Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 14 ore
44.573 de skill-uri
- linear-automationdavepoon/buildwithclaudeAutomate Linear tasks via Rube MCP (Composio): issues, projects, cycles, teams, labels. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- hexanon-x402-apisdavepoon/buildwithclaudePay-per-call access to the Hexanon family of eight x402 APIs for autonomous agents — no signup, no API keys, USDC on Base. Covers US/Canada vehicle & VIN intelligence (Vindex), e-commerce demand signals (Demandex), Polymarket whale intelligence (OrcaTrace), GitHub trending-repo digests (gitBeacon), narrative intelligence (Signalis), Moltbook community digests (Moltalyzer), x402 seller conformance scanning (x402lint), and Polymarket weather-market signals (Isocast).InginerieFără avertismente★ 3,7 K↓ —
- hermes-tweetdavepoon/buildwithclaudeUse Hermes Tweet when a Claude Code workflow needs a source-aware handoff to Hermes Agent for X/Twitter research, account context, monitoring, or approval-gated actions through the native Hermes Agent plugin.ȘtiințăFără avertismente★ 3,7 K↓ —
- sympyforyourhealth111-pixel/Vibe-SkillsUse this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- chrome-mcp-troubleshootingtrailofbits/skillsDiagnose and fix Claude in Chrome MCP extension connectivity issues. Use when mcp__claude-in-chrome__* tools fail, return "Browser extension is not connected", or behave erratically.BrowserFără avertismente★ 7,8 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 4,1 K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestareFără avertismente★ 4,1 K↓ —
- nemo-rl-session-memoryNVIDIA/skillsManage durable working-session memory for coding agents. Use when a user asks to preserve or recover agent context across disconnects, VS Code restarts, long-running work, handoffs, or any session where important state should be written periodically under the repo's session directory. Do NOT use for: simple questions, short tasks, one-off commands, linting, or code review.ProductivitateFără avertismente★ 3,7 K↓ —
- holoscan-install-wheelNVIDIA/skillsInstall Holoscan SDK 5.x CUDA 13 Python wheels in an isolated environment, choosing the full stack or version-matched components.InginerieFără avertismente★ 3,7 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 4,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- session-brainAr9av/obsidian-wikiBuild or refresh a browser-viewable topic graph over Claude session history using local clustering. Use for mapping or clustering sessions, recent or stale topic analysis, or rebuilding/showing the session graph. Unlike wiki-history-ingest, it indexes raw sessions and never writes to the vault.BrowserFără avertismente★ 3,6 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- skill-creatoranthropics/financial-servicesGuide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.OficialPlanificareFără avertismente★ 40,8 K↓ —Apare și în 2 alte depozite
- doca-aes-gcmNVIDIA/skillsUse this skill when the user is doing hands-on DOCA AES-GCM work on a BlueField DPU or ConnectX NIC — configuring `doca_aes_gcm_task_encrypt` / `_task_decrypt`, querying `doca_aes_gcm_cap_*` for per-key-type (only `DOCA_AES_GCM_KEY_128` / `_256` — AES-192 not supported) and per-task support, sizing plaintext against the max-buf cap, setting source / destination mmap permissions, validating with a NIST GCMVS or RFC 5288 vector, or debugging DOCA_ERROR_* including the security-critical tag-verification-failed outcome on decrypt. Trigger even when the user does not explicitly mention "DOCA AES-GCM" or "AEAD" — typical implicit phrasings: "decrypt completion IO_FAILED", "auth tag isn't verifying", "NOT_PERMITTED on my encrypt buffer", "is AES-192-GCM on this BlueField" (no), or "encrypted record came back tampered". Refuse and route elsewhere for non-GCM AES modes (CBC / CTR / XTS — CPU OpenSSL), key management (KMS / HSM / rotation), SHA (doca-sha), or general AEAD background.SecuritateFără avertismente★ 3,7 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- claude-history-ingestAr9av/obsidian-wikiIngest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.InginerieFără avertismente★ 3,6 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 4,1 K↓ —
- codex-history-ingestAr9av/obsidian-wikiIngest Codex CLI conversation/session history into Obsidian as distilled knowledge. Use for importing or mining ~/.codex sessions, rollout files, indexes, or transcript logs; use wiki-agent for targeted topic-only recall.InginerieFără avertismente★ 3,6 K↓ —
single-cell-rna-qc
anthropics/knowledge-work-plugins
De la autor
Performs quality control on single-cell RNA-seq data (.h5ad or .h5 files) using scverse best practices with MAD-based filtering and comprehensive visualizations. Use when users request QC analysis, filtering low-quality cells, assessing data quality, or following scverse/scanpy best practices for single-cell analysis.
Instalare
npx skills add anthropics/knowledge-work-plugins --skill single-cell-rna-qc -a claude-code
Se instalează în .claude/skills/single-cell-rna-qc/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 90
Fișiere (6)
- LICENSE.txt
- SKILL.md
- references/scverse_qc_guidelines.md
- scripts/qc_analysis.py
- scripts/qc_core.py
- scripts/qc_plotting.py