Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
44.573 de skill-uri
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- jetson-video-recipeNVIDIA/skillsUse when turning a Jetson encoder use case into one surface-neutral recipe with native Video Codec SDK and PyNvVideoCodec projections.MediaFără avertismente★ 3,7 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- get-pr-commentsmichael-denyer/pstack-claudeFetch and summarize review comments from the active pull requestInginerieFără avertismente★ 3,4 K↓ —
- gsd:remove-workspacedavepoon/buildwithclaudeRemove a GSD workspace and clean up worktreesAlteleFără avertismente★ 3,7 K↓ —
- campaign-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan an influencer campaign", "build a campaign blueprint", "track or close a creator campaign", or "record a late campaign correction"; produces the plan and, when requested, a non-canonical evidence tracker with scoped identity, publication, reconciliation, close, and reopen receipts. Not for individual creator briefs — use brief-generator; not for overall product launches without creators — use launch-tier-planner; not for sending, publishing, amplifying, or paying — use the owning execution workflow. 达人营销策划/种草方案/活动追踪与关账MarketingFără avertismente★ 3 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- gsd:nextdavepoon/buildwithclaudeAutomatically advance to the next logical step in the GSD workflowProductivitateFără avertismente★ 3,7 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- paperclip-pagepaperclipai/paperclipPublish static HTML pages and asset folders to the Paperclip S3/CloudFront page host. Use when asked to deploy, host, or share a persistent page, viewer, prototype, report, or static site without here.now.DevOpsFără avertismente★ 107,1 K↓ —
- report-generatoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "create a campaign report", "build an executive summary", or "deliver client results"; produces audience-tailored influencer marketing reports (executive, client, internal team) with data tables, narrative, key learnings, and recommendations. Not for raw metric computation — use performance-analyzer. 达人营销报告/结案汇报MarketingFără avertismente★ 3 K↓ —
- gsd:helpdavepoon/buildwithclaudeShow available GSD commands and usage guideAlteleFără avertismente★ 3,7 K↓ —
- automate-memichael-denyer/pstack-claudeUse for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill via plugin-dev:skill-development + unslop, optionally pulling fresh evidence from recent transcripts.AlteleFără avertismente★ 3,4 K↓ —
- wiki-researchAr9av/obsidian-wikiPerform multi-round web research on a topic, synthesize the findings, and file structured results into the Obsidian wiki. Use for comprehensive web-sourced research intended to become wiki knowledge.ȘtiințăFără avertismente★ 3,6 K↓ —
- windows-builderhashicorp/agent-skillsBuild Windows images with Packer using WinRM communicator and PowerShell provisioners. Use when creating Windows AMIs, Azure images, or VMware templates.OficialDevOpsFără avertismente★ 907↓ —
- budget-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "allocate my influencer budget", "optimize spend across tiers", or "compare budget scenarios"; produces a tier/platform/content allocation table, ROI and CPM/CPE projections, scenario comparisons, and mid-campaign reallocation moves. Not for building the full campaign plan — use campaign-planner. 达人预算分配/投放预算优化MarketingFără avertismente★ 3 K↓ —
- oil-motionnexu-io/open-design处理视频和序列帧,编译滚动、指针、拖动与状态驱动的网页动效;内含本地媒体处理脚本和运行时。新素材生成使用宿主工具。AlteleFără avertismente★ 103,9 K↓ —
- pi-history-ingestAr9av/obsidian-wikiIngest Pi coding-agent session history into Obsidian as distilled knowledge. Use for importing or mining ~/.pi/agent/sessions or Pi conversation logs; use wiki-agent for targeted topic-only recall.InginerieFără avertismente★ 3,6 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- push-to-registryhashicorp/agent-skillsPush Packer build metadata to HCP Packer registry for tracking and managing image lifecycle. Use when integrating Packer builds with HCP Packer for version control and governance.OficialMediaFără avertismente★ 907↓ —
- i4h-workflow-createNVIDIA/skillsCreate a minimal blank Workflow scaffold with a Scene containing ground and light plus an idle run mode. Use for fast new Workflow scaffolding.ProductivitateFără avertismente★ 3,7 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
code-understand
Ar9av/obsidian-wiki
De la autor
Map the load-bearing files, symbols, callers, and dependencies of an unfamiliar codebase before making changes. Use for architecture orientation, impact analysis, what-would-break questions, or finding callers. Uses CodeGraph when available and a dependency-free builtin fallback.
Instalare
npx skills add Ar9av/obsidian-wiki --skill code-understand -a claude-code
Se instalează în .claude/skills/code-understand/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (1)
- SKILL.md