Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 17 ore
44.573 de skill-uri
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- hubspot-automationdavepoon/buildwithclaudeAutomate HubSpot CRM operations (contacts, companies, deals, tickets, properties) via Rube MCP using Composio integration.AlteleFără avertismente★ 3,7 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- gsd:updatedavepoon/buildwithclaudeUpdate GSD to latest version with changelog displayAlteleFără avertismente★ 3,7 K↓ —
- gsd:exploredavepoon/buildwithclaudeSocratic ideation and idea routing — think through ideas before committing to plansPlanificareFără avertismente★ 3,7 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- pymc-bayesian-modelingforyourhealth111-pixel/Vibe-SkillsCompatibility alias for the descriptive PyMC skill name. Delegate to the canonical local `pymc` payload while preserving route and README compatibility.AlteleFără avertismente★ 3,8 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- broNoudavepoon/buildwithclaudeRe-explain the previous assistant message, or any text typed after the command, in a much simpler way. For when a reply made you go 'bro what'. Use /bro for a plain-language version of the last answer, or /bro <text> to simplify a pasted paragraph, error, email, or doc.ProductivitateFără avertismente★ 3,7 K↓ —
- comment-checkercode-yeongyu/oh-my-openagentUse when Codex needs to understand or respond to automatic comment-checker feedback emitted after an edit-like PostToolUse hook.RedactareFără avertismente★ 70,3 K↓ —
- lcx-report-bugcode-yeongyu/oh-my-openagentCreate a high-signal bug issue or PR in the repo that owns the defect. Use this whenever the user asks to report, file, open, or triage a LazyCodex, lazycodex-ai, omo-codex, Codex plugin, or upstream Codex CLI bug, especially when they need source-backed root cause, reproduction steps, fix guidance, and GitHub routing.InginerieFără avertismente★ 70,3 K↓ —
- skill-content-repurposingZJU-REAL/Easel将一篇内容拆解改编到小红书、抖音、B站、微博等多平台,适配各平台原生格式和风格。 当用户说"一稿多发""改编到各平台""内容复用""多平台适配""这篇改成小红书/抖音""转成其他平台""一鱼多吃"时使用。 和 skill-cross-platform-diff 的区别:diff 做平台差异洞察分析(发现层);本 SKILL 实际改写内容到各平台。 和 skill-cross-platform-publish 的区别:本 SKILL 只改写适配内容,cross-platform-publish 负责实际一键分发到多平台。AlteleFără avertismente★ 4,1 K↓ —
- skill-publish-checklistZJU-REAL/Easel发布前完整性检查:逐项检查标题、封面、标签、格式、合规标记、链接、CTA 是否齐全, 确保内容没有遗漏就能发布。当用户说"检查一下能不能发"、"发布前检查"、"checklist"、 "查漏补缺"、"发之前看一眼"、"发布清单"、"漏了什么没"、"能发了吗"时触发。 和 skill-quality-gate 的区别:quality-gate 做深度合规审核和质量评分, publish-checklist 只做"有没有漏东西"的快速完整性检查。AlteleFără avertismente★ 4,1 K↓ —
- rulescode-yeongyu/oh-my-openagentUse when the user asks about Codex Rules behavior, injected project rules, supported rule file locations, matching, or environment configuration.AlteleFără avertismente★ 70,3 K↓ —
- skill-audience-profilerZJU-REAL/Easel构建目标受众画像:分析粉丝人群特征、痛点需求、内容偏好和触达渠道,输出可执行的受众画像卡。 当用户说"受众画像""粉丝画像""我的用户是谁""目标人群""用户痛点""受众分析""谁在看我"时使用。 构建的是受众/粉丝画像,创作者自己的声音画像用 skill-voice-builder。AlteleFără avertismente★ 4,1 K↓ —
- skill-strategy-advisorZJU-REAL/Easel基于现有内容数据和画像迭代优化内容策略。分析过去一段时间的内容表现、画像信息、 行业趋势,给出下一阶段的内容方向调整、新赛道建议、内容形式优化、发布节奏调整、 画像微调等策略建议。当用户说"下一步怎么做"、"策略建议"、"怎么调整"、"内容方向"、 "下个月策略"、"优化建议"、"迭代方向"时触发。 和 skill-content-strategy 的区别:content-strategy 从零制定策略, strategy-advisor 基于现有数据做迭代优化。AlteleFără avertismente★ 4,1 K↓ —
- skill-content-strategyZJU-REAL/Easel制定全面的内容策略方案:内容支柱架构、受众路径规划、90 天节奏原则、分发渠道策略、KPI 体系,输出可执行的策略文档。 当用户说"内容策略""策略方案""内容规划""怎么做内容""内容支柱""增长策略""涨粉策略"时使用。 元策略层,只出框架不出具体排期表(排期用 skill-content-calendar)。ProductivitateFără avertismente★ 4,1 K↓ —
- skill-content-calendarZJU-REAL/Easel生成月度社媒内容排期表:逐条选题+角度+视觉方向,覆盖小红书/抖音/B站/微博。 当用户说"内容排期""月度日历""发布计划""内容日历""排期表""这个月发什么""内容节奏表"时使用。 消费 skill-content-strategy 定义的支柱与 shared 频率基线,只出具体排期不重复定义支柱理论。ProductivitateFără avertismente★ 4,1 K↓ —
- skill-brand-onboardingZJU-REAL/Easel创作者/品牌入驻:通过结构化访谈收集视觉风格、内容调性、受众画像和运营目标,生成完整的账号画像档案。 当用户说"账号入驻""建档案""新账号建立画像""品牌入驻""从零建号""完善账号信息""onboarding"时使用。 产出覆盖多维度的完整账号档案;只建声音画像用 skill-voice-builder,只建受众画像用 skill-audience-profiler。AlteleFără avertismente★ 4,1 K↓ —
hsb-ip-create-top
NVIDIA/skills
De la autor
Create or explain fixed-format HSB FPGA_top.sv wrappers from validated HOLOLINK_def.svh files. Do not use for def generation or validation.
Instalare
npx skills add NVIDIA/skills --skill hsb-ip-create-top -a claude-code
Se instalează în .claude/skills/hsb-ip-create-top/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (8)
- BENCHMARK.md
- SKILL.md
- evals/evals.json
- references/fixed-format.md
- references/handoff-contract.md
- references/source-policy.md
- skill-card.md
- skill.oms.sig