Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
44.573 de skill-uri
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.AlteleFără avertismente★ 3,7 K↓ —
- gsd:workstreamsdavepoon/buildwithclaudeManage parallel workstreams — list, create, switch, status, progress, complete, and resumeAlteleFără avertismente★ 3,7 K↓ —
- doca-socket-relayNVIDIA/skillsUse this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint, walking the bind → connect → round-trip → admit-fleet smoke, or diagnosing a stuck/silent relay. Trigger even when the user does not explicitly mention "DOCA Socket Relay" — typical implicit phrasings include "move my socket app onto the BlueField without rewriting it", "host app gets ECONNREFUSED on the relay", "relay accepts the connection but bytes never arrive on the DPU side", "first round-trip works, the rest hang", "bridge an AF_UNIX (UDS) socket to a DPU peer over Comch", or "I want a sidecar that forwards my socket to the BlueField". Refuse and route elsewhere for the comch programming API, line-rate raw packet I/O via doca-eth, and DOCA install/bring-up — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- swarmmichael-denyer/pstack-claudeFan out N parallel workers, drain them, and return one report. Use for /swarm, 'swarm this', or parallel coverage, races, gauntlets, and exploration.AlteleFără avertismente★ 3,4 K↓ —
- humanize-pptnexu-io/open-designA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.RedactareFără avertismente★ 103,9 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ȘtiințăFără avertismente★ 4,1 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- golang-modernizesamber/cc-skills-golangModernize Golang code to use recent language features, standard library improvements, and idiomatic patterns. Use when reviewing Go code with old-style patterns, when encountering a deprecation warning, or when the user asks for modernization, a Go version upgrade (e.g. to Go 1.27), or a CI/tooling refresh. Not for structural refactors, extracting functions, or moving code between packages (→ See `samber/cc-skills-golang@golang-refactoring` skill).InginerieFără avertismente★ 3,6 K↓ —
- ml-data-leakage-guardforyourhealth111-pixel/Vibe-SkillsDetects and prevents data leakage in machine learning and mathematical modeling. Use after ML tasks involving data cleaning, feature engineering, data augmentation, algorithm development, normalization, missing value imputation, dimensionality reduction, feature selection, or time series modeling. Checks if features/statistics would be available at prediction time.ProductivitateFără avertismente★ 3,8 K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —
- airtable-automationdavepoon/buildwithclaudeAutomate Airtable tasks via Rube MCP (Composio): records, bases, tables, fields, views. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- bamboohr-automationdavepoon/buildwithclaudeAutomate BambooHR tasks via Rube MCP (Composio): employees, time-off, benefits, dependents, employee updates. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- doca-argusNVIDIA/skillsUse this skill when the user is deploying or operating the DOCA Argus Service — the packaged BlueField-side runtime-security container that watches the BlueField and attached host for suspicious activity, integrity violations, and operational anomalies, and forwards findings to a SIEM (Splunk / ELK / Sentinel / syslog). Covers the four-axis config (detection policy, forwarding, sampling, host coverage), running the NGC container on BlueField Arm, and wiring the forwarder. Trigger even without "DOCA Argus" by name — typical implicit phrasings: "container green but no findings arrive", "false-positive flood in Splunk", or "runtime security on a fleet of BlueField-3s". Refuse and route elsewhere for installing DOCA, SIEM-side ingest stanzas, pre-baked detection-rule packs, and metrics observability (DOCA Telemetry). Argus is NVIDIA's currently- promoted runtime-security framework, superseding the older App Shield library; name it first for new runtime-security work.SecuritateFără avertismente★ 3,7 K↓ —
