Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 19 ore
44.573 de skill-uri
- create-planforyourhealth111-pixel/Vibe-SkillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanificareFără avertismente★ 3,8 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- comparison-cardZJU-REAL/Easel对比图/一图流:生成 A vs B 参数对比图、优劣势对比表、产品参数一图流。 用 HTML+CSS 渲染成可截图的视觉卡片,适合小红书/微博等平台分享。 使用时机:用户说"做个对比图"、"A vs B"、"参数对比"、"优劣对比"、 "一图流"、"对比表"、"哪个好"、"对比一下"。 和 chart-visualization 的区别:chart 做数据图表(柱状图/折线图),comparison-card 做对比表/一图流。 和 infographic 的区别:infographic 做多维信息图,comparison-card 专注 A vs B 对比。DesignFără avertismente★ 4,1 K↓ —
- card-xiaohongshuZJU-REAL/Easel把已有卡片文案渲染为 1080×1440 小红书竖版知识卡片组,并按 card-design 选择视觉风格。当用户说“渲染/制作小红书卡片、知识卡、滑动卡片组”时使用。整套笔记策划与文案用 xhs-note-creator;横版金句卡用 card-quote。DesignFără avertismente★ 4,1 K↓ —
- latex-submission-pipelineforyourhealth111-pixel/Vibe-SkillsUse when building a LaTeX manuscript submission pipeline with templates, latexmk, BibTeX/Biber, chktex, latexindent, CI PDF builds, compile debugging, and submission zip packaging.DocumenteFără avertismente★ 3,8 K↓ —
- golang-dependency-managementsamber/cc-skills-golangDependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- lamindbforyourhealth111-pixel/Vibe-SkillsThis skill should be used when working with LaminDB, an open-source data framework for biology that makes data queryable, traceable, reproducible, and FAIR. Use when managing biological datasets (scRNA-seq, spatial, flow cytometry, etc.), tracking computational workflows, curating and validating data with biological ontologies, building data lakehouses, or ensuring data lineage and reproducibility in biological research. Covers data management, annotation, ontologies (genes, cell types, diseases, tissues), schema validation, integrations with workflow managers (Nextflow, Snakemake) and MLOps platforms (W&B, MLflow), and deployment strategies.DevOpsFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- skill-my-accountZJU-REAL/Easel查询用户自己在 Easel 已登录的小红书、抖音、快手、知乎和视频号身份、粉丝、获赞、关注及作品列表。 当用户问“我登录了哪些号、我是谁、我的粉丝/获赞、我最近发了什么、我有哪些帖子”时,先用本 SKILL 查本地登录态,不要先向用户索要账号名或链接。 某条帖子的评论抓取与分析分别用 skill-xhs-comment-reply 和 skill-comment-insights。AlteleFără avertismente★ 4,1 K↓ —
- adaptyvforyourhealth111-pixel/Vibe-SkillsCloud laboratory platform for automated protein testing and validation. Use when designing proteins and needing experimental validation including binding assays, expression testing, thermostability measurements, enzyme activity assays, or protein sequence optimization. Also use for submitting experiments via API, tracking experiment status, downloading results, optimizing protein sequences for better expression using computational tools (NetSolP, SoluProt, SolubleMPNN, ESM), or managing protein design workflows with wet-lab validation.TestareFără avertismente★ 3,8 K↓ —Apare și în 2 alte depozite
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- ctf-malwareljagiello/ctf-skillsProvides malware analysis and network traffic techniques for CTF challenges. Use when analyzing obfuscated scripts, malicious packages, custom crypto protocols, C2 traffic, PE/.NET binaries, RC4/AES encrypted communications, YARA rules, shellcode analysis, memory forensics for malware (Volatility malfind, process injection detection), anti-analysis techniques (VM/sandbox detection, timing evasion, API hashing, process injection, environment checks), or extracting malware configurations and indicators of compromise.SecuritateFără avertismente★ 3,5 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- principle-attack-the-premisemichael-denyer/pstack-claudeApply when two or more fixes that share one premise have failed the same gate. Write the premise down and test it directly before you write another fix that assumes it.TestareFără avertismente★ 3,4 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- maintain-formal-verification-skillmichael-denyer/pstack-claudeBring a project's formal verification back in line with the code after the code changes: find the commits that touched verified code, update the model, harness, or properties to describe the code as it is now, rerun, and say whether each failure is drift in the verification or a bug in the code. Use for /maintain-formal-verification-skill, "is the model still true to the code", or after merges and refactors that touched verified code without rechecking it.InginerieFără avertismente★ 3,4 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
figma-implement-design
foryourhealth111-pixel/Vibe-Skills
De la autor
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Trigger when the user provides Figma URLs or node IDs, or asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill figma-implement-design -a claude-code
Se instalează în .claude/skills/figma-implement-design/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (8)
- LICENSE.txt
- SKILL.md
- agents/openai.yaml
- assets/figma-small.svg
- assets/figma.png
- assets/icon.svg
- references/figma-mcp-config.md
- references/figma-tools-and-prompts.md