Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 23 de ore
44.573 de skill-uri
- blast-radiusmichael-denyer/pstack-claudeFind what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', reviewing a small diff you don't trust, or a brief that asserts something about existing code ('make X public', 'X already handles Y') before you design against that assertion.DesignFără avertismente★ 3,4 K↓ —
- figure-it-outmichael-denyer/pstack-claudeDesign an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions. Use for /figure-it-out or 'figure it out'.DesignFără avertismente★ 3,4 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- zoom-automationdavepoon/buildwithclaudeAutomate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.AlteleFără avertismente★ 3,7 K↓ —
- changelog-videoheygen-com/hyperframesTurn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.OficialMediaFără avertismente★ 71,8 K↓ —Apare și în 1 alt depozit
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- doca-socket-relayNVIDIA/skillsUse this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint, walking the bind → connect → round-trip → admit-fleet smoke, or diagnosing a stuck/silent relay. Trigger even when the user does not explicitly mention "DOCA Socket Relay" — typical implicit phrasings include "move my socket app onto the BlueField without rewriting it", "host app gets ECONNREFUSED on the relay", "relay accepts the connection but bytes never arrive on the DPU side", "first round-trip works, the rest hang", "bridge an AF_UNIX (UDS) socket to a DPU peer over Comch", or "I want a sidecar that forwards my socket to the BlueField". Refuse and route elsewhere for the comch programming API, line-rate raw packet I/O via doca-eth, and DOCA install/bring-up — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- poteto-helpmichael-denyer/pstack-claudeGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.ProductivitateFără avertismente★ 3,4 K↓ —
- i4h-workflow-e2eNVIDIA/skillsRun the maintained workflow data-to-policy pipeline from recording through checkpoint validation. Use for full end-to-end requests; do not use for one individual stage.TestareFără avertismente★ 3,7 K↓ —
- thermo-nuclear-reviewmichael-denyer/pstack-claudeComprehensive security and correctness audit of a branch's changes. Use for thermo nuclear, thermonuclear, or deep review requests, or branch/PR diff audits focused on bugs, breaking changes, security issues, devex regressions, and feature-gate leaks.InginerieFără avertismente★ 3,4 K↓ —
- session-brainAr9av/obsidian-wikiBuild or refresh a browser-viewable topic graph over Claude session history using local clustering. Use for mapping or clustering sessions, recent or stale topic analysis, or rebuilding/showing the session graph. Unlike wiki-history-ingest, it indexes raw sessions and never writes to the vault.BrowserFără avertismente★ 3,6 K↓ —
- jetson-download-bspNVIDIA/skillsDownload NVIDIA Jetson Linux BSP artifacts (BSP tarball, sample rootfs, public_sources, x-tools, guides) for the active target. Use for Auto Setup; not for extraction or profile edits.RedactareFără avertismente★ 3,7 K↓ —
- frost-sequence-camera-orbitheygen-com/hyperframesAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- thermosmichael-denyer/pstack-claudeLaunch both thermo-nuclear review subagents in parallel, then synthesize their findings. Use for thermos, double thermo review, or combined bug/security and code-quality branch audits.SecuritateFără avertismente★ 3,4 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- architectmichael-denyer/pstack-claudeSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.PlanificareFără avertismente★ 3,4 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- tao-train-dinoNVIDIA/skillsDINO (DETR with Improved DeNoising Anchor Boxes) for 2D object detection. Transformer-based detector with denoising training, multi-scale features, and optional distillation support. Use when training, evaluating, exporting, distilling, quantizing, or running inference for a TAO DINO detector. Trigger phrases include "train DINO", "DETR object detection", "TAO 2D detection", "DINO with distillation".AlteleFără avertismente★ 3,7 K↓ —
- automate-memichael-denyer/pstack-claudeUse for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill via plugin-dev:skill-development + unslop, optionally pulling fresh evidence from recent transcripts.AlteleFără avertismente★ 3,4 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- gsd:review-backlogdavepoon/buildwithclaudeReview and promote backlog items to active milestoneInginerieFără avertismente★ 3,7 K↓ —
html
plannotator/effective-html
De la autor
Create or redesign self-contained single-file HTML artifacts with a visual direction shaped by the user's brief, project, and subject. Use when HTML is the deliverable for a report, explainer, landing page, presentation, tool, mixed artifact, or broad request. This is the collection's only implicit router. Route clear wireframe, prototype, mockup, plan, or diagram requests to the matching direct-invocation specialist when available. Do not use for ordinary application implementation when a standalone HTML file is not the deliverable.
Instalare
npx skills add plannotator/effective-html --skill html -a claude-code
Se instalează în .claude/skills/html/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (7)
- SKILL.md
- agents/openai.yaml
- references/charts-and-data.md
- references/creative-direction.md
- references/diagrams.md
- references/documents-and-presentations.md
- references/interfaces.md