Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 18 ore
44.573 de skill-uri
- jetson-link-docsNVIDIA/skillsBind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.DesignFără avertismente★ 3,7 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- jetson-download-bspNVIDIA/skillsDownload NVIDIA Jetson Linux BSP artifacts (BSP tarball, sample rootfs, public_sources, x-tools, guides) for the active target. Use for Auto Setup; not for extraction or profile edits.RedactareFără avertismente★ 3,7 K↓ —
- doca-telemetry-utilsNVIDIA/skillsdoca_telemetry_utils command line on a host with DOCA: discover the diagnostic-counter schema, translate counter names to binary Data IDs and back, and check per-device counter support before committing a DOCA Telemetry exporter config. Use this skill when telemetry counters vanish between the exporter and the collector: "my exporter ships but the collector sees nothing", "this metric silently drops downstream", "which counters does this BlueField expose", "translate this 0x... back to a counter name", "what do node / pcie_index / depth mean here", or "is this counter supported on this device", even without naming the tool. Route exporter or collector code to doca-telemetry-exporter / doca-telemetry, DTS deployment to doca-dts, and DOCA install or repair to doca-setup.DevOpsFără avertismente★ 3,7 K↓ —
- i4h-workflow-createNVIDIA/skillsCreate a minimal blank Workflow scaffold with a Scene containing ground and light plus an idle run mode. Use for fast new Workflow scaffolding.ProductivitateFără avertismente★ 3,7 K↓ —
- doca-mgmtNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Management programming against BlueField / ConnectX devices — standing up a management or representor context (doca_mgmt_dev_ctx / doca_mgmt_dev_rep_ctx), querying device caps (data-direct, caps-general), toggling congestion-control global status, modifying diagnostics-data, setting ICM quotas, or issuing a raw firmware command via doca_mgmt_raw_cmd with the right scope (CONFIGURATION / DEBUG_READ_ONLY / DEBUG_WRITE / DEBUG_WRITE_FULL). Trigger even when the user does not say "DOCA Management" — typical implicit phrasings include "fleet tool that walks every BlueField and reads device state", "toggle data-direct on a VF", "set an ICM quota per representor", "send a raw firmware command from C", "DOCA_ERROR_IO_FAILED from raw_cmd", or "fwctl ioctl is failing". Refuse and route elsewhere for mlxconfig direct operation, BFB / firmware reflash, streaming telemetry, doca_caps CLI snapshots, or DOCA install itself — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- doca-erasure-codingNVIDIA/skillsHardware-offloaded erasure coding with DOCA Erasure Coding (Reed-Solomon, doca_ec) on a BlueField DPU, ConnectX NIC, or host: generating parity for data blocks, rebuilding lost blocks from the survivors, and refreshing parity after a change. Trigger on "one data block changed, how do I refresh parity without re-encoding", "a disk failed and 2 parity blocks are gone, can I rebuild", "RAID-6 resilience across 12 disks", "my doca_ec_task_create returns NOT_PERMITTED", or "is this N+K layout still recoverable", even without naming DOCA Erasure Coding. Covers bringing up a doca_ec context, the create / recover / update tasks, matrix type / N / K / block size, doca_ec_cap_* queries before sizing, doca_mmap src/dst permissions, and DOCA_ERROR_* from doca_ec_task_*. Refuse and route elsewhere for non-Reed-Solomon codes (fountain / LDPC / raptor), pure-replication designs, network FEC, or other DOCA accelerator libraries (SHA / Compress / AES-GCM / DMA).InginerieFără avertismente★ 3,7 K↓ —
- doca-bf4-deploymentNVIDIA/skillsWARNING: guides IRREVERSIBLE BlueField-4 hardware operations (PLDM firmware burns, ISO reflashes, power cycles, BMC factory resets); every mutating step is governed by doca-hardware-safety (window, rollback). BlueField-4 only: BlueField-3 bring-up is doca-bf3-deployment. Use this skill for BlueField-4 (BF4) day-1 platform bring-up from the BMC: installing the BlueField/DOCA bundle ISO onto the DPU (Grace, the Arm complex) over UEFI HTTP Boot, PXE, or Redfish Virtual Media; the PLDM firmware-update flow (BMC, NIC firmware, SBIOS, ERoT) via the Redfish UpdateService and pldmtool; and a Grace Ubuntu image with optional cloud-init. Trigger on BlueField-4/BF4 bring-up phrasings even without "BF4": {bring up my new BlueField-4}, {the BlueField ISO will not boot over HTTP from the BMC}, {attach BF4 virtual media via Redfish}, {BF4 firmware Task stuck at Running}, {prepare a BlueField-4 host: platform support, version alignment, safest first smoke test}. Route application launch and library APIs to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- tao-train-nvdinov2NVIDIA/skillsNVDINOv2 for self-supervised visual representation learning. Trains vision transformers via self-distillation (teacher-student) without labels and produces general-purpose visual features. Use when training, exporting, or running inference for a TAO NVDINOv2 backbone. Trigger phrases include "train NVDINOv2", "self-supervised ViT pretraining", "DINOv2 backbone", "visual representation learning".AlteleFără avertismente★ 3,7 K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- github-automationdavepoon/buildwithclaudeAutomate GitHub repositories, issues, pull requests, branches, CI/CD, and permissions via Rube MCP (Composio). Manage code workflows, review PRs, search code, and handle deployments programmatically.DevOpsFără avertismente★ 3,7 K↓ —
