Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 6 ore
44.573 de skill-uri
- gsd:audit-fixdavepoon/buildwithclaudeAutonomous audit-to-fix pipeline — find issues, classify, fix, test, commitTestareFără avertismente★ 3,7 K↓ —
- gsd:add-testsdavepoon/buildwithclaudeGenerate tests for a completed phase based on UAT criteria and implementationTestareFără avertismente★ 3,7 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- audience-segment-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build audience segments from my customer list", "make value-based / lookalike seed lists", "set up exclusion / suppression segments", or "map audiences to funnel stages across platforms"; turns the user's OWN customer/CRM/GA4 export into seed audiences, value-based lookalike SEED lists, exclusion/suppression segments, and a cross-platform funnel-stage targeting map, informing the ROAS A (Audience) dimension. Not for building account structure or match types — use campaign-architect; not for organic SERP intent — use keyword-research. 付费广告受众分群/种子人群/排除人群/相似人群种子ȘtiințăFără avertismente★ 3 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- gsd:graphifydavepoon/buildwithclaudeBuild, query, and inspect the project knowledge graph in .planning/graphs/PlanificareFără avertismente★ 3,7 K↓ —
- contract-helperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "draft an influencer contract", "review these agreement terms", or "build a partnership template"; produces a full influencer agreement framework (scope, compensation, usage rights, exclusivity, FTC disclosure), a clause-by-clause review with red flags, and a negotiation cheat sheet. Not for outreach negotiation before a deal exists — use outreach-manager. 达人合同/合作协议条款审查JuridicFără avertismente★ 3 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- review-findingsdavepoon/buildwithclaudeAddresses and fixes findings from a QA code review. Reads the review report, fixes critical and warning issues, and prepares for re-verification. Delegates to the Forja (Dev) agent.InginerieFără avertismente★ 3,7 K↓ —
- content-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when auditing content quality, E-E-A-T, or publish readiness; runs a typed 80-item CORE-EEAT profile with evidence coverage, veto checks, and a fix plan. Not for structural tags/headers alone — use on-page-seo-checker; not for domain/citation trust — use domain-authority-auditor. 内容质量/EEAT评分MarketingFără avertismente★ 3 K↓ —
- wiki-rebuildAr9av/obsidian-wikiArchive and rebuild wiki knowledge from source, or restore a prior archive. Use for full restart/recovery when incremental repair is inappropriate; this is broader and more destructive than ordinary update or lint.AlteleFără avertismente★ 3,6 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- G2 Legend Expertforyourhealth111-pixel/Vibe-SkillsExpert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.MediaFără avertismente★ 3,8 K↓ —
- message-test-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "test our messaging before we scale it", "design a message-market-fit panel", or "run a 5-second comprehension test on our new tagline"; produces a message-test design spec — hypothesis, panel and recruit criteria, comprehension / 5-second / message-market-fit (Wynter-style) protocols, stimulus set drawn from the canon, success thresholds, and a stop/revise decision rule — for the TALE Evaluate phase so the message is validated before any paid scale. It designs the test; it never runs the experiment or adjudicates a claim. Not for running the panel or A/B experiment — use send-experiment-designer or ad-test-designer; not for analyzing the results — use performance-analyzer; not for authoring the message itself — use message-system-architect. 消息测试/理解度测试/面板设计/五秒测试/消息市场契合TestareFără avertismente★ 3 K↓ —
- rtvi-vlm-customize-modelNVIDIA/skillsHow to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.DevOpsFără avertismente★ 3,7 K↓ —
- gsd:analyze-dependenciesdavepoon/buildwithclaudeAnalyze phase dependencies and suggest Depends on entries for ROADMAP.mdPlanificareFără avertismente★ 3,7 K↓ —
- physicsnemo-shard-tensorNVIDIA/skillsOfficial NVIDIA-authored guidance for PhysicsNeMo ShardTensor domain parallelism — integrate domain parallelism into training/inference scripts (new or existing) with DDP or FSDP2, write and register shard patches to enable new layers/ops, and bootstrap multi-GPU correctness tests. Use when working with ShardTensor, scatter_tensor, domain parallelism, sequence/spatial sharding, ring attention, DeviceMesh + DDP/FSDP2 hybrid parallelism, or physicsnemo.domain_parallel. Do NOT use for generic PyTorch DDP/FSDP setup without domain parallelism, picking a PhysicsNeMo model or example (use physicsnemo-discover), or non-distributed training questions.TestareFără avertismente★ 3,7 K↓ —
- nvshmem-tune-performanceNVIDIA/skillsRoute NVSHMEM tuning to data collection, remote transport, NIC-to-PE mapping, or TMA. Do not use for unrelated CUDA, NCCL, or application tuning.AlteleFără avertismente★ 3,7 K↓ —
- jetson-print-device-infoNVIDIA/skillsUse when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill.AlteleFără avertismente★ 3,7 K↓ —
- gsd:exploredavepoon/buildwithclaudeSocratic ideation and idea routing — think through ideas before committing to plansPlanificareFără avertismente★ 3,7 K↓ —
- nemo-relay-plugin-buildNVIDIA/skillsUse this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.AlteleFără avertismente★ 3,7 K↓ —
- jetson-customize-uphyNVIDIA/skillsConfigure Jetson UPHY lane allocation (uphy0/uphy1-config) on Orin/Thor custom carriers. Do NOT use for pinmux or PCIe-only edits.RedactareFără avertismente★ 3,7 K↓ —
tdd
wesammustafa/Claude-Code-Everything-You-Need-to-Know
TestareActualizat alaltăieri
De la autor
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npx skills add wesammustafa/Claude-Code-Everything-You-Need-to-Know --skill tdd -a claude-code
Se instalează în .claude/skills/tdd/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
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