Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- golang-goplssamber/cc-skills-golangGolang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).SecuritateFără avertismente★ 3,6 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- html-diagramplannotator/effective-htmlDirect-invocation specialist for self-contained HTML diagrams whose layout, notation, and interaction clarify relationships, sequence, topology, state, hierarchy, or quantitative structure. Use when the user explicitly invokes html-diagram or the broad html skill routes a diagram request here. Do not activate independently from a general request.PlanificareFără avertismente★ 3,8 K↓ —
- codonfm-scoreNVIDIA/skillsValidate, prepare, or run public CodonFM Encodon masked-codon variant scoring and review compatibility of its scoring workflows. Use only when the user explicitly requests CodonFM or Encodon, or that context is already established in the conversation. Do not select this skill for a generic variant-scoring request without that context; ask for the variant and intended analysis first.InginerieFără avertismente★ 3,7 K↓ —
- skill-algorithm-updatesZJU-REAL/Easel追踪抖音、小红书、B站、微博、知乎和视频号的算法、推荐分发、审核与变现规则变化,并分析对创作者的影响。 当用户说“算法/推荐机制变了吗、流量规则更新、为什么流量下降、平台规则变化”时使用。 内容热点用 skill-trending-topics;泛行业资讯用 skill-news-intelligence;本 SKILL 只看平台机制。AlteleFără avertismente★ 4,1 K↓ —
- ml-pipeline-workflowforyourhealth111-pixel/Vibe-SkillsBuild end-to-end MLOps pipelines from data preparation through model training, validation, and production deployment. Use when creating ML pipelines, implementing MLOps practices, or automating model training and deployment workflows.ProductivitateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- doca-dmaNVIDIA/skillsUse this skill when the user is doing hands-on DOCA DMA programming — bringing up a doca_dma context, configuring the single doca_dma_task_memcpy task type, sizing buffers via the doca_dma_cap_task_memcpy_* queries, setting LOCAL_READ_ONLY / LOCAL_READ_WRITE permissions on source / destination doca_mmap regions (plus doca_mmap_export_* for cross-peer copies), driving the progress engine, or debugging DOCA_ERROR_* returns. Trigger even when the user does not explicitly mention "DOCA DMA" or "doca_mmap" — typical implicit phrasings include "memcpy host buffer to BlueField without using the CPU", "offload a bulk copy to the DPU", "copy returns NOT_PERMITTED on first submit", "buffer too big for one DMA task", "task submitted but no completion", or "scatter-gather copy between two memory regions". Refuse and route elsewhere for cross-network copies (DOCA RDMA), producer/consumer messaging (DOCA Comch), DOCA Core / progress-engine internals, or DOCA install — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- creator-content-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "review this influencer content" or "check if this post meets brand guidelines"; runs the typed STAR pre-publish gate, scores Trust and Appeal on the deliverable, folds in the creator Suitability read, computes the profile-weighted SQS, checks the disclosure/claim/brand-safety and fraud/fake-engagement vetoes, and writes constructive revision feedback. Not for drafting the brief — use brief-generator; not for partnership terms — use contract-helper. 达人内容审核/发布前质检JuridicFără avertismente★ 3 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- golang-contextsamber/cc-skills-golangIdiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context. Not for code that merely accepts ctx as first parameter.ProductivitateFără avertismente★ 3,6 K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ȘtiințăFără avertismente★ 3,7 K↓ —
- big-pics-little-wordsplannotator/effective-htmlExplain the current subject in HTML with large visuals and minimal text while preserving key details.AlteleFără avertismente★ 3,8 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- skill-cross-platform-diffZJU-REAL/Easel跨平台内容差异深度分析。分析同一话题/内容在不同平台(小红书、抖音、B站、知乎、 微博、公众号、X 等)的呈现差异:内容形式、受众偏好、话语体系、流量逻辑、变现路径。 帮创作者理解"同一个内容在不同平台应该怎么做"。当用户说"小红书和抖音有什么区别"、 "这个话题在B站怎么做"、"跨平台差异"、"不同平台"、"各平台怎么做"、"平台特点"时触发。 和 skill-content-repurposing 的区别:repurposing 做格式适配和内容改写, cross-platform-diff 做深度差异分析和策略洞察。AlteleFără avertismente★ 4,1 K↓ —
- design-artifactplannotator/effective-htmlDesign principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.DesignFără avertismente★ 3,8 K↓ —
- G2 Legend Expertforyourhealth111-pixel/Vibe-SkillsExpert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.MediaFără avertismente★ 3,8 K↓ —
- provider-docshashicorp/agent-skillsCreate, update, and review Terraform provider documentation for Terraform Registry using HashiCorp-recommended patterns, tfplugindocs templates, and schema descriptions. Use when adding or changing provider configuration, resources, data sources, ephemeral resources, list resources, functions, actions, or guides; when validating generated docs; and when troubleshooting missing or incorrect Registry documentation.OficialDevOpsFără avertismente★ 907↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- jetson-init-sourceNVIDIA/skillsSet up the BSP source workspace: Linux_for_Tegra overlay tracker, bsp_sources, Crosstool-NG toolchain. Use after jetson-init-image; not for fetching inputs.MediaFără avertismente★ 3,7 K↓ —
- node-zombie-guardianforyourhealth111-pixel/Vibe-SkillsUse when diagnosing stale or orphaned Node.js processes launched by VCO, auditing ownership/liveness, or safely simulating cleanup without touching external Node workloads.AlteleFără avertismente★ 3,8 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- vulndavepoon/buildwithclaudeLook up a vulnerability by ID or list all vulnerabilities for a packageSecuritateFără avertismente★ 3,7 K↓ —
- provider-configurationhashicorp/agent-skillsImplement Terraform provider configuration and authentication with the Plugin Framework: provider schema for credentials (Optional + Sensitive attributes), environment variable fallbacks, credential provider chains (static config, then environment variables, shared credentials file, and platform identity), unknown-value guards in Configure(), secret redaction, configure-time credential validation, and diagnostics that name every source tried. Use when implementing or reviewing a provider's Configure method or provider schema, adding authentication options (API keys, tokens, profiles, credentials files, assume-role), deciding how a provider should resolve credentials, debugging "no valid credential sources" or missing-credentials errors, or unit testing credential resolution.OficialTestareFără avertismente★ 907↓ —
skill-kuaishou-upload
ZJU-REAL/Easel
De la autor
快手视频发布:把竖版短视频发布到快手创作者中心。当用户说"发快手""上传快手""快手投稿" "发布到快手""快手视频发布"时使用。基于通用浏览器发布框架(Playwright + 登录态持久化)。
Instalare
npx skills add ZJU-REAL/Easel --skill skill-kuaishou-upload -a claude-code
Se instalează în .claude/skills/skill-kuaishou-upload/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- EASEL-META.md
- SKILL.md