- run-acceptance-testshashicorp/agent-skillsGuide for running acceptance tests for a Terraform provider. Use this when asked to run an acceptance test or to run a test with the prefix `TestAcc`, when a test fails with missing environment variables, or when diagnosing a failing or suspiciously passing acceptance test.OficialTestareFără avertismente★ 907↓ —
- gsd:statsdavepoon/buildwithclaudeDisplay project statistics — phases, plans, requirements, git metrics, and timelinePlanificareFără avertismente★ 3,7 K↓ —
- nemotron-customizeNVIDIA/skillsPlan, configure, and chain repo-native Nemotron customization steps into single-step or multi-step pipelines: curation, translation, SFT/PEFT (AutoModel or Megatron-Bridge), pretraining/CPT, RL alignment (DPO/RLVR/GRPO/RLHF), BYOB/MCQ benchmarks, checkpoint conversion, ModelOpt optimization, env profiles, and evaluation of trained checkpoints or existing/hosted endpoints. Use when a request names a Nemotron step or workflow, or asks to clean, translate, train, fine-tune, align, convert, optimize, evaluate, or compose these into a pipeline. Do NOT use for frontend/dashboard/visualization work, generic ML advice, billing/access, or non-Nemotron coding tasks.DesignFără avertismente★ 3,7 K↓ —
- rag-evalNVIDIA/skillsFilesystem RAG benchmarks: corpus/, train.json, evaluate_rag.py (RAGAS quality). Not for prod monitoring, latency/throughput benchmarking (use rag-perf), or evals outside this repo layout.AlteleFără avertismente★ 3,7 K↓ —
- ugc-ad-remixdavepoon/buildwithclaudeTurn a proven UGC video ad into a shot-by-shot script for your own product. Use when the user shares a TikTok, Reels or Shorts ad (link or transcript) and wants a version for their product, asks to "remix", "rewrite" or "copy the structure of" an ad, or needs a UGC script that is ready to film. Uses the free UGCfy AI MCP when it is connected; works from pasted ad text without it.MarketingFără avertismente★ 3,7 K↓ —
- video-scriptZJU-REAL/Easel生成视频脚本,覆盖短视频(7-60秒)到中长视频(1-30分钟)全时长。 短视频:Hook 变体评分、分秒计时、字幕文案、封面方案。 中长视频:留存率优化、节奏中断点、前向钩子、章节结构。 适用于抖音、视频号、小红书视频、B站、YouTube 等平台。 当用户说"视频脚本"、"短视频脚本"、"抖音脚本"、"B站脚本"、 "视频号脚本"、"竖版视频"、"Reel 脚本"、"写个视频文案"时使用。 和 video-strategy 的区别:video-strategy 做视频内容规划和系列策划, video-script 写具体某一条视频的脚本。MediaFără avertismente★ 4,1 K↓ —
- principle-foundational-thinkingmichael-denyer/pstack-claudeApply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.RedactareFără avertismente★ 3,4 K↓ —
- publishcode-yeongyu/oh-my-openagentPublish oh-my-opencode to npm by triggering the GitHub Actions publish workflow and verifying its artifacts. Ship-only: never runs pre-publish-review or re-reviews merged code unless the user explicitly asks. Argument: <patch|minor|major|explicit-semver>. Triggers: publish, release, deploy, npm publish.DevOpsFără avertismente★ 70,3 K↓ —
- security-researchcode-yeongyu/oh-my-openagentTeam Mode security research skill. Orchestrates 3 vulnerability hunters and 2 PoC engineers to audit a codebase in parallel, prove exploitability, classify root causes, and calibrate severity by actual exploitability. Use for security review, vulnerability research, exploitability audit, pre-release security check, threat model validation, and `/security-research`. Triggers: 'security-research', 'security research', 'security review', 'vulnerability audit', 'exploitability audit', '보안 리뷰', '취약점 감사'.SecuritateFără avertismente★ 70,3 K↓ —
- tao-train-dinov3NVIDIA/skillsDINOv3 continual self-supervised pre-training. Domain-adapts public DINOv3 ViT backbones on unlabeled images via teacher-student self-distillation (DINO + iBOT + KoLeo, optional Gram anchoring) and converts the EMA teacher into a timm-format backbone for downstream tasks. Trigger phrases include "train DINOv3", "DINOv3 SSL", "domain-adapt a foundation backbone", "continual pretraining", "self-supervised finetune DINOv3".ProductivitateFără avertismente★ 3,7 K↓ —
- doc-convertZJU-REAL/Easel把 Markdown 文稿排版并转换为 HTML、可打印 PDF 或长图 PNG。当用户说“Markdown/MD 转 HTML/PDF/图片、文章导出长图、MD 排版/渲染”时使用。仅处理 Markdown;DOCX/PPT 不在范围内,层级大纲转脑图用 mindmap。DocumenteFără avertismente★ 4,1 K↓ —
- tao-train-segformerNVIDIA/skillsSegFormer for semantic segmentation. Lightweight transformer-based architecture with hierarchical feature extraction, efficient for real-time segmentation tasks. Use when training, evaluating, exporting, quantizing, or running inference for a TAO SegFormer model. Trigger phrases include "train SegFormer", "semantic segmentation", "lightweight transformer segmenter", "real-time semantic segmentation".PlanificareFără avertismente★ 3,7 K↓ —
unity-input-system
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-input-system -a claude-code
Se instalează în .claude/skills/unity-input-system/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (2)
- SKILL.md
- references/rebinding.md