Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- kiro-validate-implgotalab/cc-sddValidate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.TestareFără avertismente★ 3,7 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,1 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,1 K↓ —
- doca-gpunetio-ib-write-latNVIDIA/skillsUse this skill when the user characterizes RDMA WRITE round-trip time posted from a CUDA kernel via GPUNetIO — compiling `gpunetio_ib_write_lat` under `doca/tools/`, verifying GPU–NIC affinity, and interpreting the half-iteration / full-iteration / nanosecond columns for median / p99 / tail-jitter analysis of a real-time control loop. Also load it for implied asks like "p99 WRITE time on H100 + ConnectX", "tail delay versus batching", or "device-originated versus upstream ib_write_lat". Refuse and route to the proper owner for throughput runs (doca-gpunetio-ib-write-bw), the GPI channel API (doca-gpi), GPUNetIO API work (doca-gpunetio), or SDK setup.RedactareFără avertismente★ 3,7 K↓ —
- readdavepoon/buildwithclaudePreview a distilled wiki page from inside Claude Code. Prints title, summary, source count, and the local md path. Full body lives on disk — open with the user's editor. Invoked as `/read <title_or_id>`.RedactareFără avertismente★ 3,7 K↓ —
- html-planplannotator/effective-htmlDirect-invocation specialist for clear, self-contained HTML plans that preserve source material while improving hierarchy, sequence, ownership, dependencies, and reviewability. Use when the user explicitly invokes html-plan or the broad html skill routes a plan request here. Do not activate independently from a general request.PlanificareFără avertismente★ 3,8 K↓ —
- skill-content-gap-analysisZJU-REAL/Easel分析社媒赛道的内容空白,发现高需求低竞争的蓝海选题机会。 当用户说"蓝海选题""内容空白""没人做的选题""选题机会""高需求低竞争""差异化选题""内容缺口"时使用。 和 skill-competitor-analysis 的区别:本 SKILL 从赛道供需交叉验证找蓝海选题空白; competitor-analysis 拆解具体竞品账号的内容策略。AlteleFără avertismente★ 4,1 K↓ —
- principle-sequence-verifiable-unitsmichael-denyer/pstack-claudeApply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.RedactareFără avertismente★ 3,4 K↓ —
- jetson-print-bsp-infoNVIDIA/skillsUse when you need to print Jetson BSP info (L4T version, board configs, rootfs state) from a Linux_for_Tegra root on the host PC. This is an example skill.AlteleFără avertismente★ 3,7 K↓ —
- principle-never-block-on-the-humanmichael-denyer/pstack-claudeApply when tempted to ask 'should I do X?' on reversible work.AlteleFără avertismente★ 3,4 K↓ —
- thermo-nuclear-code-quality-reviewmichael-denyer/pstack-claudeRun an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.InginerieFără avertismente★ 3,4 K↓ —
- tao-train-nvdinov2NVIDIA/skillsNVDINOv2 for self-supervised visual representation learning. Trains vision transformers via self-distillation (teacher-student) without labels and produces general-purpose visual features. Use when training, exporting, or running inference for a TAO NVDINOv2 backbone. Trigger phrases include "train NVDINOv2", "self-supervised ViT pretraining", "DINOv2 backbone", "visual representation learning".AlteleFără avertismente★ 3,7 K↓ —
- veida-imageNoudavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaFără avertismente★ 3,7 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,1 K↓ —
- coding-agent-pmdavepoon/buildwithclaudePlan, delegate, review, and recover coding-agent implementation work with tight scope control, acceptance criteria, and validation.InginerieFără avertismente★ 3,7 K↓ —
- tts-voiceoverZJU-REAL/Easel文字转语音配音:把文案/脚本合成为 AI 语音口播、旁白、朗读音频。**配了 VOICE_PROVIDER 默认走闭源云 TTS(CosyVoice2 等,有情感、像真人),edge 仅无 key 时兜底**(edge 偏机械/AI 味);同步输出分句 SRT 字幕、mp3/wav/m4a。合成后可与 BGM 混音或加到视频作旁白。当用户说“配音”“文字转语音”“TTS”“AI 配音”“口播语音”“旁白”“朗读”“把这段文字读出来”“生成语音”“语音合成”时使用。AlteleFără avertismente★ 4,1 K↓ —
- doca-dpaNVIDIA/skillsUse this skill when the user is doing hands-on DOCA DPA host-side work on a BlueField — creating the `doca_dpa` Core context, loading a DPACC-compiled DPA app image (`doca_dpa_app`), creating DPA threads, launching kernels via `doca_dpa_kernel_launch_update_*`, draining `doca_dpa_completion`, running `doca_dpa_cap_*` discovery, choosing between the DPA comm component (inter-DPA messaging) and the DPA verbs component (in-kernel RDMA), or debugging `DOCA_ERROR_*` from `doca_dpa_*`. Trigger even without "DOCA DPA" or "Data-Path Accelerator": "run compute on the DPA from my host", "DPA kernel hangs, no completion", "DOCA_ERROR_DRIVER on launch", "DOCA/DPACC version skew", or "does this BlueField expose a DPA". Route elsewhere for DPA-side kernel programming itself, DPACC compiler internals, host↔DPU messaging (doca-comch), host-side RDMA (doca-rdma), and GPU-initiated networking (doca-gpunetio).MediaFără avertismente★ 3,7 K↓ —
- ctf-ai-mlljagiello/ctf-skillsProvides AI and machine learning techniques for CTF challenges. Use when attacking ML models, crafting adversarial examples, performing model extraction, prompt injection, membership inference, training data poisoning, fine-tuning manipulation, neural network analysis, LoRA adapter exploitation, LLM jailbreaking, or solving AI-related puzzles.AlteleFără avertismente★ 3,5 K↓ —
- options-payoffhimself65/finance-skillsRender an interactive options payoff chart — expiry P&L plus Black-Scholes theoretical value — with sliders for strikes, premium, IV, DTE, and spot. Use this skill whenever the user describes or shares an options position or strategy and wants to see how it makes or loses money: vertical, calendar, diagonal, or ratio spreads, butterflies, condors and iron condors, straddles, strangles, covered calls, protective or naked puts, or any multi-leg structure. This includes pasted strikes, premiums, and expiries, requests like "show me the payoff" or "draw the P&L curve", and broker screenshots (IBKR, TastyTrade, Robinhood). Use it even when details are partial — defaults fill the gaps.MediaFără avertismente★ 3,5 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
paid-ads-reddit
nowork-studio/notfair-plugin
De la autor
Audit, diagnose, and safely operate connected Reddit Ads accounts through the NotFair MCP. Use for Reddit advertising, Reddit Ads performance, campaign or ad-group analysis, spend, conversions, targeting, audiences, pixels, budgets, bids, creative, campaign setup, or approved Reddit Ads changes.
Instalare
npx skills add nowork-studio/notfair-plugin --skill paid-ads-reddit -a claude-code
Se instalează în .claude/skills/paid-ads-reddit/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md