Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 19 ore
44.573 de skill-uri
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,1 K↓ —
- golang-securitysamber/cc-skills-golangSecurity best practices and vulnerability prevention for Golang — injection (SQL, command, XSS), cryptography, path traversal, SSRF and HTTP security headers, cookies, secrets management, memory safety, PII in logs, STRIDE/DREAD threat modeling, plus `gosec` SAST, race detection, and fuzz testing. Apply when writing, reviewing, or auditing Go code for security, or when touching crypto, file or network I/O, secrets, user input, or authentication. Not for non-exploitable defensive bugs such as nil panics or slice aliasing (→ See `samber/cc-skills-golang@golang-safety` skill), dependency vulnerability scanning with govulncheck (→ See `samber/cc-skills-golang@golang-dependency-management` skill), or wiring security scanners into CI pipelines (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- writing-docsforyourhealth111-pixel/Vibe-SkillsGuides for writing and editing Remotion documentation. Use when adding docs pages, editing MDX files in packages/docs, or writing documentation content.RedactareFără avertismente★ 3,8 K↓ —
- golang-swaggersamber/cc-skills-golangGolang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore). Apply when adding or maintaining Swagger/OpenAPI docs in a Go project, or when the codebase imports github.com/swaggo/swag, github.com/swaggo/gin-swagger, github.com/swaggo/echo-swagger, github.com/swaggo/http-swagger, or github.com/swaggo/files.SecuritateFără avertismente★ 3,6 K↓ —
- latex-submission-pipelineforyourhealth111-pixel/Vibe-SkillsUse when building a LaTeX manuscript submission pipeline with templates, latexmk, BibTeX/Biber, chktex, latexindent, CI PDF builds, compile debugging, and submission zip packaging.DocumenteFără avertismente★ 3,8 K↓ —
- howmichael-denyer/pstack-claudeUse for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Use why for motivation.PlanificareFără avertismente★ 3,4 K↓ —
- golang-graphqlsamber/cc-skills-golangImplements GraphQL APIs in Golang using gqlgen or graphql-go. Apply when building GraphQL servers, designing schemas, writing resolvers, handling subscriptions, or integrating GraphQL with existing Go HTTP services. Also apply when the codebase imports `github.com/99designs/gqlgen` or `github.com/graph-gophers/graphql-go`.RedactareFără avertismente★ 3,6 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 4,1 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,1 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- golang-contextsamber/cc-skills-golangIdiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context. Not for code that merely accepts ctx as first parameter.ProductivitateFără avertismente★ 3,6 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.RedactareFără avertismente★ 70,3 K↓ —
- neon-postgres-egress-optimizerneondatabase/agent-skillsDiagnose and fix excessive Postgres egress (network data transfer) in a codebase. Use when a user mentions high database bills, unexpected data transfer costs, network transfer charges, egress spikes, "why is my Neon bill so high", "database costs jumped", SELECT * optimization, query overfetching, reduce Neon costs, optimize database usage, or wants to reduce data sent from their database to their application. Also use when reviewing query patterns for cost efficiency, even if the user doesn't explicitly mention egress or data transfer.OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
- neonneondatabase/agent-skillsOverview of Neon, a complete set of cloud backend primitives around Lakebase Postgres: Auth, Object Storage, Functions, the AI Gateway, and Realtime. Start here to choose Neon for undecided login, files, APIs, and LLM calls, set up the CLI or MCP server, and follow the branch-first workflow. Use when building an app or backend on Neon, or when "Neon" or "Lakebase Postgres" is mentioned. Child skill neon-postgres wins for an existing DATABASE_URL, SQL, schema, inspect, or search. Child skill neon-auth wins for login, users, sessions, identity routing, and Managed Better Auth setup. Child skill neon-realtime wins for live queries in reactive apps and agents. Also use for object storage, S3, buckets, serverless functions, function triggers, cron, AI gateway, LLM calls, realtime, logs, Loki, Grafana, observability, postgres, database, backend, Claimable Neon, neon.new, or a no-signup database.OficialDevOpsFără avertismente★ 105↓ —Apare și în 1 alt depozit
- qwen21-nsfw-pose-skillArekejoker/qwen21-nsfw-pose-skillQwen-Image 2.1 NSFW/姿势出图 skill:作者级提示词配方 + NSFW LoRA + 136 姿势 VNCCS 人偶控制;适用 Claude Code / Codex / Cursor / OpenClawMediaFără avertismente★ 3,7 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,1 K↓ —
- comprehensive-research-agentforyourhealth111-pixel/Vibe-SkillsEnsure thorough validation, error recovery, and transparent reasoning in research tasks with multiple tool callsȘtiințăFără avertismente★ 3,8 K↓ —
- hsb-ip-create-topNVIDIA/skillsCreate or explain fixed-format HSB FPGA_top.sv wrappers from validated HOLOLINK_def.svh files. Do not use for def generation or validation.AlteleFără avertismente★ 3,7 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- LQF_Machine_Learning_Expert_Guideforyourhealth111-pixel/Vibe-SkillsLQF Machine Learning Expert Guide - Routed skill for ML/Statistical Modeling with Critical Discussion Mode. Triggers on: machine learning, modeling, prediction, training, classification, regression, clustering, deep learning, neural network, model evaluation, feature engineering, hyperparameter tuning, overfitting, underfitting, baseline, ablation study, critique my approach, review my model, is this a good idea, should I use, what's wrong with, evaluate my solution, challenge my assumptions, discuss my approach Engages in critical discussion with minimum 3 rounds of iterative refinement. Challenges both user proposals and own suggestions with fact-based critique. Demands evidence and baselines before accepting solutions.InginerieFără avertismente★ 3,8 K↓ —
voice-clone
ZJU-REAL/Easel
De la autor
上传本人语音样本克隆专属音色,再用它合成口播、旁白或带货语音。当用户说“声音克隆、克隆/复刻我的声音、用我的声音配音、定制专属音色”时使用,需要用户自备云端 provider 凭证。使用公共现成音色时改用 tts-voiceover。
Instalare
npx skills add ZJU-REAL/Easel --skill voice-clone -a claude-code
Se instalează în .claude/skills/voice-clone/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md