Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 19 ore
44.573 de skill-uri
- positioning-truth-traceraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check our positioning against what we can actually ship", "trace which differentiators we can defend", or "reconcile the positioning canvas with the claims ledger"; reconciles the reused positioning canvas against the shippable stage and the claims ledger to produce a differentiation truth set — every differentiating claim verifiable or marked '[needs source]' — that TALE-T1 is judged against. Not for building the canvas — use positioning-mapper; not for adjudicating claims — use offer-claims-registry; not for authoring the message house — use message-system-architect. 定位真相/差异化校准/可交付现实/主张核对PlanificareFără avertismente★ 3 K↓ —
- social-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our social presence" or "is this batch safe to publish"; runs either the typed ECHO asset gate or a separate program-maturity profile, with channel-truth, claim, disclosure, manipulation, UGC-rights, and denominator checks. Not for creator deliverables — use creator-content-auditor; not for launch readiness — use launch-readiness-auditor. 社媒资产门/运营成熟度/发布前放行AlteleFără avertismente★ 3 K↓ —
- tdd-guideforyourhealth111-pixel/Vibe-SkillsTest-first development route for TDD, writing failing tests first, RED -> GREEN -> REFACTOR, and behavior-changing feature/bug/refactor work. Do not use for already-failing test root-cause debugging, test-report packaging, or final completion evidence.TestareFără avertismente★ 3,8 K↓ —
- mcore-create-issueNVIDIA/skillsInvestigate a failing GitHub Actions run or job and create a GitHub issue for the failure.DevOpsFără avertismente★ 3,7 K↓ —
- jetson-quick-startNVIDIA/skillsEntry skill for Jetson / IGX BSP customization. Asks one core click-to-select setup questionnaire and passes prefilled answers to downstream setup skills.AlteleFără avertismente★ 3,7 K↓ —
- pricing-packaging-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计PlanificareFără avertismente★ 3 K↓ —
- tiledbvcfforyourhealth111-pixel/Vibe-SkillsEfficient storage and retrieval of genomic variant data using TileDB. Scalable VCF/BCF ingestion, incremental sample addition, compressed storage, parallel queries, and export capabilities for population genomics.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- subagent-driven-developmentforyourhealth111-pixel/Vibe-SkillsUse when executing implementation plans with independent tasks in the current sessionPlanificareFără avertismente★ 3,8 K↓ —
- doca-flow-dpa-perfNVIDIA/skillsUse this skill when the user is invoking doca_flow_dpa_perf on DPA-capable hardware (ConnectX-7 minimum supported, ConnectX-8 recommended, or BlueField-3) to measure rule update / disable rates on the DPA-offloaded DOCA Flow path — picking the active / passive device split, choosing workload-shape axes (burst, queue, completion threshold, workers, hash pipe algo, PSL tables), or reading Kops/sec iteration stats and the optional self-test. Trigger even when the user does not explicitly mention "doca_flow_dpa_perf" or "DPA Provider" — typical implicit phrasings include "how fast can the DPA program path-selector entries", "baseline rule-update rate on ConnectX-8", "tool reports zero ops on my BlueField", "self-test sentinel never shows on tcpdump", or "is my BlueField-2 DPA-capable". Refuse and route elsewhere for the host / DPU-CPU Flow path (doca-flow-perf), Flow pipeline tuning (doca-flow-tune), writing doca-flow / doca-dpa applications, or DOCA install — those belong to other skills.TestareFără avertismente★ 3,7 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- i4h-workflow-setupNVIDIA/skillsPreflight and set up the root-level workflow runtime. Use for installation, missing component environments, or third-party failures; do not use for rollout validation.ProductivitateFără avertismente★ 3,7 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,1 K↓ —
- jetson-generate-kbNVIDIA/skillsBuild a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.MediaFără avertismente★ 3,7 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- list-segment-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build email segments from my list", "make engaged / lapsed / RFM segments", "set up cart-abandoner or lifecycle-stage audiences", or "build a suppression list of unsubscribes and bounces"; turns the user's OWN list/CRM/GA4/ecommerce export into behavioral, attribute, and lifecycle-stage segments plus a suppression list, with per-segment sizes labeled Measured/Estimated, informing the SEND E (Engagement/targeting) dimension. Not for scoring EQS or running vetoes — use email-quality-auditor; not for authentication or spam-content checks — use deliverability-qa. 邮件列表分群/生命周期分群/抑制名单/流失召回TestareFără avertismente★ 3 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- veida-imageNoudavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaFără avertismente★ 3,7 K↓ —
- i4h-workflow-e2eNVIDIA/skillsRun the maintained workflow data-to-policy pipeline from recording through checkpoint validation. Use for full end-to-end requests; do not use for one individual stage.TestareFără avertismente★ 3,7 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 4,1 K↓ —
- gsd:spikedavepoon/buildwithclaudeSpike an idea through experiential exploration, or propose what to spike next (frontier mode)AlteleFără avertismente★ 3,7 K↓ —
- frost-sequence-camera-orbitheygen-com/hyperframesAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
work-with-pr
code-yeongyu/oh-my-openagent
De la autor
Full PR lifecycle in a fresh task-owned git worktree: implement via the ulw-loop skill with mandatory evidence-bound manual QA → reviewer-readable English PR → verification loop (CI + Cubic, where Cubic is skipped only when its quota is exhausted) → merge by default → worktree cleanup. Decomposes one task into the smallest atomic, independently-mergeable PRs and builds the independent ones concurrently via one worktree per PR driven by parallel subagents or a team. Unbounded loop: any failing gate sends you back to fix-and-re-QA inside that PR's worktree. Use whenever implementation work needs to land as a PR. Triggers: 'create a PR', 'implement and PR', 'work on this and make a PR', 'implement issue', 'land this as a PR', 'split into atomic PRs', 'parallel PRs', 'work-with-pr', 'PR workflow', 'implement end to end', even when user just says 'implement X' if the context implies PR delivery.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill work-with-pr -a claude-code
Se instalează în .claude/skills/work-with-pr/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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