Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 6 ore
44.573 de skill-uri
- golang-how-tosamber/cc-skills-golangGolang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures the project's agent-config file (CLAUDE.md, AGENTS.md, GEMINI.md, Cursor rules, or Copilot instructions) to force-trigger skills in a project (/golang-how-to configure).SecuritateFără avertismente★ 3,6 K↓ —
- speckit-constitutionforyourhealth111-pixel/Vibe-SkillsCreate or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.PlanificareFără avertismente★ 3,8 K↓ —
- golang-lintsamber/cc-skills-golangLinting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive. Not for wiring a lint step into a GitHub Actions pipeline (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).DevOpsFără avertismente★ 3,6 K↓ —
- video-scriptZJU-REAL/Easel生成视频脚本,覆盖短视频(7-60秒)到中长视频(1-30分钟)全时长。 短视频:Hook 变体评分、分秒计时、字幕文案、封面方案。 中长视频:留存率优化、节奏中断点、前向钩子、章节结构。 适用于抖音、视频号、小红书视频、B站、YouTube 等平台。 当用户说"视频脚本"、"短视频脚本"、"抖音脚本"、"B站脚本"、 "视频号脚本"、"竖版视频"、"Reel 脚本"、"写个视频文案"时使用。 和 video-strategy 的区别:video-strategy 做视频内容规划和系列策划, video-script 写具体某一条视频的脚本。MediaFără avertismente★ 4,1 K↓ —
- scientific-reportingforyourhealth111-pixel/Vibe-SkillsWrite research/technical reports with strong structure + figure standards. Supports Markdown/HTML/PDF outputs (Quarto optional), executive summary, methods, results, discussion, and reproducibility appendix.ȘtiințăFără avertismente★ 3,8 K↓ —
- review-workcode-yeongyu/oh-my-openagentPost-implementation gate review: run manual QA on the real surface yourself, then launch ONE gate reviewer (never a panel) to audit goal, constraints, code quality, security, missed context, and QA evidence. Use before a PR handoff or when the user explicitly asks to review completed work.InginerieFără avertismente★ 70,3 K↓ —
- kegg-analysisdavepoon/buildwithclaudeMulti-step KEGG bioinformatics workflows — pathway enrichment from gene lists, drug-target investigation, cross-species metabolic comparison, and compound-reaction network exploration. Guides Claude through the full analytical pipeline using KEGG MCP tools.ȘtiințăFără avertismente★ 3,7 K↓ —
- video-reframeZJU-REAL/Easel智能转换视频画幅,支持 9:16/16:9/1:1、模糊背景填充、焦点裁切和人脸居中裁切。当用户说“横竖版互转、改成 9:16、转竖屏、去黑边、适配平台尺寸、人脸居中裁”时使用。通用简单裁切用 video-editing;逐段动态人脸跟随切片用 clipify。MediaFără avertismente★ 4,1 K↓ —
- poteto-helpmichael-denyer/pstack-claudeGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.ProductivitateFără avertismente★ 3,4 K↓ —
- ulw-loopcode-yeongyu/oh-my-openagentA goal-like loop that decomposes work into systematic, evidence-bound ultrawork steps. Use when the user wants a goal loop or durable, checkpointed execution.AlteleFără avertismente★ 70,3 K↓ —
- lcx-doctorcode-yeongyu/oh-my-openagentDiagnose LazyCodex and Codex CLI installation health against the latest sources. Use whenever the user asks for a doctor or health check, says LazyCodex, lazycodex-ai, omo-codex, or Codex behaves oddly after an install, update, or config change, suspects a stale, drifted, or broken setup, or wants the local install audited and compared with the latest LazyCodex and Codex code.InginerieFără avertismente★ 70,3 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,1 K↓ —
- doca-flowNVIDIA/skillsDOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.InginerieFără avertismente★ 3,7 K↓ —
- tao-finetune-clipNVIDIA/skillsCLIP vision-language model for image-text retrieval, zero-shot classification, embedding extraction, ONNX export, and TensorRT deployment. Use when fine-tuning or training CLIP, running zero-shot classification, computing image embeddings, or deploying CLIP to ONNX/TensorRT. This is a single-action model skill; do not use it for an iterative weak-attribute improvement loop that keeps retraining and evaluating until progress stops, which belongs to tao-run-deft-pas.DevOpsFără avertismente★ 3,7 K↓ —
- tddwesammustafa/Claude-Code-Everything-You-Need-to-KnowTODOTestareFără avertismente★ 3,5 K↓ —
- skill-audience-profilerZJU-REAL/Easel构建目标受众画像:分析粉丝人群特征、痛点需求、内容偏好和触达渠道,输出可执行的受众画像卡。 当用户说"受众画像""粉丝画像""我的用户是谁""目标人群""用户痛点""受众分析""谁在看我"时使用。 构建的是受众/粉丝画像,创作者自己的声音画像用 skill-voice-builder。AlteleFără avertismente★ 4,1 K↓ —
- scholarly-publishingforyourhealth111-pixel/Vibe-SkillsUse when planning an end-to-end scholarly publishing workflow, including manuscript source-of-truth, submission assets, revision/rebuttal files, camera-ready checks, reproducible build expectations, and publication package structure.PlanificareFără avertismente★ 3,8 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,1 K↓ —
- ops-doctordavepoon/buildwithclaudeHealth check and auto-repair for the ops plugin. Diagnoses manifest errors, broken permissions, invalid configs, stale caches, and missing files — then spawns an agent to fix everything automatically.AlteleFără avertismente★ 3,7 K↓ —
- generative-uihimself65/finance-skillsDesign system and templates for interactive HTML/SVG visuals in Claude and Codex, using an available inline renderer or a standalone HTML file. Use this skill whenever the user wants visual or interactive output rather than plain text or markdown: charts and dashboards, diagrams, flowcharts and architecture drawings, mockups, comparison grids, illustrations, interactive explainers ("explain how X works" with a visual), or tools with sliders, toggles, and live-updating displays — including financial data shown visually and requests phrased as "show me", "visualize", "draw", or "chart this".DesignFără avertismente★ 3,5 K↓ —
- scikit-survivalforyourhealth111-pixel/Vibe-SkillsComprehensive toolkit for survival analysis and time-to-event modeling in Python using scikit-survival. Use this skill when working with censored survival data, performing time-to-event analysis, fitting Cox models, Random Survival Forests, Gradient Boosting models, or Survival SVMs, evaluating survival predictions with concordance index or Brier score, handling competing risks, or implementing any survival analysis workflow with the scikit-survival library.InginerieFără avertismente★ 3,8 K↓ —
godot-export
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export -a claude-code
Se instalează în .claude/skills/godot-export/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (2)
- SKILL.md
- references/presets-and-cli.md