Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- image-enhanceZJU-REAL/Easel图片增强 / 放大 / 变清晰:高质量放大(Lanczos 2x/4x)+ 去噪 + 锐化 + 自动对比度/饱和度,改善偏糊、偏暗、噪点多的图片。当用户说 图片放大、图片变清晰、提高清晰度、图片增强、去噪点、锐化、图片太糊了、放大到高清、提升画质、优化图片、图片调亮调色 时使用。基于 shared/scripts/img_enhance.py(Pillow+OpenCV)。注意:这是传统增强非 AI 超分,凭空生成细节请用 ai-image-gen 图生图。与 image-editing 区别:那个做缩放/裁切/水印等常规操作,本 SKILL 专做画质提升。MediaFără avertismente★ 4,1 K↓ —
- skill-publish-checklistZJU-REAL/Easel发布前完整性检查:逐项检查标题、封面、标签、格式、合规标记、链接、CTA 是否齐全, 确保内容没有遗漏就能发布。当用户说"检查一下能不能发"、"发布前检查"、"checklist"、 "查漏补缺"、"发之前看一眼"、"发布清单"、"漏了什么没"、"能发了吗"时触发。 和 skill-quality-gate 的区别:quality-gate 做深度合规审核和质量评分, publish-checklist 只做"有没有漏东西"的快速完整性检查。AlteleFără avertismente★ 4,1 K↓ —
- gsd:research-phasedavepoon/buildwithclaudeResearch how to implement a phase (standalone - usually use /gsd:plan-phase instead)ȘtiințăFără avertismente★ 3,7 K↓ —
- skill-audience-profilerZJU-REAL/Easel构建目标受众画像:分析粉丝人群特征、痛点需求、内容偏好和触达渠道,输出可执行的受众画像卡。 当用户说"受众画像""粉丝画像""我的用户是谁""目标人群""用户痛点""受众分析""谁在看我"时使用。 构建的是受众/粉丝画像,创作者自己的声音画像用 skill-voice-builder。AlteleFără avertismente★ 4,1 K↓ —
- tao-finetune-video-clipNVIDIA/skillsInternVideo2-CLIP L14 (TAO video_clip) for video-text retrieval, zero-shot classification, embedding extraction, LoRA fine-tuning, ONNX export, and TensorRT deployment. Use when the user asks to "fine-tune IV2CLIP", "run video_clip train/evaluate/inference/export", "build a Video-CLIP TensorRT engine", "InternVideo2-CLIP on KPI chunks", or "TAO video_clip on vadr1_chunks JSON".MediaFără avertismente★ 3,7 K↓ —
- skill-content-calendar-logZJU-REAL/Easel统一内容日历底座。记录每次发布(发布页/对话页均自动落库)、用户排期、平台活动/节日/特殊日期到 一个时间线,并供 Agent 规划前读回。当用户说"内容日历""日历里有什么""接下来发什么""这周发了啥" "把这个活动记到日历""最近的发布节奏""哪个平台该更新了"时触发。是发布时间线的权威底座, 与 skill-publish-log(指标底座)互补:本底座管"何时发什么/该做什么",publish-log 管"每条数据表现"。ProductivitateFără avertismente★ 4,1 K↓ —
- motion-futurenexu-io/open-designThe Future Is Already Here — motion design template. A 20-second electric-blue tech reel, rebuilt from the viral original: 3D cubes, a word tunnel, liquid chrome type, a FUTURE.EXE desktop, a countdown, glass objects and a chrome FUTURE hero, cut to 120 BPM.DesignFără avertismente★ 103,9 K↓ —
- golang-samber-slogsamber/cc-skills-golangStructured logging extensions for Golang using samber/slog-**** packages — multi-handler pipelines (slog-multi), log sampling (slog-sampling), attribute formatting (slog-formatter), HTTP middleware (slog-fiber, slog-gin, slog-chi, slog-echo), and backend routing (slog-datadog, slog-sentry, slog-loki, slog-syslog, slog-logstash, slog-graylog...). Apply when using or adopting slog, or when the codebase already imports any github.com/samber/slog-* package.AlteleFără avertismente★ 3,6 K↓ —
- newsletter-monetization-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "monetize my newsletter", "build a sponsorship rate card", or "model paid-subscription revenue"; produces a revenue model (paid tiers, ad/sponsorship inventory + CPM/flat rate card, referral/boost loops), a list-growth ↔ revenue projection, and honest-offer / disclosure checks for the SEND-D lever. Not for scoring the whole program or running D1 — use email-quality-auditor; not for the return math — use roi-calculator; not for the post-click page — use landing-optimizer. 邮件newsletter变现/赞助刊例/付费订阅测算MarketingFără avertismente★ 3 K↓ —
- narrative-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our brand narrative" or "is this message on-canon"; runs separate typed TALE truth, system, or effectiveness profiles and never averages them into one composite. Checks differentiation, canon, landing consistency, and evidence integrity. Not for launch readiness — use launch-readiness-auditor; not for social operations — use social-quality-auditor. 品牌叙事分层审计/发布前一致性放行AlteleFără avertismente★ 3 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,1 K↓ —
