Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
44.573 de skill-uri
- tao-train-mask2formerNVIDIA/skillsMask2Former for universal image segmentation (panoptic, instance, and semantic). Transformer-based with masked attention for high-quality segmentation results. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Mask2Former model. Trigger phrases include "train Mask2Former", "universal segmentation", "panoptic / instance / semantic segmentation", "masked-attention transformer segmenter".MediaFără avertismente★ 3,7 K↓ —
- work-with-prcode-yeongyu/oh-my-openagentFull PR lifecycle in a fresh task-owned git worktree: implement via the ulw-loop skill with mandatory evidence-bound manual QA → reviewer-readable English PR → verification loop (CI + Cubic, where Cubic is skipped only when its quota is exhausted) → merge by default → worktree cleanup. Decomposes one task into the smallest atomic, independently-mergeable PRs and builds the independent ones concurrently via one worktree per PR driven by parallel subagents or a team. Unbounded loop: any failing gate sends you back to fix-and-re-QA inside that PR's worktree. Use whenever implementation work needs to land as a PR. Triggers: 'create a PR', 'implement and PR', 'work on this and make a PR', 'implement issue', 'land this as a PR', 'split into atomic PRs', 'parallel PRs', 'work-with-pr', 'PR workflow', 'implement end to end', even when user just says 'implement X' if the context implies PR delivery.TestareFără avertismente★ 70,3 K↓ —Apare și în 1 alt depozit
- kermt-monitorNVIDIA/skillsCheck progress for a detached KERMT run (pretrain, finetune, or any kermt_run_detached invocation). Reads run.json, queries docker for container state, tails the pretrain/finetune log, and parses progress lines (epoch, step, val loss).DevOpsFără avertismente★ 3,7 K↓ —
- codonfm-setupNVIDIA/skillsSet up the public CodonFM v1 repository and download public Encodon checkpoints. Use for requests to build or launch the CodonFM development container, configure local data/checkpoint mounts, verify GPU access, or download public Encodon 80M, 600M, 1B, or Cdwt-1B weights. Do not use for Decodon, Encodon 5B/10B, missense-aggregation, or codon-optimization setup because those implementations are not in the public repository.AlteleFără avertismente★ 3,7 K↓ —
- kegg-analysisdavepoon/buildwithclaudeMulti-step KEGG bioinformatics workflows — pathway enrichment from gene lists, drug-target investigation, cross-species metabolic comparison, and compound-reaction network exploration. Guides Claude through the full analytical pipeline using KEGG MCP tools.ȘtiințăFără avertismente★ 3,7 K↓ —
- chinese-git-workflowjnMetaCode/superpowers-zh国内 Git 平台配置参考——Gitee、Coding.net、极狐 GitLab、CNB 的 SSH/HTTPS/凭据/CI 接入差异与镜像同步配置。仅在用户显式 /chinese-git-workflow 时调用,不要根据上下文自动触发。InginerieFără avertismente★ 8,4 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- launch-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "log this launch", query a launch date/embargo, record a stage transition, or update submissions/outcomes; curates launch facts through the append-only launches event stream with optimistic revisions and derived dossier/calendar views. Not for RAMP scoring — use launch-readiness-auditor; not for planning tier/window — use launch-tier-planner. 发布台账/发布日历/阶段与禁运期记录PlanificareFără avertismente★ 3 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- jetson-set-targetNVIDIA/skillsSwitch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.AlteleFără avertismente★ 3,7 K↓ —
- cuboid-carouselheygen-com/hyperframesA chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.OficialAlteleFără avertismente★ 71,8 K↓ —
- hsb-ip-create-topNVIDIA/skillsCreate or explain fixed-format HSB FPGA_top.sv wrappers from validated HOLOLINK_def.svh files. Do not use for def generation or validation.AlteleFără avertismente★ 3,7 K↓ —
