Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 15 ore
44.573 de skill-uri
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- principle-explain-the-numbermichael-denyer/pstack-claudeApply before you trust, report, or act on a number you measured: a speedup, a regression, a throughput, a latency, or an eval result. Find what limits it, and rule out that it measured something other than the work you think.AlteleFără avertismente★ 3,4 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- what-did-i-get-donemichael-denyer/pstack-claudeSummarize authored commits over a user-specified time period into a concise updatePlanificareFără avertismente★ 3,4 K↓ —
- thermo-nuclear-reviewmichael-denyer/pstack-claudeComprehensive security and correctness audit of a branch's changes. Use for thermo nuclear, thermonuclear, or deep review requests, or branch/PR diff audits focused on bugs, breaking changes, security issues, devex regressions, and feature-gate leaks.InginerieFără avertismente★ 3,4 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- make-pr-easy-to-reviewmichael-denyer/pstack-claudePrepare PRs for review by cleaning noisy history, improving PR descriptions, and adding reviewer guidance without changing code behavior. Use for "make this easy to review", "tidy this PR", "clean up commits", or "annotate the diff".InginerieFără avertismente★ 3,4 K↓ —
- fix-merge-conflictsmichael-denyer/pstack-claudeResolve merge conflicts non-interactively, validate build and tests, and finalize conflict resolutionTestareFără avertismente★ 3,4 K↓ —
- trello-automationdavepoon/buildwithclaudeAutomate Trello boards, cards, and workflows via Rube MCP (Composio). Create cards, manage lists, assign members, and search across boards programmatically.AlteleFără avertismente★ 3,7 K↓ —
- principle-experience-firstmichael-denyer/pstack-claudeApply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.DesignFără avertismente★ 3,4 K↓ —
- benchmark-checklistmichael-denyer/pstack-claudeVet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.AlteleFără avertismente★ 3,4 K↓ —
- principle-prove-it-worksmichael-denyer/pstack-claudeApply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'ProductivitateFără avertismente★ 3,4 K↓ —
- sales-enablement-kitaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQRedactareFără avertismente★ 3 K↓ —
- changelog-videoheygen-com/hyperframesTurn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.OficialMediaFără avertismente★ 71,8 K↓ —Apare și în 1 alt depozit
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- get-pr-commentsmichael-denyer/pstack-claudeFetch and summarize review comments from the active pull requestInginerieFără avertismente★ 3,4 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- landing-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "optimize our landing page for influencer traffic", "fix our promo-code landing page", or "improve conversion from a creator campaign"; produces a message-match audit, page-structure and social-proof recommendations, a promo-code/CTA conversion plan, and an A/B test roadmap. Not for measuring campaign results after launch — use performance-analyzer. 落地页优化/达人流量转化提升TestareFără avertismente★ 3 K↓ —
- doca-dmsNVIDIA/skillsOperate NVIDIA DOCA Management Service on a BlueField, Arm/x86 host, or Kubernetes pod: from DOCA 3.5 the local `dms-cli` (one command per YANG path, no server), and the `dmsd` + `dmspe` service: choose deployment and authentication, configure `-allowed_users` and `dmsgroup`, use gNMI Get/Set/Subscribe, run supported gNOI workflows, and debug frontend/backend failures. Trigger even without "DMS" for "manage a remote BlueField over gRPC", "gNOI reboot from orchestrator", or fleet-management requests. SAFETY: reboot, OS install, factory-reset, and managed-file deletion are destructive and require target-bound explicit confirmation; never invoke them speculatively. Route installation and library/API build questions elsewhere, and route turnkey aggregation to the externally-productized DOCA Telemetry Service.DevOpsFără avertismente★ 3,7 K↓ —
- glass-shard-titleheygen-com/hyperframesGlass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- frost-sequence-camera-orbitheygen-com/hyperframesAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- poteto-helpmichael-denyer/pstack-claudeGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.ProductivitateFără avertismente★ 3,4 K↓ —
- principle-model-the-domainmichael-denyer/pstack-claudeApply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.RedactareFără avertismente★ 3,4 K↓ —
golang-samber-slog
samber/cc-skills-golang
De la autor
Structured logging extensions for Golang using samber/slog-**** packages — multi-handler pipelines (slog-multi), log sampling (slog-sampling), attribute formatting (slog-formatter), HTTP middleware (slog-fiber, slog-gin, slog-chi, slog-echo), and backend routing (slog-datadog, slog-sentry, slog-loki, slog-syslog, slog-logstash, slog-graylog...). Apply when using or adopting slog, or when the codebase already imports any github.com/samber/slog-* package.
Instalare
npx skills add samber/cc-skills-golang --skill golang-samber-slog -a claude-code
Se instalează în .claude/skills/golang-samber-slog/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (6)
- SKILL.md
- evals/evals.json
- references/backend-handlers.md
- references/http-middlewares.md
- references/pipeline-patterns.md
- references/sampling-strategies.md