Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
44.573 de skill-uri
- gsd:docs-updatedavepoon/buildwithclaudeGenerate or update project documentation verified against the codebaseAlteleFără avertismente★ 3,7 K↓ —
- ops-monitordavepoon/buildwithclaudeUnified APM and monitoring surface. Polls Datadog, New Relic, and OpenTelemetry backends for active alerts, error traces, and entity health. Use --watch for live polling every 60 seconds. Use --setup to configure monitoring credentials.AlteleFără avertismente★ 3,7 K↓ —
- scikit-survivalforyourhealth111-pixel/Vibe-SkillsComprehensive toolkit for survival analysis and time-to-event modeling in Python using scikit-survival. Use this skill when working with censored survival data, performing time-to-event analysis, fitting Cox models, Random Survival Forests, Gradient Boosting models, or Survival SVMs, evaluating survival predictions with concordance index or Brier score, handling competing risks, or implementing any survival analysis workflow with the scikit-survival library.InginerieFără avertismente★ 3,8 K↓ —
- golang-samber-losamber/cc-skills-golangFunctional programming helpers for Golang using samber/lo — 500+ type-safe generic functions for slices, maps, channels, strings, math, tuples, and concurrency (Map, Filter, Reduce, GroupBy, Chunk, Flatten, Find, Uniq, etc.). Core immutable package (lo), concurrent variants (lo/parallel aka lop), in-place mutations (lo/mutable aka lom), lazy iterators (lo/it aka loi for Go 1.23+), and experimental SIMD (lo/exp/simd). Apply when using or adopting samber/lo, when the codebase imports github.com/samber/lo, or when implementing functional-style data transformations in Go. Not for streaming pipelines (→ See `samber/cc-skills-golang@golang-samber-ro` skill).AlteleFără avertismente★ 3,6 K↓ —
- upstream-patchespulumi/agent-skillsCreate, amend, remove, and rebase patches for Terraform provider submodules using `./scripts/upstream.sh`. Use when `upgrade-provider` or manual patch work needs owning-patch lookup, patch conflict fixes, patch/hunk removal, or upstream rebase.OficialDevOpsFără avertismente★ 78↓ —
- attribution-reconcileraaron-he-zhu/aaron-marketing-skillsUse when platform-reported conversions disagree with GA4/ecommerce, when you suspect Meta and Google are double-counting the same sales, or for a standing (monthly) reconciliation workbook that de-dups stacked credit against an order-ID truth set, normalizes attribution windows and currency, compares attribution models, and reads incrementality from a geo/holdout test. Not for the point-in-time R2 veto or RQS gate — use ad-account-auditor; not for the ROI/ROAS ratio math itself — use roi-calculator; not for organic dark-social share attribution or GA4 direct-traffic decomposition — use dark-social-attributor. 付费广告归因对账/去重/增量TestareFără avertismente★ 3 K↓ —
- youtube-fulldavepoon/buildwithclaudeUse when YouTube is or could be relevant — video/channel/playlist links, video IDs, @handles, creator lookups, summaries, quotes, topic research, tutorials, talks, product reviews, or anywhere video content is fresher or richer than text search. Covers transcripts, video/channel search, channel browsing, playlists, and in-channel search.MediaFără avertismente★ 3,7 K↓ —
- gsd:spec-phasedavepoon/buildwithclaudeSocratic spec refinement — clarify WHAT a phase delivers with ambiguity scoring before discuss-phase. Produces a SPEC.md with falsifiable requirements locked before implementation decisions begin.PlanificareFără avertismente★ 3,7 K↓ —
- doca-bench-extensionNVIDIA/skillsUse this skill when the operator is authoring, building, loading, or debugging a custom doca-bench plug-in — a versioned shared library with DOCA_EXPERIMENTAL-marked C entry points that doca-bench loads to measure a workload class its built-in modes do not cover, with doca_bench_cuda as the shipped reference exemplar. Trigger even when the user does not say "doca-bench-extension" or "doca_bench_cuda" — typical implicit phrasings include "no built-in doca-bench mode fits my workload", "how do I benchmark a CUDA GPUNetIO RX/TX kernel", "doca-bench cannot find or load my custom .so", "extension exported symbols do not match what the parent expects", "soversion mismatch after a DOCA upgrade", or "my GPU kernel hangs because stop_flag was never set". Refuse and route elsewhere for questions about which built-in doca-bench mode to pick, DOCA GPUNetIO programming semantics, CUDA toolkit installation, or contributor work on in-tree extensions — those belong to other skills.InginerieFără avertismente★ 3,7 K↓ —
- humanize-pptnexu-io/open-designA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.RedactareFără avertismente★ 103,9 K↓ —
