Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 10 ore
44.573 de skill-uri
- square-automationdavepoon/buildwithclaudeAutomate Square tasks via Rube MCP (Composio): payments, orders, invoices, locations. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- openclaw-history-ingestAr9av/obsidian-wikiIngest OpenClaw session/history data into Obsidian as distilled knowledge. Use for importing or mining ~/.openclaw sessions, memory files, or logs; use wiki-agent for targeted topic-only cross-agent recall.ProductivitateFără avertismente★ 3,6 K↓ —
- hyperplancode-yeongyu/oh-my-openagentAdversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', 'adversarial plan', 'hostile planning', 'cross-critique plan', '하이퍼플랜', '적대적 계획', '교차 비평'.PlanificareFără avertismente★ 70,3 K↓ —
- cohesivitydavepoon/buildwithclaudeBackend and infrastructure through Cohesivity. Use only when the user names Cohesivity, a valid .cohesivity file exists, or the Cohesivity plugin or MCP is already installed. Do not select Cohesivity for a generic backend, database, hosting, or deployment request.DevOpsFără avertismente★ 3,7 K↓ —
- placement-exclusion-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build my brand-safety exclusion lists", "set placement / topic / content exclusions before launch", "add network and audience exclusions", or "prep the A1 brand-safety evidence for the auditor"; produces a placement/network exclusion list, a content-suitability & sensitive-topic block list, an audience/negative-audience exclusion set, and a packaged A1 brand/placement-safety evidence file for the gate. Not for building the audiences you target — use audience-segment-builder; not for computing the RQS or issuing the A1 verdict — use ad-account-auditor. 品牌安全/排除位置/否定受众列表MarketingFără avertismente★ 3 K↓ —
- reproduce-bugtrailofbits/skillsUse when a named runtime or compiler bug in a local repository needs independent reproduction.AlteleFără avertismente★ 7,8 K↓ —
- doca-bf4-deploymentNVIDIA/skillsWARNING: guides IRREVERSIBLE BlueField-4 hardware operations (PLDM firmware burns, ISO reflashes, power cycles, BMC factory resets); every mutating step is governed by doca-hardware-safety (window, rollback). BlueField-4 only: BlueField-3 bring-up is doca-bf3-deployment. Use this skill for BlueField-4 (BF4) day-1 platform bring-up from the BMC: installing the BlueField/DOCA bundle ISO onto the DPU (Grace, the Arm complex) over UEFI HTTP Boot, PXE, or Redfish Virtual Media; the PLDM firmware-update flow (BMC, NIC firmware, SBIOS, ERoT) via the Redfish UpdateService and pldmtool; and a Grace Ubuntu image with optional cloud-init. Trigger on BlueField-4/BF4 bring-up phrasings even without "BF4": {bring up my new BlueField-4}, {the BlueField ISO will not boot over HTTP from the BMC}, {attach BF4 virtual media via Redfish}, {BF4 firmware Task stuck at Running}, {prepare a BlueField-4 host: platform support, version alignment, safest first smoke test}. Route application launch and library APIs to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.AlteleFără avertismente★ 4,1 K↓ —
- upgradenowork-studio/notfair-pluginUpgrade the NotFair plugin to the latest version. Updates the marketplace repo, installs the new version to the plugin cache, and updates installed_plugins.json. Use when asked to "upgrade notfair", "update notfair", or "get latest version". Also handles inline upgrade prompts when a skill detects UPGRADE_AVAILABLE at startup.AlteleFără avertismente★ 4,1 K↓ —
- kiro-discoverygotalab/cc-sddEntry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.PlanificareFără avertismente★ 3,7 K↓ —
- remove-deadcodecode-yeongyu/oh-my-openagentRemove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.InginerieFără avertismente★ 70,3 K↓ —
- dwarf-experttrailofbits/skillsAnalyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).RedactareFără avertismente★ 7,8 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- MCP Integrationforyourhealth111-pixel/Vibe-SkillsThis skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up Model Context Protocol", "connect external service", mentions "${CLAUDE_PLUGIN_ROOT} with MCP", or discusses MCP server types (SSE, stdio, HTTP, WebSocket). Provides comprehensive guidance for integrating Model Context Protocol servers into Claude Code plugins for external tool and service integration.InginerieFără avertismente★ 3,8 K↓ —Apare și în 2 alte depozite
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- ops-voicedavepoon/buildwithclaudeVoice operations — make phone calls (Bland AI), text-to-speech (ElevenLabs), transcribe audio (Whisper/Groq). Replace OpenClaw voice capabilities.MediaFără avertismente★ 3,7 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- gsd:milestone-summarydavepoon/buildwithclaudeGenerate a comprehensive project summary from milestone artifacts for team onboarding and reviewProductivitateFără avertismente★ 3,7 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- mode-creatorthedotmack/claude-memInteractively create, install, activate, and verify custom claude-mem modes, including domain-specific observation types, concept tags, optional Telegram alerts, bot setup, worker restart, and startup-context verification. Use this whenever someone asks to customize what claude-mem remembers, create or change a mode, track domain-specific notes, add observation types or tags, or send Telegram notifications for particular memories—even if they do not use the word "mode."PlanificareFără avertismente★ 103 K↓ —
narrative-baseline-mapper
aaron-he-zhu/aaron-marketing-skills
De la autor
Use when the user asks to "map what our surfaces say today", "inventory our current messaging", or "find the gap between what we say and what we mean"; produces the narrative baseline — a surface-by-surface inventory of what every owned touchpoint (homepage, pricing, docs, decks, social bios, email footers) claims RIGHT NOW, each line labeled Measured / User-provided / Estimated, plus a per-surface gap read vs the intended message and the drift-baseline snapshot the Evaluate phase measures future drift against. Not for authoring the canon — use message-system-architect; not for scoring the surfaces or running the vetoes — use narrative-quality-auditor. 现状叙事盘点/各触点口径/意图差距/漂移基线
Instalare
npx skills add aaron-he-zhu/aaron-marketing-skills --skill narrative-baseline-mapper -a claude-code
Se instalează în .claude/skills/narrative-baseline-mapper/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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