- keyword-researchaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "find keywords", "挖词", or "搜什么词"; prioritizes search volume, keyword difficulty, intent, and topic clusters from provided or connected data. Not for competitor-relative coverage gaps — use content-gap-analysis. 关键词研究/内容选题ȘtiințăFără avertismente★ 3 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- reddit-automationdavepoon/buildwithclaudeAutomate Reddit tasks via Rube MCP (Composio): search subreddits, create posts, manage comments, and browse top content. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- narrative-drift-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check if our surfaces have drifted from the canon", "watch for competitor repositioning", or "define when we should reposition"; produces a drift report — self-drift per flagship surface vs the narrative-registry canon over time (via wayback.py, change history Measured with as-of dates), competitor-repositioning alerts, an explicit repositioning-trigger condition set, and a D1/W1/M1 message-shift retro (intended vs actual pull-through, evidence-labeled) — feeding the TALE L drift-audit sub-items and the narrative-whiplash guardrail fact base. Not for the first-time consistency check before a surface ships — use narrative-cascade-planner; not for computing the TALE profile result or running the vetoes — use narrative-quality-auditor; not for echo-rate / AI-answer resonance measurement — use narrative-resonance-monitor. 自漂移监测/竞品重定位告警/重定位触发/叙事漂移复盘PlanificareFără avertismente★ 3 K↓ —
- cloudformation-to-pulumipulumi/agent-skillsConvert, migrate, or import AWS CloudFormation stacks or templates into Pulumi programs. Load this skill whenever a user wants to move from CloudFormation to Pulumi, convert a CFN template, import existing CloudFormation-managed resources into Pulumi, or asks about CloudFormation-to-Pulumi migration in any form. Also load when the user mentions cdk-importer in a migration context.OficialDevOpsFără avertismente★ 78↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivitateFără avertismente★ 4,1 K↓ —
- provider-ephemeral-resourceshashicorp/agent-skillsImplement Terraform provider ephemeral resources with the Plugin Framework: the Open/Renew/Close lifecycle, ephemeral schema design, registration via EphemeralResources, renewal for expiring credentials, and how ephemeral values flow into write-only attributes and provider configuration. Use when adding an ephemeral resource, exposing secrets/tokens/certificates that must never persist in state or plan, deciding between an ephemeral resource and a data source, or wiring short-lived credentials from one provider into another.OficialDevOpsFără avertismente★ 907↓ —
- options-payoffhimself65/finance-skillsRender an interactive options payoff chart — expiry P&L plus Black-Scholes theoretical value — with sliders for strikes, premium, IV, DTE, and spot. Use this skill whenever the user describes or shares an options position or strategy and wants to see how it makes or loses money: vertical, calendar, diagonal, or ratio spreads, butterflies, condors and iron condors, straddles, strangles, covered calls, protective or naked puts, or any multi-leg structure. This includes pasted strikes, premiums, and expiries, requests like "show me the payoff" or "draw the P&L curve", and broker screenshots (IBKR, TastyTrade, Robinhood). Use it even when details are partial — defaults fill the gaps.MediaFără avertismente★ 3,5 K↓ —
- paid-ads-creativenowork-studio/notfair-pluginCreate grounded paid-media creative concepts, copy angles, refresh hypotheses, and measurable test briefs across advertising platforms. Use for ad copy, creative briefs, UGC concepts, headlines, creative fatigue, asset ideas, or a creative refresh.MarketingFără avertismente★ 4,1 K↓ —
short-drama-storyboard
zenstory-ai/drama-skills
De la autor
把中文短剧剧本和视觉设定写成有戏剧职责、连续性边界与冻结关键帧提示词的分镜 Markdown。用户提出“拆分镜/设计镜头/做镜头表”“场次视觉计划/调度故事板”“比较导演方案”“写首帧/关键帧提示词”或检查轴线、站位、视线、持物连续性时使用;不生成媒体。
Instalare
npx skills add zenstory-ai/drama-skills --skill short-drama-storyboard -a claude-code
Se instalează în .claude/skills/short-drama-storyboard/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (14)
- SKILL.md
- agents/openai.yaml
- references/blocking-playbooks.md
- references/comic-keyframe-lexicon.md
- references/coverage-audition.md
- references/keyframe-craft.md
- references/lighting-craft.md
- references/production-shot-grammar.md
- references/review-and-fixtures.md
- references/scene-visual-plan.md
- references/screenplay-to-keyframe-example.md
- references/shot-craft.md
- încă 2