- speckit-implementforyourhealth111-pixel/Vibe-SkillsExecute all tasks from the task breakdown to build the feature. Use after task generation to systematically implement the planned solution following TDD approach where applicable.PlanificareFără avertismente★ 3,8 K↓ —
- ctf-ai-mlljagiello/ctf-skillsProvides AI and machine learning techniques for CTF challenges. Use when attacking ML models, crafting adversarial examples, performing model extraction, prompt injection, membership inference, training data poisoning, fine-tuning manipulation, neural network analysis, LoRA adapter exploitation, LLM jailbreaking, or solving AI-related puzzles.AlteleFără avertismente★ 3,5 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 4,1 K↓ —
- golang-documentationsamber/cc-skills-golangComprehensive documentation guide for Golang projects, covering godoc comments, README, CONTRIBUTING, CHANGELOG, Go Playground, Example tests, API docs, and llms.txt. Use when writing or reviewing doc comments, documentation, adding code examples, setting up doc sites, or discussing documentation best practices. Triggers for both libraries and applications/CLIs.TestareFără avertismente★ 3,6 K↓ —
- skill-positioning-analysisZJU-REAL/Easel差异化定位分析:帮账号/品牌找到差异化定位——扫描赛道、给竞品定位坐标、识别空白机会、 从人群/场景/价值/形式/人设多维找差异点,凝练一句话定位并给落地建议。当用户说"差异化定位" "怎么和竞品区分""我的定位是什么""找差异化""赛道分析""定位分析""怎么突出""同质化怎么办" "找我的独特点"时使用。AlteleFără avertismente★ 4,1 K↓ —
- message-system-architectaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "author our durable brand message hierarchy", "build the brand message house that seeds the canon", or "define the main narrative, three pillars, and tagline for the whole brand"; produces the DURABLE brand message system — main narrative, three value pillars, per-persona proof points (each labeled Measured / User-provided / '[needs source]'), and the tagline/one-liner — that seeds the narrative-registry canon and from which every per-launch house derives. Not for a single launch's message house or PR-FAQ — use message-house-builder; not for claim adjudication — use offer-claims-registry; not for the change-narrative arc itself — use strategic-narrative-designer. 品牌消息屋/主叙事/三支柱/标语/持久叙事 canonPlanificareFără avertismente★ 3 K↓ —
- ops-dashdavepoon/buildwithclaudeInteractive pixel-art command center dashboard. Visual business HQ with instant hotkey navigation to all ops commands, live status indicators, fire alerts, C-suite reports, settings, sharing, and FAQ.AlteleFără avertismente★ 3,7 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- template-skillanthropics/skillsReplace with description of the skill and when Claude should use it.OficialAlteleFără avertismente★ 183,6 K↓ —Apare și în 9 alte depozite
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- tts-voiceoverZJU-REAL/Easel文字转语音配音:把文案/脚本合成为 AI 语音口播、旁白、朗读音频。**配了 VOICE_PROVIDER 默认走闭源云 TTS(CosyVoice2 等,有情感、像真人),edge 仅无 key 时兜底**(edge 偏机械/AI 味);同步输出分句 SRT 字幕、mp3/wav/m4a。合成后可与 BGM 混音或加到视频作旁白。当用户说“配音”“文字转语音”“TTS”“AI 配音”“口播语音”“旁白”“朗读”“把这段文字读出来”“生成语音”“语音合成”时使用。AlteleFără avertismente★ 4,1 K↓ —
- speckit-constitutionforyourhealth111-pixel/Vibe-SkillsCreate or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.PlanificareFără avertismente★ 3,8 K↓ —
- audio-editingZJU-REAL/Easel通用音频处理:音频剪辑/裁剪、格式转码(mp3/wav/m4a/aac)、音量归一化、从视频提取音轨、多段拼接、淡入淡出、变速(保音高)。当用户说“剪音频”“裁一段”“转成 mp3”“调音量/响度”“提取音轨/扒音频”“拼接音频”“淡入淡出”“加速/减速音频”“变速不变调”时使用。与 audio-denoise 的区别:audio-denoise 专做降噪,audio-editing 做除降噪外的通用音频操作(也内置 denoise 作为兜底)。MediaFără avertismente★ 4,1 K↓ —
ulw-execute
code-yeongyu/oh-my-openagent
De la autor
Executes a written ulw-plan work plan with Boulder state, evidence ledger, worktree discipline, and parallel subagents. Use when the user says ulw-execute or asks to run a .omo/plans plan.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill ulw-execute -a claude-code
Se instalează în .claude/skills/ulw-execute/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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