skill when the user starts something new they will work on over time, says "create a project", "set up a folder for X", or asks to define the goal and structure of ongoing work. Do NOT use for one-off tasks, for wiki pages about a topic, or for scoping an existing project down to work in it.ProductivitateFără avertismente★ 1,3 K↓ —
- minutes-ideassilverstein/minutesSurface recent voice memos and ideas captured from any device. Use when the user asks "what ideas did I have?", "what were my recent memos?", "what did I record while walking?", or wants to recall a captured thought.AlteleFără avertismente★ 1,6 K↓ —Apare și în 1 alt depozit
- unity-agent-workflowshashgraph-online/awesome-codex-pluginsUse for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.DesignFără avertismente★ 1,5 K↓ —
social-media-kit
huytieu/COG-second-brain
De la autor
Attach native media (teaser video, GIF, card images) to every social post, with per-platform upload steps
Instalare
npx skills add huytieu/COG-second-brain --skill social-media-kit -a claude-code
Se instalează în .claude/skills/social-media-kit/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md