Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
44.573 de skill-uri
- pulumi-neo-handoffpulumi/agent-skillsHand off the current thread to a new Pulumi Neo task as a one-way transfer. Use when the user explicitly asks to hand off, send, transfer, or continue current work in Pulumi Neo (e.g. "hand this to Neo", "continue in Neo", "/neo-handoff"). Do not load when the user only mentions Neo, asks what Neo can do, asks for an AI-written PR or preview explanation, or hands off to a different agent.OficialRedactareFără avertismente★ 78↓ —
- pulumi-componentpulumi/agent-skillsGuide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.OficialDevOpsFără avertismente★ 78↓ —
- ai-image-genZJU-REAL/Easel通用 AI 生图:文生图 / 图生图 / 图像变体。当用户说 AI 生图、AI 画图、文生图、图生图、生成图片、生成配图、图像生成、AI 出图、AI 作图、换图、改图、图像编辑、给我画一张、生成一张图 时使用。支持 OpenAI 兼容 API 与 apimart 异步 API,用户自备 API key。MediaFără avertismente★ 4,1 K↓ —
- pulumi-automation-apipulumi/agent-skillsLoad this skill when a user asks how to run Pulumi programmatically, embed Pulumi in an application, orchestrate multiple stacks in code, build a self-service infrastructure portal, replace pulumi CLI shell scripts with code, or use the Pulumi Automation API (LocalWorkspace, createOrSelectStack, inline programs). Also load for questions about multi-stack sequencing, parallel deployments, or passing outputs between stacks via code.OficialInginerieFără avertismente★ 78↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- chinese-git-workflowjnMetaCode/superpowers-zh国内 Git 平台配置参考——Gitee、Coding.net、极狐 GitLab、CNB 的 SSH/HTTPS/凭据/CI 接入差异与镜像同步配置。仅在用户显式 /chinese-git-workflow 时调用,不要根据上下文自动触发。InginerieFără avertismente★ 8,4 K↓ —
- verify-paperclippaperclipai/paperclipVerify Paperclip from a source checkout, published npm install, or existing staging or production stack. Select the environment, data state, version, and platform; drive real UI or CLI journeys and capture evidence. Route deployment to the private Cloud skills.DevOpsFără avertismente★ 107,1 K↓ —
- mcore-split-prNVIDIA/skillsSplit a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.AlteleFără avertismente★ 3,7 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- nemo-retrieverNVIDIA/skillsUse when searching, extracting, ingesting, or querying a document collection with the NeMo Retriever 26.8.1 CLI, including local LanceDB indexes and deployed Retriever services. Use for PDFs, images, Office files, HTML, text, audio, and video; not for editing documents or web search.DevOpsFără avertismente★ 3,7 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- pulumi-best-practicespulumi/agent-skillsLoad when the user is writing, reviewing, or debugging Pulumi TypeScript/Python programs; asks about Output<T> or apply() usage; wants to create ComponentResource classes; needs to refactor resources without destroying them (aliases); is setting up secrets or config; or is configuring a pulumi preview/up CI workflow. Also load for questions about resource dependency order, parent/child resource relationships, or pulumi.interpolate.OficialRedactareFără avertismente★ 78↓ —
- cudaq-importingNVIDIA/skillsUse when porting circuits from another framework (e.g. Qiskit) into CUDA-Q kernels while preserving the source algorithm and validation fidelity.AlteleFără avertismente★ 3,7 K↓ —
- cdf-anomalygenNVIDIA/skillsUse when running the CDF AnomalyGen pipeline over a defect dataset — mask placement, fine-tuning, synthetic defect-image generation (SDG), evaluation, quality refinement, and pseudo-labeling — even when the user names only one stage.MediaFără avertismente★ 3,7 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- doca-flow-perfNVIDIA/skillsUse this skill when the user measures control-plane insertion throughput of DOCA Flow with the doca_flow_perf binary on x86 host or Arm cores — selecting a configs/ JSON policy, weighing the DPDK-versus-DOCA backend, running the smoke iteration then the eval loop, interpreting CPU cycles plus num_pushed / num_failed, or capturing the four-tuple (DOCA release, firmware, JSON policy, worker config) that makes an insertion figure defensible. Also load it for implied asks like "5-tuple hairpin insert figure", "flow-perf result mismatches release notes", "DPDK-vs-DOCA comparison", or "install variance too high". Refuse and route to the proper owner for live-app optimization (doca-flow-tune), DPA-side measurement (doca-flow-dpa-perf), wire throughput or latency, or library-internal pipe semantics.PlanificareFără avertismente★ 3,7 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- changelog-videoheygen-com/hyperframesTurn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.OficialMediaFără avertismente★ 71,8 K↓ —Apare și în 1 alt depozit
router
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router -a claude-code
Se instalează în .claude/skills/router/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (4)
- SKILL.md
- agents/openai.yaml
- references/engine-detection.md
- references/routing-table.md