Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 18 ore
44.573 de skill-uri
- frost-sequence-camera-orbitheygen-com/hyperframesAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- gsd:shipdavepoon/buildwithclaudeCreate PR, run review, and prepare for merge after verification passesInginerieFără avertismente★ 3,7 K↓ —
- cold-outbound-sequenceraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a B2B cold-outbound sequence", "design reply-triage branching", "plan a domain warmup / sending throttle", or "make my outbound CAN-SPAM / opt-in compliant"; produces a multi-step outbound sequence with reply-triage branches (positive / objection / referral / not-now / opt-out), a warmup + send-throttle ramp schedule, jurisdiction opt-in/CAN-SPAM guardrails (guidance, not legal advice), and a SEND S-dimension read. Not for B2C lifecycle flows — use email-sequence-designer; not for the consent record — use consent-registry; not for computing EQS — use email-quality-auditor. B2B冷启动外联序列/回复分流/域名预热DesignFără avertismente★ 3 K↓ —
- twitter-automationdavepoon/buildwithclaudeAutomate Twitter/X tasks via Rube MCP (Composio): posts, search, users, bookmarks, lists, media. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- story-bank-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a story bank", "collect our origin and customer stories", or "assemble reusable proof stories for the message"; assembles reusable narrative units — origin, founder, customer, transformation, and proof stories — each tagged to a claims-ledger ID and a message-house pillar, with every proof labeled Measured / User-provided / [needs source]. Not for authoring the message house or pillars — use message-system-architect; not for brand voice or naming rules — use brand-language-codifier; not for finished long-form prose — use content-writer; not for adjudicating whether a proof is true — use offer-claims-registry. 品牌故事库/起源客户转化/证据故事单元RedactareFără avertismente★ 3 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- skill-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over a Claude Code skill until a review comes back clean, with a cross-round findings ledger, escalation when fixes stop converging, and a mechanical scope guard. Reviews are performed by the plugin-dev skill-reviewer agent. Use to fix skill quality issues, iteratively refine a skill, or resume a loop after an escalation ('fix my skill', 'improve this skill until it passes review', 'skill improvement loop'). NOT for a one-time review — use the plugin-dev skill-reviewer agent directly.InginerieFără avertismente★ 7,8 K↓ —
- youtube-automationdavepoon/buildwithclaudeAutomate YouTube tasks via Rube MCP (Composio): upload videos, manage playlists, search content, get analytics, and handle comments. Always search tools first for current schemas.DateFără avertismente★ 3,7 K↓ —
- tradingview-mcphimself65/finance-skillsQuery TradingView market data through the bundled tradingview MCP server without a desktop app or login. Use whenever the user wants a technical analysis readout (RSI, MACD, Bollinger rating, BUY/SELL summary), multi-timeframe alignment (weekly→daily→4h→1h→15m), exchange-wide scans (Bollinger squeeze, volume breakout, consecutive candles, smart volume), top gainers/losers by exchange, futures market data (NQ/ES/CL/GC overview, overnight movers, category snapshots), pre-market / after-hours quotes, a quick options chain or unusual options activity (volume/OI by strike), bulk stock prices, a global market snapshot, strategy backtests (Sharpe, drawdown, win rate), or crypto exchange scans. Triggers include "TA on X", "multi-timeframe read", "BB squeeze scan", "futures movers", "NQ overnight", "pre-market price", "unusual options activity", "backtest RSI on AAPL", and "top gainers on NASDAQ". For options greeks, watchlists, alerts, or chart screenshots use tradingview-reader instead.FinanțeFără avertismente★ 3,5 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- think-harderforyourhealth111-pixel/Vibe-Skills4-phase structured analysis wrapper for vibe pre-routing (compatible with claude-code-settings think-harder semantics).InginerieFără avertismente★ 3,8 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- veida-imageNoudavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaFără avertismente★ 3,7 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- metric-calculatorforyourhealth111-pixel/Vibe-SkillsCompute well-defined metrics from existing formulas, datasets, or test outputs. Use as an explicit/manual helper when the metric definition is already known, not for choosing the overall analysis owner or dashboard strategy.TestareFără avertismente★ 3,8 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,1 K↓ —
- speckit-specifyforyourhealth111-pixel/Vibe-SkillsCreate or update feature specifications from natural language descriptions. Use when starting new features or refining requirements. Generates spec.md with user stories, functional requirements, and acceptance criteria following spec-driven development methodology.PlanificareFără avertismente★ 3,8 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,1 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,1 K↓ —
- bamboohr-automationdavepoon/buildwithclaudeAutomate BambooHR tasks via Rube MCP (Composio): employees, time-off, benefits, dependents, employee updates. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
style-transfer
ZJU-REAL/Easel
De la autor
文案风格迁移:把一段文案从一种风格改写成另一种风格(严肃→搞笑、书面→口语、文艺→直白、正式→社交媒体感), 支持风格参考(给一段目标风格的示例文本)。 使用时机:用户说"改成搞笑风格"、"换个风格"、"风格迁移"、"改成口语化"、"改成文艺风"、 "像 XX 那样写"、"风格改写"、"换个腔调"。 和 text-polisher 的区别:polisher 提升质量不改风格,style-transfer 改变风格不做质量评估。
Instalare
npx skills add ZJU-REAL/Easel --skill style-transfer -a claude-code
Se instalează în .claude/skills/style-transfer/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (3)
- EASEL-META.md
- SKILL.md
- references/style-rules.md