Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- tao-finetune-kumo-anomalyNVIDIA/skillsKumo-Anomaly — diffusion-based anomaly detection and fine-tuning for multivariate time series. Use when the user asks to "fine-tune Kumo-Anomaly", "run Kumo-Anomaly inference", "detect anomalies with diffusion", "time series anomaly detection", "finetune Kumo-Anomaly", "use perform_anomaly_analysis_with_diffusion", "automl Kumo-Anomaly", "hyperparameter search Kumo-Anomaly", "hyperparameter optimization" or mentions "curriculum_medium.yaml", "final_model.pth", "kumo-anomaly", "sdk/anomaly_analysis", or "TSDiffuser_Generic".AlteleFără avertismente★ 3,7 K↓ —
- doca-bare-metal-deploymentNVIDIA/skillsRunning a DOCA-linked binary directly on the hardware, with no container or kubelet: on host x86 with a BlueField NIC over PCIe, or bare-metal on BlueField Arm. Use this skill for launching and supervising it (direct, tmux, systemd), and when it "exits 1 right after launch", "systemd keeps restarting it", reports "no matching device on the BF", or the BlueField itself is unhealthy: "bfb-install exited 0 but DPU is dead", "ping 192.168.100.2 works but ssh fails", "host PFs aren't showing netdevs". Refuse service containers under kubelet (doca-container-deployment). Covers PCI/NUMA/CPU/IRQ binding, co-tenant isolation (cgroup-v2/netns/numactl), a seven-layer error taxonomy, platform lifecycle (BFB install, RShim/TMFIFO, host PF rebind, post-BFB recovery) and a six-state BlueField lifecycle classifier. Destructive firmware burn / mlxconfig set requires explicit confirmation via doca-hardware-safety; library APIs, env prep, and build use other skills.DevOpsFără avertismente★ 3,7 K↓ —
- email-creative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "write the email", "draft subject lines", or "build email creative"; produces the pre-click unit — subject-line variants + preheader, body copy, one clear CTA, and a plain-text alt — message-matched to the destination page and claims-ledger-aware. Not for pre-scoring or ranking subject-line variants (spam/truncation/render pre-score) — use subject-line-lab; not for scoring the email or computing EQS — use email-quality-auditor; not for the multi-step flow — use email-sequence-designer; not for the A/B test plan — use send-experiment-designer. 邮件文案/主题行/邮件创意ProductivitateFără avertismente★ 3 K↓ —
- holoscan-module-lifecycleNVIDIA/skillsDevelop external Holoscan Modules with the Holoscan CLI and use them in Holoscan applications: scaffold, test, Python bindings, DEB/WHEEL packaging, and clean-consumer proof.TestareFără avertismente★ 3,7 K↓ —
- nemo-fabric-build-adapterNVIDIA/skillsBuild, migrate, review, and maintain third-party NVIDIA NeMo Fabric adapters against the public adapter contract. Use when creating adapter or target descriptors, mapping AgentConfig into an agent harness or custom-agent runtime, implementing start/invoke/stop, declaring schemas and capabilities, packaging discovery metadata, or assessing adapter conformance. Do not use for consumer applications that only call the NVIDIA NeMo Fabric SDK.JuridicFără avertismente★ 3,7 K↓ —
- tao-finetune-cosmos-embedNVIDIA/skillsCosmos-Embed1 video-text embedding for text-to-video retrieval, video-to-video search, semantic deduplication, and fine-tuning. Use when the user asks to "fine-tune Cosmos-Embed1", "run cosmos-embed inference", "export Cosmos-Embed1", "embed videos", or "search videos with text".MediaFără avertismente★ 3,7 K↓ —
- doca-gpunetio-ib-write-bwNVIDIA/skillsUse this skill when the user is building or interpreting the doca/tools/gpunetio_ib_write_bw tool pair — a CUDA kernel posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE BW on a GPU+IB-device pair. Trigger even without the tool name — typical phrasings: "measure WRITE BW when the GPU posts the WRs", "BW swings run to run on the same flags", "is the NIC saturated or am I bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-posted WRITE BW vs the CPU path". Refuse and route elsewhere for general doca-gpunetio library work, DOCA setup, the GPU-posted WRITE latency analog, CPU-posted RDMA benchmarking (doca-perftest), and app-level end-to-end rates.RedactareFără avertismente★ 3,7 K↓ —
