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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 21 de ore
44.573 de skill-uri
- jetson-download-bspNVIDIA/skillsDownload NVIDIA Jetson Linux BSP artifacts (BSP tarball, sample rootfs, public_sources, x-tools, guides) for the active target. Use for Auto Setup; not for extraction or profile edits.RedactareFără avertismente★ 3,7 K↓ —
- doca-telemetry-utilsNVIDIA/skillsdoca_telemetry_utils command line on a host with DOCA: discover the diagnostic-counter schema, translate counter names to binary Data IDs and back, and check per-device counter support before committing a DOCA Telemetry exporter config. Use this skill when telemetry counters vanish between the exporter and the collector: "my exporter ships but the collector sees nothing", "this metric silently drops downstream", "which counters does this BlueField expose", "translate this 0x... back to a counter name", "what do node / pcie_index / depth mean here", or "is this counter supported on this device", even without naming the tool. Route exporter or collector code to doca-telemetry-exporter / doca-telemetry, DTS deployment to doca-dts, and DOCA install or repair to doca-setup.DevOpsFără avertismente★ 3,7 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,1 K↓ —
- substrate-vulnerability-scannertrailofbits/skillsScans Substrate/Polkadot pallets for 7 critical vulnerabilities including arithmetic overflow, panic DoS, incorrect weights, and bad origin checks. Use when auditing Substrate runtimes or FRAME pallets.SecuritateFără avertismente★ 7,8 K↓ —
- doca-erasure-codingNVIDIA/skillsHardware-offloaded erasure coding with DOCA Erasure Coding (Reed-Solomon, doca_ec) on a BlueField DPU, ConnectX NIC, or host: generating parity for data blocks, rebuilding lost blocks from the survivors, and refreshing parity after a change. Trigger on "one data block changed, how do I refresh parity without re-encoding", "a disk failed and 2 parity blocks are gone, can I rebuild", "RAID-6 resilience across 12 disks", "my doca_ec_task_create returns NOT_PERMITTED", or "is this N+K layout still recoverable", even without naming DOCA Erasure Coding. Covers bringing up a doca_ec context, the create / recover / update tasks, matrix type / N / K / block size, doca_ec_cap_* queries before sizing, doca_mmap src/dst permissions, and DOCA_ERROR_* from doca_ec_task_*. Refuse and route elsewhere for non-Reed-Solomon codes (fountain / LDPC / raptor), pure-replication designs, network FEC, or other DOCA accelerator libraries (SHA / Compress / AES-GCM / DMA).InginerieFără avertismente★ 3,7 K↓ —
- doca-bf4-deploymentNVIDIA/skillsWARNING: guides IRREVERSIBLE BlueField-4 hardware operations (PLDM firmware burns, ISO reflashes, power cycles, BMC factory resets); every mutating step is governed by doca-hardware-safety (window, rollback). BlueField-4 only: BlueField-3 bring-up is doca-bf3-deployment. Use this skill for BlueField-4 (BF4) day-1 platform bring-up from the BMC: installing the BlueField/DOCA bundle ISO onto the DPU (Grace, the Arm complex) over UEFI HTTP Boot, PXE, or Redfish Virtual Media; the PLDM firmware-update flow (BMC, NIC firmware, SBIOS, ERoT) via the Redfish UpdateService and pldmtool; and a Grace Ubuntu image with optional cloud-init. Trigger on BlueField-4/BF4 bring-up phrasings even without "BF4": {bring up my new BlueField-4}, {the BlueField ISO will not boot over HTTP from the BMC}, {attach BF4 virtual media via Redfish}, {BF4 firmware Task stuck at Running}, {prepare a BlueField-4 host: platform support, version alignment, safest first smoke test}. Route application launch and library APIs to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- launch-retro-analyzeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run a launch retro / post-mortem", "compare launch results vs targets by channel", or "decide what to keep or kill for the next launch"; produces a structured D1/W1/M1 retrospective — a per-channel actual-vs-target table (UTM-attributed own analytics as the truth column, platform self-reported numbers as reference, every figure labeled Measured / User-provided / Estimated), a 5-Whys chain on the single largest miss, keep / kill / change decisions per channel, 3-5 actionable learnings for the next launch, and an outcome snapshot submitted to the launch registry. Not for return math (CPA / ROI) — use roi-calculator; not for the stakeholder-facing report writeup — use report-generator; not for a metric deep-dive — use performance-analyzer. 发布复盘/渠道归因/5-Whys/keep-killDateFără avertismente★ 3 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- i4h-workflow-e2eNVIDIA/skillsRun the maintained workflow data-to-policy pipeline from recording through checkpoint validation. Use for full end-to-end requests; do not use for one individual stage.TestareFără avertismente★ 3,7 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,1 K↓ —
- gsd:spikedavepoon/buildwithclaudeSpike an idea through experiential exploration, or propose what to spike next (frontier mode)AlteleFără avertismente★ 3,7 K↓ —