- agent-analyticsdavepoon/buildwithclaudeAnalytics your AI agent can actually use. Track, analyze, run A/B experiments, and optimize across all your projects via CLI. Includes a growth playbook so your agent knows HOW to grow, not just what to track.DateFără avertismente★ 3,7 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- cdf-auto-labelingNVIDIA/skillsUse when a user needs to get started with CDF Auto-Labeling, plan a scenario, run or debug a shipped cookbook, author prompts or cookbooks, migrate a pipeline, configure a stage, or pull the prebuilt stage containers from NGC (nvcr.io). Confirm critical inputs (data path, output path, endpoints) and ask when any are missing. This is a router: read the matching reference instead of inventing a workflow.PlanificareFără avertismente★ 3,7 K↓ —
- doca-benchNVIDIA/skillsRun `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.FinanțeFără avertismente★ 3,7 K↓ —
- doca-argusNVIDIA/skillsUse this skill when the user is deploying or operating the DOCA Argus Service — the packaged BlueField-side runtime-security container that watches the BlueField and attached host for suspicious activity, integrity violations, and operational anomalies, and forwards findings to a SIEM (Splunk / ELK / Sentinel / syslog). Covers the four-axis config (detection policy, forwarding, sampling, host coverage), running the NGC container on BlueField Arm, and wiring the forwarder. Trigger even without "DOCA Argus" by name — typical implicit phrasings: "container green but no findings arrive", "false-positive flood in Splunk", or "runtime security on a fleet of BlueField-3s". Refuse and route elsewhere for installing DOCA, SIEM-side ingest stanzas, pre-baked detection-rule packs, and metrics observability (DOCA Telemetry). Argus is NVIDIA's currently- promoted runtime-security framework, superseding the older App Shield library; name it first for new runtime-security work.SecuritateFără avertismente★ 3,7 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- thermosmichael-denyer/pstack-claudeLaunch both thermo-nuclear review subagents in parallel, then synthesize their findings. Use for thermos, double thermo review, or combined bug/security and code-quality branch audits.SecuritateFără avertismente★ 3,4 K↓ —
- doca-rdmiNVIDIA/skillsUse this skill when the user works with DOCA RDMI, the RDMA Initiator library that lets a DPA-resident function originate one-sided RDMA toward a remote responder. Covers choosing doca-rdmi versus doca-rdma, instantiating doca_rdmi_connection and doca_rdmi_poster, wiring doca_dpa_completion or doca_verbs_cq ahead of doca_ctx_start(), exporting the datapath handle consumed on-DPA, auditing whether a doca_rdmi_* symbol is EXPERIMENTAL for the installed release, or decoding DOCA_ERROR_* statuses such as BAD_STATE at completion-attach. Also load it for implied asks like "my Arm-side function must originate RDMA writes", "symbol missing at link time on doca_rdmi_*", or "posted work request never arrived". Refuse and route to the proper owner for two-sided host RDMA, GPU-originated traffic, or generic IB/RoCE theory.RedactareFără avertismente★ 3,7 K↓ —
- doca-flowNVIDIA/skillsDOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.InginerieFără avertismente★ 3,7 K↓ —
- rag-perfNVIDIA/skillsPerformance benchmarking for a deployed NVIDIA RAG Blueprint server: profiling pass + aiperf load test driven by a single YAML config. Not for accuracy / RAGAS scoring (use rag-eval) or for deploying / repairing services (use rag-blueprint).TestareFără avertismente★ 3,7 K↓ —
- doca-pccNVIDIA/skillsUse this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.DesignFără avertismente★ 3,7 K↓ —
glass-shard-title
heygen-com/hyperframes
De la autor
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
Instalare
npx skills add heygen-com/hyperframes --skill glass-shard-title -a claude-code
Se instalează în .claude/skills/glass-shard-title/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 90
Fișiere (14)
- SKILL.md
- assets/Three-LICENSE.txt
- assets/ferndale_studio_01_1k.hdr
- assets/fonts/CormorantGaramond-OFL.txt
- assets/fonts/Geist-Bold.ttf
- assets/fonts/Geist-OFL.txt
- assets/fonts/Geist-Regular.ttf
- assets/fonts/Geist-SemiBold.ttf
- assets/fonts/cormorant-garamond.woff2
- assets/glass-main.js
- assets/glass-main.mjs
- build-bundle.mjs
- încă 2