Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 20 de ore
44.573 de skill-uri
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- foundationpose-pipelineNVIDIA/skillsAdapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.AlteleFără avertismente★ 3,7 K↓ —
- usfiscaldataforyourhealth111-pixel/Vibe-SkillsQuery the U.S. Treasury Fiscal Data API for federal financial data including national debt, government spending, revenue, interest rates, exchange rates, and savings bonds. Access 54 datasets and 182 data tables with no API key required. Use when working with U.S. federal fiscal data, national debt tracking (Debt to the Penny), Daily Treasury Statements, Monthly Treasury Statements, Treasury securities auctions, interest rates on Treasury securities, foreign exchange rates, savings bonds, or any U.S. government financial statistics.FinanțeFără avertismente★ 3,8 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- doca-comm-channel-adminNVIDIA/skillsUse this skill to enumerate host↔DPU DOCA comch (formerly Comm Channel) servers and connections via the shipped doca_comm_channel_admin binary — listing comch-capable devices and decoding the per-device server / connection table (server name, PID, in-use / max, PCIe address). The shipped binary is a SINGLE-SHOT SCAN-AND-PRINT tool with no registered arguments — NO list / inspect / drain / restart subcommands; one inventory pass over every comch-capable doca_dev on this side. Channel reset / drain / restart go to doca-comch (program side), doca-setup / doca-hardware-safety (driver reload), or BFB / RShim — NOT to this binary. Trigger on phrasings like "list comch servers", "which channels are active on this BlueField", or "verify admin tool sees same channel as program." Refuse and route elsewhere for the comch programming API, library install, protocol design, channel reset, or general orientation.DesignFără avertismente★ 3,7 K↓ —
- doca-pcc-ztr-rttcc-algoNVIDIA/skillsDOCA-shipped Zero-Touch RoCE RTT congestion control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA: deploy, tune and evaluate doca_pcc_dev_ztr_rttcc_algo through the shipped DOCA PCC sample. Trigger on "my RoCE-v2 flows aren't being throttled", "PCC sample isn't dispatching to my algo", "set-params returns fail", "algorithm loaded but counters are flat", "how do I pick the multipath PCC variant", or "do I need a custom CC algorithm on BF3", even without naming ZTR RTTCC. Your own algorithm through the host library belongs to doca-pcc; the doca_spcx_cc command line to doca-spcx-cc. Covers picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, and DOCA_PCC_DEV_STATUS_FAIL from the algorithm. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, or firmware-only pre-Programmable PCC.DevOpsFără avertismente★ 3,7 K↓ —
- report-regressionstrailofbits/skillsUse when assembling or refreshing an evidence-linked regression report from saved campaign decisions.MarketingFără avertismente★ 7,8 K↓ —
- design-taste-frontendLeonxlnx/taste-skilltasteskill v2, the anti-slop frontend skill. Art direction for websites, distilled from a study of 247 curated gallery sites (One Page Love, Awwwards Sites of the Day). Deals researched directions (idea, composition, type, palette, photographs, section blueprints) from a library, enforces a strict no-slop house style with a real-browser inspector, and runs a look-and-fix loop on screenshots. Use this whenever you build, design, redesign, restyle, polish or review a landing page, marketing site, portfolio, product page, one-pager, hero or any public-facing web page, in any stack (HTML/CSS, React, Next.js, Vue, Svelte, Astro, Tailwind) — also when the user says a page looks generic, templated, "AI-made", sloppy, or asks to make it look designed, premium, award-level or less like every other site. Also for app screens: dashboards, admin and analytics views, settings, inboxes and other screens people work in, with their own run and rules.DesignFără avertismente★ 102,2 K↓ —
- tao-train-pointpillarsNVIDIA/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".MediaFără avertismente★ 3,7 K↓ —
- tao-generate-anomaliesNVIDIA/skillsFull PAIDF AnomalyGen pipeline — fine-tune on a new anomaly dataset, generate synthetic anomaly images (SDG), evaluate quality (nn_score), and search per-sample (guidance, crop_ratio) parameters. Three modes: full (Phase 0→7: finetune then generate), finetune_only (Phase 0→1: train only), inference_only (Phase 0, 2→7: generate from an existing checkpoint). Use when the user asks to "fine-tune AnomalyGen", "generate anomaly images", "run PAIDF SDG", "evaluate SDG output quality", "run per-sample search", or run any part of the AnomalyGen pipeline, even if they only mention one phase.AlteleFără avertismente★ 3,7 K↓ —