- i4h-lerobot-vizNVIDIA/skillsServe and visually inspect a converted LeRobot dataset in the browser. Use for videos and state/action timelines; do not use for raw workflow HDF5 or incomplete conversion output.BrowserFără avertismente★ 3,7 K↓ —
- jetson-video-capabilityNVIDIA/skillsUse when Jetson codec, profile, chroma, bit-depth, dimension, engine-count, or operational support must be reconciled from live APIs, authenticated NVIDIA samples, and NVIDIA documentation; also applies the content-DRM scope.MediaFără avertismente★ 3,7 K↓ —
- landing-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "optimize our landing page for influencer traffic", "fix our promo-code landing page", or "improve conversion from a creator campaign"; produces a message-match audit, page-structure and social-proof recommendations, a promo-code/CTA conversion plan, and an A/B test roadmap. Not for measuring campaign results after launch — use performance-analyzer. 落地页优化/达人流量转化提升TestareFără avertismente★ 3 K↓ —
- tao-train-dinoNVIDIA/skillsDINO (DETR with Improved DeNoising Anchor Boxes) for 2D object detection. Transformer-based detector with denoising training, multi-scale features, and optional distillation support. Use when training, evaluating, exporting, distilling, quantizing, or running inference for a TAO DINO detector. Trigger phrases include "train DINO", "DETR object detection", "TAO 2D detection", "DINO with distillation".AlteleFără avertismente★ 3,7 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
- nemo-retrieverNVIDIA/skillsUse when searching, extracting, ingesting, or querying a document collection with the NeMo Retriever 26.8.1 CLI, including local LanceDB indexes and deployed Retriever services. Use for PDFs, images, Office files, HTML, text, audio, and video; not for editing documents or web search.DevOpsFără avertismente★ 3,7 K↓ —
- mcore-split-prNVIDIA/skillsSplit a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.AlteleFără avertismente★ 3,7 K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,1 K↓ —
- doca-flow-tuneNVIDIA/skillsUse this skill when the user is tuning a live or captured `doca-flow` pipeline with `doca_flow_tune` — snapshotting pipe / counter / KPI state, picking a tuning axis (rule placement, resource hints / table sizing, HW-offload mode) and a matching measurement (rule-install rate, lookup latency, hardware-counter delta), running offline or online (read-only or state-changing) modes, reading the dumper CSV / analyze JSON / visualize mermaid, or applying a recommendation back into the Flow program. Trigger even when the user does not explicitly mention "doca_flow_tune" — typical implicit phrasings include "Flow rule-install rate is low on BlueField", "table sizing looks wrong for this pipe", "tune visualize step is empty", "before/after counters don't move", or "which doca-flow knob does this recommendation hit". Refuse and route elsewhere for measuring baseline numbers (doca-flow-perf, doca-flow-dpa-perf), writing the doca-flow application, DOCA install, or streaming Flow telemetry — those belong to other skills.DateFără avertismente★ 3,7 K↓ —
- doca-flow-perfNVIDIA/skillsUse this skill when the user measures control-plane insertion throughput of DOCA Flow with the doca_flow_perf binary on x86 host or Arm cores — selecting a configs/ JSON policy, weighing the DPDK-versus-DOCA backend, running the smoke iteration then the eval loop, interpreting CPU cycles plus num_pushed / num_failed, or capturing the four-tuple (DOCA release, firmware, JSON policy, worker config) that makes an insertion figure defensible. Also load it for implied asks like "5-tuple hairpin insert figure", "flow-perf result mismatches release notes", "DPDK-vs-DOCA comparison", or "install variance too high". Refuse and route to the proper owner for live-app optimization (doca-flow-tune), DPA-side measurement (doca-flow-dpa-perf), wire throughput or latency, or library-internal pipe semantics.PlanificareFără avertismente★ 3,7 K↓ —
doca-common
NVIDIA/skills
De la autor
Use this skill whenever the user is doing hands-on DOCA programming on a BlueField DPU or ConnectX NIC and needs the foundation primitives every per-library context rests on — walking the doca_ctx lifecycle, discovering doca_dev / doca_devinfo and gating on doca_*_cap_* before trusting a feature, wiring doca_mmap / doca_buf_inventory / doca_buf for zero-copy I/O across libraries, driving doca_pe for completions, or DOCA Log's two-tier (--sdk-log-level vs app-side) model. Trigger even when the user does not say "DOCA Common" — typical implicit phrasings include "my tasks submit but nothing completes", "DOCA_ERROR_BAD_STATE from doca_ctx_start", "--sdk-log-level does nothing for my DOCA_LOG_DBG lines", "share a buf between doca_dma and doca_rdma", or "crashes far from the offending line". Refuse and route elsewhere for per-library questions in isolation (load doca-flow / doca-rdma / doca-eth alongside), installing DOCA (doca-setup), or doc lookup (doca-public-knowledge-map).
Instalare
npx skills add NVIDIA/skills --skill doca-common -a claude-code
Se instalează în .claude/skills/doca-common/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 90
Fișiere (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig