Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 8 ore
44.573 de skill-uri
- codonfm-setupNVIDIA/skillsSet up the public CodonFM v1 repository and download public Encodon checkpoints. Use for requests to build or launch the CodonFM development container, configure local data/checkpoint mounts, verify GPU access, or download public Encodon 80M, 600M, 1B, or Cdwt-1B weights. Do not use for Decodon, Encodon 5B/10B, missense-aggregation, or codon-optimization setup because those implementations are not in the public repository.AlteleFără avertismente★ 3,7 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- story-bank-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a story bank", "collect our origin and customer stories", or "assemble reusable proof stories for the message"; assembles reusable narrative units — origin, founder, customer, transformation, and proof stories — each tagged to a claims-ledger ID and a message-house pillar, with every proof labeled Measured / User-provided / [needs source]. Not for authoring the message house or pillars — use message-system-architect; not for brand voice or naming rules — use brand-language-codifier; not for finished long-form prose — use content-writer; not for adjudicating whether a proof is true — use offer-claims-registry. 品牌故事库/起源客户转化/证据故事单元RedactareFără avertismente★ 3 K↓ —
- finance-sentimenthimself65/finance-skillsFetch normalized stock sentiment across Reddit, X.com, financial news, and Polymarket from the Adanos Finance API: buzz score, bullish percentage, mention or trade counts, and trend. Use this skill whenever the user asks how much a stock is being discussed or how hot it is on social platforms, how many Reddit mentions or Polymarket bets a company has, whether Reddit, X, and news agree, or wants to compare stock buzz and sentiment across tickers. Read-only: it never places trades or modifies anything.FinanțeFără avertismente★ 3,5 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- evals-contextforyourhealth111-pixel/Vibe-SkillsProvides context about the Roo Code evals system structure in this monorepo. Use when tasks mention "evals", "evaluation", "eval runs", "eval exercises", or working with the evals infrastructure. Helps distinguish between the evals execution system (packages/evals, apps/web-evals) and the public website evals display page (apps/web-roo-code/src/app/evals).ProductivitateFără avertismente★ 3,8 K↓ —
- nvshmem-enable-tmaNVIDIA/skillsPrepare or review NVSHMEM CUDA kernels for TMA SMEM registration and direct-SMEM transfers. Do not use for unrelated CUDA tuning.InginerieFără avertismente★ 3,7 K↓ —
- campaign-architectaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my paid account structure", "pick Search vs PMax", "lay out ad groups / asset groups", or "audit paid-vs-organic cannibalization"; designs campaign-type selection, ad-group/asset-group layout, targeting + match types, negative/exclusion hygiene, and a paid↔organic overlap audit, and scores the ROAS A (Audience) dimension + structure. Not for computing the final RQS — use ad-account-auditor; not for budget split — use budget-optimizer; not for organic site architecture — use site-structure-optimizer. 付费广告账户结构/广告系列规划/否定关键词MarketingFără avertismente★ 3 K↓ —
- budget-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "allocate my influencer budget", "optimize spend across tiers", or "compare budget scenarios"; produces a tier/platform/content allocation table, ROI and CPM/CPE projections, scenario comparisons, and mid-campaign reallocation moves. Not for building the full campaign plan — use campaign-planner. 达人预算分配/投放预算优化MarketingFără avertismente★ 3 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- kiro-steeringgotalab/cc-sddManage {{KIRO_DIR}}/steering/ as persistent project knowledgeAlteleFără avertismente★ 3,7 K↓ —
- performing-causal-analysisforyourhealth111-pixel/Vibe-SkillsEstimate causal effects from existing data. Use when fitting or interpreting DiD, ITS, synthetic control, regression discontinuity, or other treatment-effect analyses, including robustness checks and counterfactual plots. For choosing a study design before analysis, use designing-experiments instead.DesignFără avertismente★ 3,8 K↓ —
- provider-test-patternshashicorp/agent-skillsTerraform provider acceptance test patterns using terraform-plugin-testing with the Plugin Framework. Covers test structure, TestCase/TestStep fields, ConfigStateChecks with custom statecheck.StateCheck implementations, plan checks, CompareValue for cross-step assertions, config helpers, import testing with ImportStateKind, sweepers, and scenario patterns (basic, update, disappears, validation, regression), and ephemeral resource testing with the echoprovider package. Use when writing, reviewing, or debugging provider acceptance tests, including questions about statecheck, plancheck, TestCheckFunc, CheckDestroy, ExpectError, import state verification, ephemeral resources, or how to structure test files.OficialTestareFără avertismente★ 907↓ —
- pitch-narrative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍DocumenteFără avertismente★ 3 K↓ —
- figure-it-outmichael-denyer/pstack-claudeDesign an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions. Use for /figure-it-out or 'figure it out'.DesignFără avertismente★ 3,4 K↓ —
- omomomocode-yeongyu/oh-my-openagentEaster egg command - about oh-my-opencode. Triggers: omomomo, about, easter egg.AlteleFără avertismente★ 70,3 K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanificareFără avertismente★ 3,7 K↓ —Apare și în 4 alte depozite
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- distilldavepoon/buildwithclaudeSynthesize wiki pages from related memories. One endpoint, one flow: daemon clusters and synthesizes what it can; agent finishes whatever the daemon couldn't (no LLM or cluster too big). Invoked as `/distill [target]`.AlteleFără avertismente★ 3,7 K↓ —
- what-did-i-get-donemichael-denyer/pstack-claudeSummarize authored commits over a user-specified time period into a concise updatePlanificareFără avertismente★ 3,4 K↓ —
- maintain-verification-skillmichael-denyer/pstack-claudePeriodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature, at most one PR of proven corrections. Use for /maintain-verification-skill or "audit the verify skill".AlteleFără avertismente★ 3,4 K↓ —
- gsd:spec-phasedavepoon/buildwithclaudeSocratic spec refinement — clarify WHAT a phase delivers with ambiguity scoring before discuss-phase. Produces a SPEC.md with falsifiable requirements locked before implementation decisions begin.PlanificareFără avertismente★ 3,7 K↓ —
figma-implement-design
foryourhealth111-pixel/Vibe-Skills
De la autor
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Trigger when the user provides Figma URLs or node IDs, or asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection.
Instalare
npx skills add foryourhealth111-pixel/Vibe-Skills --skill figma-implement-design -a claude-code
Se instalează în .claude/skills/figma-implement-design/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (8)
- LICENSE.txt
- SKILL.md
- agents/openai.yaml
- assets/figma-small.svg
- assets/figma.png
- assets/icon.svg
- references/figma-mcp-config.md
- references/figma-tools-and-prompts.md