Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 12 ore
44.573 de skill-uri
- linkedin-readerhimself65/finance-skillsRead LinkedIn for financial research through opencli: the user's feed, and job search with location, seniority, job type, remote, company, and date filters. Use this skill whenever the user wants to check their LinkedIn feed, see what professionals or analysts are posting about a company, market, or earnings, gauge professional sentiment, or search finance and trading jobs on LinkedIn. Read-only: it cannot post, like, comment, connect, message, or apply.MarketingFără avertismente★ 3,5 K↓ —
- skill-content-repurposingZJU-REAL/Easel将一篇内容拆解改编到小红书、抖音、B站、微博等多平台,适配各平台原生格式和风格。 当用户说"一稿多发""改编到各平台""内容复用""多平台适配""这篇改成小红书/抖音""转成其他平台""一鱼多吃"时使用。 和 skill-cross-platform-diff 的区别:diff 做平台差异洞察分析(发现层);本 SKILL 实际改写内容到各平台。 和 skill-cross-platform-publish 的区别:本 SKILL 只改写适配内容,cross-platform-publish 负责实际一键分发到多平台。AlteleFără avertismente★ 4,1 K↓ —
- resemble-detectdavepoon/buildwithclaudeDeepfake detection and media safety — detect AI-generated audio, images, video, and text, trace synthesis sources, apply watermarks, verify speaker identity, and analyze media intelligence using Resemble AIMediaFără avertismente★ 3,7 K↓ —
- golang-swaggersamber/cc-skills-golangGolang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore). Apply when adding or maintaining Swagger/OpenAPI docs in a Go project, or when the codebase imports github.com/swaggo/swag, github.com/swaggo/gin-swagger, github.com/swaggo/echo-swagger, github.com/swaggo/http-swagger, or github.com/swaggo/files.SecuritateFără avertismente★ 3,6 K↓ —
- nvidia-appNVIDIA/skillsNVIDIA App MCP: drivers, games, laptops, overlay. Check drivers, manage and optimize games, configure laptop features.AlteleFără avertismente★ 3,7 K↓ —
- hunt-regressionstrailofbits/skillsUse when discovering possible regressions from a pinned change and its callers before reproduction.AlteleFără avertismente★ 7,8 K↓ —
- golang-contextsamber/cc-skills-golangIdiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context. Not for code that merely accepts ctx as first parameter.ProductivitateFără avertismente★ 3,6 K↓ —
- hyperplancode-yeongyu/oh-my-openagentAdversarial multi-agent planning: a hostile team cross-critiques a plan before it is formalized. Use when planning needs maximum rigor or the user asks for a hyperplan / adversarial or cross-critique plan.PlanificareFără avertismente★ 70,3 K↓ —
- refactor-modulehashicorp/agent-skillsTransform monolithic Terraform configurations into reusable, maintainable modules following HashiCorp's module design principles and community best practices.OficialInginerieFără avertismente★ 907↓ —
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.RedactareFără avertismente★ 70,3 K↓ —
- hyperframesnexu-io/open-designCreate video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.MediaFără avertismente★ 103,9 K↓ —Apare și în 1 alt depozit
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- ossfuzztrailofbits/skillsEnrolls a project in OSS-Fuzz, Google's free continuous fuzzing service for open source, and drives it locally. Covers project.yaml, Dockerfile and build.sh setup, the helper scripts, reproducing OSS-Fuzz crash reports, and the acceptance criteria. Use when setting up continuous fuzzing for an open-source project, reproducing an OSS-Fuzz bug report, or testing an OSS-Fuzz build before submitting it.TestareFără avertismente★ 7,8 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- jetson-download-bspNVIDIA/skillsDownload NVIDIA Jetson Linux BSP artifacts (BSP tarball, sample rootfs, public_sources, x-tools, guides) for the active target. Use for Auto Setup; not for extraction or profile edits.RedactareFără avertismente★ 3,7 K↓ —
- qwen21-nsfw-pose-skillArekejoker/qwen21-nsfw-pose-skillQwen-Image 2.1 NSFW/姿势出图 skill:作者级提示词配方 + NSFW LoRA + 136 姿势 VNCCS 人偶控制;适用 Claude Code / Codex / Cursor / OpenClawMediaFără avertismente★ 3,7 K↓ —
- atheristrailofbits/skillsSets up and runs Atheris, the coverage-guided Python fuzzer built on libFuzzer. Covers TestOneInput harnesses, FuzzedDataProvider, instrumenting both pure Python and native C extensions, and running under AddressSanitizer. Use when fuzzing a Python package, hunting memory corruption in a Python C extension, or choosing between Atheris and Hypothesis for a Python target.InginerieFără avertismente★ 7,8 K↓ —
- obsidian-layout-adjustmentAr9av/obsidian-wikiAdjust the user's Obsidian visual layout with CSS snippets. Use for restyling tabs, sidebars, note surfaces, properties, backlinks, graph or file-explorer UI, or diagnosing CSS changes that did not take effect.ProductivitateFără avertismente★ 3,6 K↓ —
- trailmark-structuraltrailofbits/skillsRuns full Trailmark structural analysis by building a graph, running `preanalysis()`, and reporting hotspots, taint, blast radius, privilege boundaries, attack surface, and version-gated Trailmark 0.4+/0.5+ data such as proxy counts, subgraph edges, type/reference summaries, and entrypoint attributes. Use when vivisect needs detailed structural data for a target. Triggers: structural analysis, blast radius, taint analysis, complexity hotspots, proxy nodes, type references.ProductivitateFără avertismente★ 7,8 K↓ —
- orca-replaydavepoon/buildwithclaudeAnswers questions about a past agent run from its recording rather than from memory, and replays or forks that run. Use when asked why an earlier run did something, or to reproduce a failure.ProductivitateFără avertismente★ 3,7 K↓ —
- pr-gardeningpaperclipai/paperclipDiscover the pull requests this Paperclip instance opened (never community contributions), report what each is for and how confident we are that it is merge-ready, and automatically drive the non-ready ones back to green with /prepare-paperclip-pr — without ever merging.AlteleFără avertismente★ 107,1 K↓ —
- edgartoolsforyourhealth111-pixel/Vibe-SkillsPython library for accessing, analyzing, and extracting data from SEC EDGAR filings. Use when working with SEC filings, financial statements (income statement, balance sheet, cash flow), XBRL financial data, insider trading (Form 4), institutional holdings (13F), company financials, annual/quarterly reports (10-K, 10-Q), proxy statements (DEF 14A), 8-K current events, company screening by ticker/CIK/industry, multi-period financial analysis, or any SEC regulatory filings.FinanțeFără avertismente★ 3,8 K↓ —
- prowler-docsforyourhealth111-pixel/Vibe-SkillsProwler documentation style guide and writing standards. Trigger: When writing documentation for Prowler features, tutorials, or guides.RedactareFără avertismente★ 3,8 K↓ —
- todoist-automationdavepoon/buildwithclaudeAutomate Todoist task management, projects, sections, filtering, and bulk operations via Rube MCP (Composio). Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
phaser-core
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill phaser-core -a claude-code
Se instalează în .claude/skills/phaser-core/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (2)
- SKILL.md
- references/scene-flow.md