Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 19 ore
44.573 de skill-uri
- kiro-spec-initgotalab/cc-sddInitialize a new specification with detailed project descriptionPlanificareFără avertismente★ 3,7 K↓ —
- paperclip-task-bridgepaperclipai/paperclipCreate, comment on, update, and list Paperclip tasks from Hermes using scoped Paperclip API credentials.ProductivitateFără avertismente★ 107,1 K↓ —
- earth2studio-discoverNVIDIA/skillsFind Earth2Studio models, data sources, and examples for a weather/climate use case. Do NOT use for writing inference code, downloading data, or installation.RedactareFără avertismente★ 3,7 K↓ —
- coding-agent-pmdavepoon/buildwithclaudePlan, delegate, review, and recover coding-agent implementation work with tight scope control, acceptance criteria, and validation.InginerieFără avertismente★ 3,7 K↓ —
- coda-automationdavepoon/buildwithclaudeAutomate Coda tasks via Rube MCP (Composio): manage docs, pages, tables, rows, formulas, permissions, and publishing. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- ops-speedupdavepoon/buildwithclaudeCross-platform, hardware-adaptive system optimizer. Auto-detects macOS / Linux / WSL / Windows (MINGW/Cygwin/MSYS2) and CPU/RAM/disk/GPU profile, then picks the right cleanup strategy. Scans reclaimable disk space, memory pressure, runaway processes, startup bloat, network issues. CleanMyMac built into Claude Code.InginerieFără avertismente★ 3,7 K↓ —
- nemo-mbridge-resiliencyNVIDIA/skillsResiliency features in Megatron Bridge including fault tolerance, straggler detection, in-process restart, preemption, and re-run state machine.AlteleFără avertismente★ 3,7 K↓ —
- agent-analyticsdavepoon/buildwithclaudeAnalytics your AI agent can actually use. Track, analyze, run A/B experiments, and optimize across all your projects via CLI. Includes a growth playbook so your agent knows HOW to grow, not just what to track.DateFără avertismente★ 3,7 K↓ —
- html-diagramplannotator/effective-htmlDirect-invocation specialist for self-contained HTML diagrams whose layout, notation, and interaction clarify relationships, sequence, topology, state, hierarchy, or quantitative structure. Use when the user explicitly invokes html-diagram or the broad html skill routes a diagram request here. Do not activate independently from a general request.PlanificareFără avertismente★ 3,8 K↓ —
- monday-automationdavepoon/buildwithclaudeAutomate Monday.com work management including boards, items, columns, groups, subitems, and updates via Rube MCP (Composio). Always search tools first for current schemas.AlteleFără avertismente★ 3,7 K↓ —
- speckit-checklistforyourhealth111-pixel/Vibe-SkillsGenerate custom quality checklists for validating requirements completeness and clarity. Use to create unit tests for English that ensure spec quality before implementation.PlanificareFără avertismente★ 3,8 K↓ —
- notion-automationdavepoon/buildwithclaudeAutomate Notion tasks via Rube MCP (Composio): pages, databases, blocks, comments, users. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 4,1 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 4,1 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- tao-run-dinov3-ssl-deftNVIDIA/skillsRun iterative DINOv3 SSL DEFT data selection and retraining from an unlabeled pool, using GRIT or multi-task weakness and fixed-encoder retrieval. Use for active-learning-style DINOv3 mining, not plain pretraining/fine-tuning (tao-train-dinov3) or AOI/PAS DEFT.ProductivitateFără avertismente★ 3,7 K↓ —
- dropbox-automationdavepoon/buildwithclaudeAutomate Dropbox file management, sharing, search, uploads, downloads, and folder operations via Rube MCP (Composio). Always search tools first for current schemas.AlteleFără avertismente★ 3,7 K↓ —
- chinese-git-workflowjnMetaCode/superpowers-zh国内 Git 平台配置参考——Gitee、Coding.net、极狐 GitLab、CNB 的 SSH/HTTPS/凭据/CI 接入差异与镜像同步配置。仅在用户显式 /chinese-git-workflow 时调用,不要根据上下文自动触发。InginerieFără avertismente★ 8,4 K↓ —
- principle-foundational-thinkingmichael-denyer/pstack-claudeApply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.RedactareFără avertismente★ 3,4 K↓ —
motion-doctrine
heygen-com/hyperframes
De la autor
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Instalare
npx skills add heygen-com/hyperframes --skill motion-doctrine -a claude-code
Se instalează în .claude/skills/motion-doctrine/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 90
Fișiere (4)
- SKILL.md
- references/seam-gate.md
- scripts/seam-gate.mjs
- scripts/seam-stamp.mjs