Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.484 de skill-uri din 2.391 de depozite · actualizat acum 26 de minute
49.484 de skill-uri
- one-pagermohitagw15856/pm-claude-skillsDistil anything — a startup, product, project, or idea — into a single persuasive page. Use when asked to make a one-pager, a one-page summary, a leave-behind, a startup/product one-sheet, or a tl;dr brief. Produces a structured single page — headline + tagline, the problem, the solution, why-now/proof, and a clear ask/CTA — designed to be skimmed and remembered, ready to export as a typeset PDF.DocumenteFără avertismente★ 1,5 K↓ —
- oauthhashgraph-online/awesome-codex-pluginsUse when a val needs to require login with a Val Town account — gating routes behind authentication, identifying the current user, building user-specific dashboards. Covers std/oauth's `oauthMiddleware` and `getOAuthUserData`, the auto-managed `/auth/*` routes, and session behavior. For third-party OAuth providers (Google, GitHub, etc.) see the `third-party-integrations` skill instead.PlanificareFără avertismente★ 1,5 K↓ —
- emailhashgraph-online/awesome-codex-pluginsUse when a val sends email, receives email, or is triggered by an incoming email. Covers email-type vals (the Email handler shape, attachment limits, the assigned val email address) and sending mail via std/email.ProductivitateFără avertismente★ 1,5 K↓ —
- labhashgraph-online/awesome-codex-pluginsBuild a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last commit), on one clock with the same seed and presses, slowed to a tenth or stepped a frame at a time, with a timeline of named phases, graphs of tracked values New against Today, the game's own onion skins and arcs, preset views, a phone-size view, and live sliders that write kept values back into the game's tunables.json. Use when someone says "iterate on the jump", "make the hit feel punchier", "tune the drift", "the dash feels floaty", "the landing is stiff", "add juice", "hit-stop", "squash and stretch", "screen shake", or asks for an animation or feel editor for their game.MediaFără avertismente★ 1,5 K↓ —
- train-ticketsnano-muse/nanoMusenanoMuse: an open-source personal agent for every device you own. One agent with a name and a look of its own that does things, keeps working while the app is closed, remembers you, and asks before anything you cannot undo. On Android, iPhone and iPad, Windows / macOS / Linux and in the browser; your phone's screen and your computer as its hands.BrowserFără avertismente★ 3,2 K↓ —
- unity-agent-workflowshashgraph-online/awesome-codex-pluginsUse for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.DesignFără avertismente★ 1,5 K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserFără avertismente★ 1,5 K↓ —
- minutes-briefsilverstein/minutesFast non-interactive briefing before any meeting — auto-detects your next calendar event, pulls relationship history, surfaces open commitments, and produces a one-page brief in under 30 seconds. Use this whenever the user says "brief me", "give me a quick brief", "what's coming up", "background on my next call", "who am I meeting next", "brief me on Sarah", "I have a call in 10 min", "quick rundown", or right before walking into a meeting. Different from /minutes-prep — brief is the fast hook-fireable version that doesn't ask questions and doesn't set goals. Use brief when speed matters; use prep when the user wants to think hard about goals first.ProductivitateFără avertismente★ 1,6 K↓ —Apare și în 1 alt depozit
- minutes-searchsilverstein/minutesSearch past meeting transcripts and voice memos for specific topics, people, decisions, or ideas. Use this whenever the user asks "what did we discuss about X", "find that meeting where we talked about Y", "what did Alex say", "did we decide on", "what was that idea about", or any question that could be answered by searching their meeting history. Also use for "do I have any notes about" or "check my meetings for".PlanificareFără avertismente★ 1,6 K↓ —Apare și în 1 alt depozit
- local-fileshashgraph-online/awesome-codex-pluginsDevelopment-file storage rule for skills that write plans, reports, specs, handovers, or work ledgers. Names the directories Quiver writes and how each one is kept out of git on first write, unless the directory is already tracked or the project says to track it.RedactareFără avertismente★ 1,5 K↓ —
- indexingkostja94/marketing-skillsWhen the user wants to fix indexing issues from Search Console, use noindex, or implement Google Indexing API. Also use when the user mentions "fix indexing," "not indexed," "Crawled - currently not indexed," "discovered - currently not indexed," "index coverage," "noindex," "noindex tag," "pages not indexed," "why not indexed," "request indexing," or "Google Indexing API." For sitemap, use xml-sitemap.BrowserFără avertismente★ 1,1 K↓ —
- chatbot-flow-designrampstackco/claude-skillsDesigning conversational flows for website chatbots and AI agents. Intent recognition architecture, branching logic, fallback handling, escalation to human, conversation analytics. Honest about scripted-bot (rigid trees, fail edge cases), hallucinating-bot (LLM without structure, makes things up), and structured-guided-conversation (LLM-powered with intent architecture and fallback discipline) patterns. Distinguishes chatbot DESIGN (this skill) from chatbot IMPLEMENTATION (engineering and platform work). Triggers on chatbot, conversational AI, AI agent, chat widget, intent design, conversational flow, bot escalation, LLM grounding. Also triggers when a chatbot is hallucinating, when a scripted bot is failing edge cases, or when a chatbot is being scoped for the first time.DesignFără avertismente★ 1 K↓ —
