Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 17 ore
44.573 de skill-uri
- campaign-architectaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my paid account structure", "pick Search vs PMax", "lay out ad groups / asset groups", or "audit paid-vs-organic cannibalization"; designs campaign-type selection, ad-group/asset-group layout, targeting + match types, negative/exclusion hygiene, and a paid↔organic overlap audit, and scores the ROAS A (Audience) dimension + structure. Not for computing the final RQS — use ad-account-auditor; not for budget split — use budget-optimizer; not for organic site architecture — use site-structure-optimizer. 付费广告账户结构/广告系列规划/否定关键词MarketingFără avertismente★ 3 K↓ —
- kiro-debuggotalab/cc-sddInvestigate implementation failures using root-cause-first debugging. Use when an implementer is blocked, verification fails, or repeated remediation does not converge.InginerieFără avertismente★ 3,7 K↓ —Apare și în 7 alte depozite
- subject-line-labaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "generate subject line variants", "pre-score my subject lines", or "will this subject get truncated / trigger spam filters"; produces a labeled subject + preheader variant set and a per-variant heuristic pre-score card — spam-trigger flags, length/truncation across desktop + mobile, emoji-count, and the inbox preview render (from-name + subject + preheader) — before any test is run. Not for the body copy or CTA — use email-creative-builder; not for the A/B test design or significance read — use send-experiment-designer; not for the profile-weighted EQS or the S1/S2/N1/D1 vetoes — use email-quality-auditor. 邮件主题行生成/主题行预打分/截断与垃圾词检查TestareFără avertismente★ 3 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- consent-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "log this subscriber's opt-in", record unsubscribes/complaints, or query lawful basis; curates pseudonymous consent facts through the append-only consent stream and applies suppression/erasure tombstones immediately. Not for SEND scoring — use email-quality-auditor; not for building segments — use list-segment-builder. 订阅同意台账/实时退订抑制/合法性依据登记ProductivitateFără avertismente★ 3 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,1 K↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OficialDevOpsFără avertismente★ 907↓ —
- kiro-verify-completiongotalab/cc-sddVerify completion and success claims with fresh evidence. Use before claiming a task is complete, a fix works, tests pass, or a feature is ready for GO.TestareFără avertismente★ 3,7 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- community-launch-runneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "launch on Product Hunt / Hacker News", "prepare community or directory launch submissions", or "plan the launch submission waves"; produces per-platform submission packages — a Product Hunt tagline / gallery / first-comment skeleton, a factual Show HN title and text, per-subreddit posts with a self-promotion rules table, tiered directory waves, and a regional channel matrix including Chinese communities — plus a platform red-line check (never solicit votes or organize voting rings) and T-0 submission-status lines for the launch registry. Not for paid amplification — use content-amplifier; not for creator channels — use campaign-planner; not for launch telemetry readouts — use launch-monitor; not for ongoing community presence or pre-launch karma-building outside the launch window — use participation-warmup-planner. 社区发布/PH提交包/Show HN/目录波次/平台红线/中文渠道MarketingFără avertismente★ 3 K↓ —
- unslopmichael-denyer/pstack-claudeCut AI tells from any writing.RedactareFără avertismente★ 3,4 K↓ —
- golang-data-structuressamber/cc-skills-golangGolang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals. Not for applying optimization patterns once profiling has identified a bottleneck (→ See `samber/cc-skills-golang@golang-performance` skill).MarketingFără avertismente★ 3,6 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contexts. Use when creating domain-specific steering files.PlanificareFără avertismente★ 3,7 K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanificareFără avertismente★ 3,1 K↓ —
- changelog-generatordavepoon/buildwithclaudeAutomatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.RedactareFără avertismente★ 3,7 K↓ —
- doca-debugNVIDIA/skillsUse this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- doca-commonNVIDIA/skillsUse this skill whenever the user is doing hands-on DOCA programming on a BlueField DPU or ConnectX NIC and needs the foundation primitives every per-library context rests on — walking the doca_ctx lifecycle, discovering doca_dev / doca_devinfo and gating on doca_*_cap_* before trusting a feature, wiring doca_mmap / doca_buf_inventory / doca_buf for zero-copy I/O across libraries, driving doca_pe for completions, or DOCA Log's two-tier (--sdk-log-level vs app-side) model. Trigger even when the user does not say "DOCA Common" — typical implicit phrasings include "my tasks submit but nothing completes", "DOCA_ERROR_BAD_STATE from doca_ctx_start", "--sdk-log-level does nothing for my DOCA_LOG_DBG lines", "share a buf between doca_dma and doca_rdma", or "crashes far from the offending line". Refuse and route elsewhere for per-library questions in isolation (load doca-flow / doca-rdma / doca-eth alongside), installing DOCA (doca-setup), or doc lookup (doca-public-knowledge-map).ProductivitateFără avertismente★ 3,7 K↓ —
- principle-migrate-callers-then-delete-legacy-apismichael-denyer/pstack-claudeApply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.InginerieFără avertismente★ 3,4 K↓ —
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davepoon/buildwithclaude
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npx skills add davepoon/buildwithclaude --skill spend -a claude-code
Se instalează în .claude/skills/spend/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
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