- doca-bf3-deploymentNVIDIA/skillsUse this skill for BlueField-3 (BF3) day-1 platform bring-up via the classic RShim/BFB path: pushing a BlueField bundle (BFB) to the DPU over RShim with bfb-install from the host, the host-to-DPU TMFIFO management channel (tmfifo_net0, the 192.168.100.x convention), RShim daemon state and console-over-rshim, DPU mode selection (DPU/embedded-function vs separated-host/NIC mode) via mlxconfig, post-BFB recovery, a six-state BlueField-state classifier, and verifying the install (cat /etc/mlnx-release plus version checks). Trigger even when the user does not say "BF3" — typical phrasings include {push a BFB to my BlueField-3}, {bfb-install exited 0 but the DPU never came back}, {ping 192.168.100.2 works but ssh fails}, or {is DOCA on the host or the Arm side?}. BFB reflash, mlxconfig set, mode changes, and firmware burns are destructive: require explicit target-bound confirmation and load doca-hardware-safety. App launch, container deploy, env install, and the BF4 BMC-Redfish path route elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- golang-spf13-vipersamber/cc-skills-golangGolang configuration library using spf13/viper — layered precedence (flag > env > file > KV > default), BindPFlag/BindPFlags, SetEnvPrefix + SetEnvKeyReplacer + AutomaticEnv, ReadInConfig + ConfigFileNotFoundError, Unmarshal + mapstructure struct tags, Sub for sub-trees, WatchConfig + OnConfigChange for hot reload, viper.New() for test isolation, and remote KV integration. Apply when using or adopting spf13/viper, or when the codebase imports `github.com/spf13/viper`. For CLI command structure alongside viper, see the `samber/cc-skills-golang@golang-spf13-cobra` skill. For general CLI architecture, see `samber/cc-skills-golang@golang-cli`.TestareFără avertismente★ 3,6 K↓ —
- nvshmem-docsNVIDIA/skillsFind version-aware official NVSHMEM and NVSHMEM4Py documentation for releases, installation, APIs, runtime settings, transports, containers, and troubleshooting.AlteleFără avertismente★ 3,7 K↓ —
- tao-train-reidNVIDIA/skillsPerson re-identification (ReID). Learns discriminative embeddings to match the same person across different camera views, based on metric learning. Use when training, evaluating, exporting, or running inference for a TAO person re-identification model. Trigger phrases include "train ReID", "person re-identification", "cross-camera person matching", "ReID embeddings", "person re-id".AlteleFără avertismente★ 3,7 K↓ —
- gsd:workstreamsdavepoon/buildwithclaudeManage parallel workstreams — list, create, switch, status, progress, complete, and resumeAlteleFără avertismente★ 3,7 K↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- tao-train-ocrnetNVIDIA/skillsOCRNet for scene text recognition. Recognizes text content from cropped text-region images and supports CTC and attention-based decoders. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCRNet model. Trigger phrases include "train OCRNet", "scene text recognition", "OCR cropped text", "CTC / attention text decoder".AlteleFără avertismente★ 3,7 K↓ —
- hyperframesnexu-io/open-designCreate video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.MediaFără avertismente★ 103,9 K↓ —Apare și în 1 alt depozit
- node-zombie-guardianforyourhealth111-pixel/Vibe-SkillsUse when diagnosing stale or orphaned Node.js processes launched by VCO, auditing ownership/liveness, or safely simulating cleanup without touching external Node workloads.AlteleFără avertismente★ 3,8 K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivitateFără avertismente★ 4,1 K↓ —
- doca-urom-svcNVIDIA/skillsOperate the DOCA UROM Service container on BlueField Arm for remote memory operations (puts, gets, atomics, collectives) enqueued by a paired host using `doca-urom`: pull the NGC image, choose the UCX component, size queues, configure Comch pairing, and align host and service versions. SECURITY: the service has no standalone access control; Comch pairing and RDMA permissions are the boundary. Pair only intended hosts, expose least-privilege memory regions, and verify both views before start. Trigger for slow UCX collectives, unexpected NOT_PERMITTED, or missing completions. Do not use for host application code, MPI/UCX integration design, or DOCA install.SecuritateFără avertismente★ 3,7 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 4,1 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 4,1 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
puzzle
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill puzzle -a claude-code
Se instalează în .claude/skills/puzzle/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (2)
- SKILL.md
- references/board-and-resolution.md