- cell-star-methodsbrycewang-stanford/Awesome-Journal-SkillsUse to build Cell's mandatory STAR Methods — the Key Resources Table, the three Resource Availability subsections, Experimental Model and Subject Details, Method Details, and Quantification and Statistical Analysis, in the exact required order.AlteleFără avertismente★ 1,4 K↓ —
- asplos-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning an ASPLOS campaign across the two-deadline cycle — sequencing evidence building, the September 9, 2026 submission gate, author-response windows, the December 21 notification, Major Revision resubmission six weeks later, artifact evaluation, and the April 2027 conference in Crete, with owners per risk.ProductivitateFără avertismente★ 1,4 K↓ —
- cav-review-processbrycewang-stanford/Awesome-Journal-SkillsUse when reasoning about how a CAV (Computer Aided Verification) submission is evaluated, covering the two-stage reviewing process (two reviews then an early-reject filter, then two more reviews with a rebuttal), the partial double-anonymity by category, the accept/reject outcome, the optional non-conditional artifact evaluation, and how CAV differs from TACAS and FMCAD.InginerieFără avertismente★ 1,4 K↓ —
- ase-review-processbrycewang-stanford/Awesome-Journal-SkillsUse when reasoning about how an ASE (IEEE/ACM Automated Software Engineering) research submission is evaluated, covering double-anonymous review, the early-rejection stage before rebuttal, the Accept / Revision / Reject outcomes, the criteria-bound revision round, and how ASE's process differs from FSE's PACMSE Major Revision, ICSE's cycles, and ISSTA's rounds.InginerieFără avertismente★ 1,4 K↓ —
- vldb-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of a VLDB paper, covering workload and dataset realism at scale, competitor tuning fairness, scalability curves versus single points, tail-latency and throughput reporting, ablations that isolate the mechanism, and the loss-case disclosure PVLDB reviewers look for first.ȘtiințăFără avertismente★ 1,4 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- aaai-camera-readybrycewang-stanford/Awesome-Journal-SkillsUse when preparing an accepted AAAI paper for camera-ready source submission to AAAI Press, including proceedings page limits, two-column template compliance, copyright transfer, purchased extra technical pages, deanonymization, registration, oral or poster presentation, and final public artifact release.ȘtiințăFără avertismente★ 1,4 K↓ —
- wsdm-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of a WSDM paper - offline ranking and recommendation metrics with bias controls, temporal-split protocols for interaction logs, baseline selection from recent WSDM/SIGIR/KDD editions, ablations that isolate the mechanism, efficiency reporting, and online-evidence framing.ȘtiințăFără avertismente★ 1,4 K↓ —
- after-action-reportrampstackco/claude-skillsRun a structured after-action review (postmortem, retrospective) on a launch, incident, or completed project to capture timeline, root cause analysis, contributing factors, and actionable lessons. Use this skill whenever the user wants to run a postmortem, retrospective, AAR, or after-action review on any past event. Triggers on after-action report, AAR, postmortem, retrospective, retro, post-incident review, what went well what didn't, lessons learned, blameless postmortem, root cause analysis, RCA, five whys. Also triggers when the user has just shipped something or just resolved an incident and wants to capture learnings.InginerieFără avertismente★ 1 K↓ —
- sosp-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of a SOSP paper — mapping every claim to an experiment, choosing baselines a systems PC will accept as fair, mixing microbenchmarks with end-to-end and failure runs, reporting tails and overheads honestly, and isolating the mechanism the design credits.DesignFără avertismente★ 1,4 K↓ —
- vis-supplementarybrycewang-stanford/Awesome-Journal-SkillsUse when deciding what belongs in an IEEE VIS paper body versus its supplemental materials, covering the VGTC/TVCG 9+2 page budget, the supplemental video that VIS reviewers routinely watch, the one-week supplemental deadline extension, double-blind supplemental anonymization, and how to split a visualization paper between the reviewed pages and the archive.MediaFără avertismente★ 1,4 K↓ —
- socc-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing ACM SoCC evaluations, covering real or realistic deployments over simulation, production or representative workloads and traces, tail-latency and cost as first-class metrics, fair tuned baselines, scale and multi-tenancy behavior, reproducible measurement pipelines, and matching evidence to the shape of each cloud claim.DevOpsFără avertismente★ 1,4 K↓ —
podc-experiments
brycewang-stanford/Awesome-Journal-Skills
De la autor
Use when building the evidence for an ACM PODC paper — where "evidence" is a proof, not a benchmark. Covers matching upper and lower bounds, tightness arguments, model and assumption stress-tests, adversary-strength calibration, and the honest, clearly-optional role of any simulation in a distributed-computing-theory paper.
Instalare
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill podc-experiments -a claude-code
Se instalează în .claude/skills/podc-experiments/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 88
Fișiere (1)
- SKILL.md