- debriefdavepoon/buildwithclaudeAlias for `/origin:handoff` — symmetric brief/debrief naming. Same behavior: end-of-session ritual that writes session log + project status + granular MCP captures. Invoked as `/debrief`. Use when the user prefers the brief/debrief pair over brief/handoff.RedactareFără avertismente★ 3,7 K↓ —
- paid-ads-reviewnowork-studio/notfair-pluginProduce a read-only, evidence-based paid-media performance review across connected platforms or supplied exports. Use for weekly or monthly reports, scorecards, performance, CPA, ROAS, CTR, spend trends, pacing, or conversion-tracking health.MarketingFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- hsb-ip-packetizerNVIDIA/skillsChoose or explain HSB Sensor RX packetizer fields for HOLOLINK_def.svh. Do not use for full defs, validation, or runtime APB programming.AlteleFără avertismente★ 3,7 K↓ —
- google-analyticsnowork-studio/notfair-pluginAnalyze connected Google Analytics 4 traffic, acquisition, engagement, landing pages, ecommerce, events, and conversions, and safely manage supported GA4 key events or custom dimensions through NotFair MCP. Use for GA4, Google Analytics, traffic or conversion drops, channel attribution, realtime activity, report requests, measurement configuration, or Analytics MCP setup.DateFără avertismente★ 4,1 K↓ —
- page-play-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build programmatic SEO pages", "generate pages at scale", "rank on a high-authority third-party site", "borrow domain authority", "build a vs / alternative page", "do local SEO", "optimize a Google Business Profile", or "fix NAP" — one page-build router with four modes: programmatic (template × dataset systems), parasite (barnacle publishing on Medium/Reddit/LinkedIn/GitHub), comparison (vs / alternative pages in four formats), and local (GBP + NAP + citations + location pages), each with its own thin/duplicate, honesty, or reputation-abuse guardrail. Not for finding what to target — use keyword-research or content-gap-analysis; not for drafting one standalone article — use content-writer; not for scoring a page for publish — use content-quality-auditor. 程序化SEO/批量页面/寄生SEO/借势权重/对比页/vs页/替代页/本地SEO/谷歌商家档案/NAP一致性ȘtiințăFără avertismente★ 3 K↓ —
- tao-train-codetrNVIDIA/skillsCo-DETR (CoDINO) for object detection. A DETR-family detector with collaborative hybrid assignment — auxiliary one-to-many heads supervise the encoder during training, giving strong closed-set accuracy at high inference cost. Use when training, evaluating, or running inference for a TAO Co-DETR model. Trigger phrases include "train Co-DETR", "run CoDINO", "codetr inference", "collaborative DETR", "autolabel detections with Co-DETR".AlteleFără avertismente★ 3,7 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.RedactareFără avertismente★ 3,7 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- g-assist-mcp-skillNVIDIA/skillsUse this skill to check or change this machine's NVIDIA display and GPU settings, such as resolution, refresh rate, V-Sync, G-SYNC, brightness, color, and GPU performance.AlteleFără avertismente★ 3,7 K↓ —
- google-ads-auditnowork-studio/notfair-pluginGoogle Ads account audit and business context setup. Use for account-health audits and business-context setup. Trigger on "audit my ads", "ads audit", "set up my ads", "onboard", "account overview", "how's my account", "ads health check", "what should I fix in my ads", or when the user is new to NotFair and hasn't run an audit before.MarketingFără avertismente★ 4,1 K↓ —
- cdf-augmentationNVIDIA/skillsUse when authoring or validating Cosmos Data Factory (CDF) augmentation YAML configs, or running remote Cosmos Transfer (including Cosmos3 WSM controls), Cosmos Predict, image-edit, or image-to-video inference.MediaFără avertismente★ 3,7 K↓ —
- jetson-link-docsNVIDIA/skillsBind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.DesignFără avertismente★ 3,7 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- tao-run-on-slurmNVIDIA/skillsRemote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".AlteleFără avertismente★ 3,7 K↓ —
motion-doctrine
heygen-com/hyperframes
De la autor
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Instalare
npx skills add heygen-com/hyperframes --skill motion-doctrine -a claude-code
Se instalează în .claude/skills/motion-doctrine/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (4)
- SKILL.md
- references/seam-gate.md
- scripts/seam-gate.mjs
- scripts/seam-stamp.mjs