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanificareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- jetson-print-bsp-infoNVIDIA/skillsUse when you need to print Jetson BSP info (L4T version, board configs, rootfs state) from a Linux_for_Tegra root on the host PC. This is an example skill.AlteleFără avertismente★ 3,7 K↓ —
- reproduce-bugtrailofbits/skillsUse when a named runtime or compiler bug in a local repository needs independent reproduction.AlteleFără avertismente★ 7,8 K↓ —
- jetson-customize-pcieNVIDIA/skillsPer-controller PCIe enable / disable / lanes / link-speed for a Jetson Thor or Orin custom carrier via ODMDATA + kernel-DT overlay. Do NOT use for UPHY lane allocation or endpoint-mode bring-up.AlteleFără avertismente★ 3,7 K↓ —
- i4h-workflow-validateNVIDIA/skillsRun the root-level workflow runtime policy or rule-based rollouts and verify simulator success. Use for evaluation, checkpoints, or local controllers; do not use for replay or dataset annotation.ProductivitateFără avertismente★ 3,7 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- doca-flow-grpc-serverNVIDIA/skillsRemote control of DOCA Flow over gRPC with the shipped `doca_flow_grpc` server: program Flow pipes and entries from Python, Go, Rust or Java, or from another host, instead of linking `libdoca_flow.so`. PLAINTEXT-ONLY: the server uses `grpc::InsecureServerCredentials()` with NO TLS / mTLS / token-auth knob; transport security must come from external infrastructure (e.g. an mTLS proxy / sidecar) on a trusted segment. Trigger even without "gRPC": "program Flow rules from Python on another host", "remotely configure pipes on the BlueField", "client times out connecting to the Flow server", "where is the .proto for Flow", "UNAUTHENTICATED / FAILED_PRECONDITION on a Flow RPC". Covers bringing up, configuring, hardening and debugging the server. Route elsewhere for the underlying doca-flow C API, generic gRPC tooling (protoc, language bindings), or DOCA install / BFB bring-up.SecuritateFără avertismente★ 3,7 K↓ —
- think-harderforyourhealth111-pixel/Vibe-Skills4-phase structured analysis wrapper for vibe pre-routing (compatible with claude-code-settings think-harder semantics).InginerieFără avertismente★ 3,8 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- tao-finetune-clipNVIDIA/skillsCLIP vision-language model for image-text retrieval, zero-shot classification, embedding extraction, ONNX export, and TensorRT deployment. Use when fine-tuning or training CLIP, running zero-shot classification, computing image embeddings, or deploying CLIP to ONNX/TensorRT. This is a single-action model skill; do not use it for an iterative weak-attribute improvement loop that keeps retraining and evaluating until progress stops, which belongs to tao-run-deft-pas.DevOpsFără avertismente★ 3,7 K↓ —
- doca-socket-relayNVIDIA/skillsUse this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint, walking the bind → connect → round-trip → admit-fleet smoke, or diagnosing a stuck/silent relay. Trigger even when the user does not explicitly mention "DOCA Socket Relay" — typical implicit phrasings include "move my socket app onto the BlueField without rewriting it", "host app gets ECONNREFUSED on the relay", "relay accepts the connection but bytes never arrive on the DPU side", "first round-trip works, the rest hang", "bridge an AF_UNIX (UDS) socket to a DPU peer over Comch", or "I want a sidecar that forwards my socket to the BlueField". Refuse and route elsewhere for the comch programming API, line-rate raw packet I/O via doca-eth, and DOCA install/bring-up — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- i4h-workflow-finetuneNVIDIA/skillsFine-tune a manifest-backed GR00T or openpi remote Task on compatible LeRobot data. Use for training; do not use for inference-only Tasks or checkpoint rollout.ProductivitateFără avertismente★ 3,7 K↓ —
- rtx-remix-moddingNVIDIA/skillsMod or remaster a game with RTX Remix - open and edit projects, swap textures and models. Connect to the Remix Toolkit App via MCP. Not for non-Remix game interaction.RedactareFără avertismente★ 3,7 K↓ —
- paperclip-task-bridgepaperclipai/paperclipCreate, comment on, update, and list Paperclip tasks from Hermes using scoped Paperclip API credentials.ProductivitateFără avertismente★ 107,1 K↓ —
refactor
code-yeongyu/oh-my-openagent
De la autor
Guides a refactor, cleanup, or restructure with the right decomposition. Use when the user asks to refactor, simplify, extract, or modernize code.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill refactor -a claude-code
Se instalează în .claude/skills/refactor/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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