Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 6 ore
44.573 de skill-uri
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- gsd:pause-workdavepoon/buildwithclaudeCreate context handoff when pausing work mid-phaseProductivitateFără avertismente★ 3,7 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 4,1 K↓ —
- principle-foundational-thinkingmichael-denyer/pstack-claudeApply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.RedactareFără avertismente★ 3,4 K↓ —
- recapdavepoon/buildwithclaudeTriggered by "monthly recap", "how did I do this month", "spending summary", "financial review", "weekly recap", "quarterly review", "year in review"FinanțeFără avertismente★ 3,7 K↓ —
- principle-type-system-disciplinemichael-denyer/pstack-claudeApply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust variants, derive from authoritative schemas.RedactareFără avertismente★ 3,4 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 4,1 K↓ —
- opsdavepoon/buildwithclaudeBusiness operations command center. Routes to the right ops command based on what you need — briefing, inbox, fires, projects, comms, triage, linear, revenue, deploy, or yolo mode.DevOpsFără avertismente★ 3,7 K↓ —
- vulndavepoon/buildwithclaudeLook up a vulnerability by ID or list all vulnerabilities for a packageSecuritateFără avertismente★ 3,7 K↓ —
- hyperplancode-yeongyu/oh-my-openagentAdversarial multi-agent planning: a hostile team cross-critiques a plan before it is formalized. Use when planning needs maximum rigor or the user asks for a hyperplan / adversarial or cross-critique plan.PlanificareFără avertismente★ 70,3 K↓ —
- brevo-automationdavepoon/buildwithclaudeAutomate Brevo (Sendinblue) tasks via Rube MCP (Composio): manage email campaigns, create/edit templates, track senders, and monitor campaign performance. Always search tools first for current schemas.MarketingFără avertismente★ 3,7 K↓ —
- audit-prep-assistanttrailofbits/skillsPrepares codebases for security review using Trail of Bits' checklist. Helps set review goals, runs static analysis tools, increases test coverage, removes dead code, ensures accessibility, and generates documentation (flowcharts, user stories, inline comments). Use when preparing your own codebase to be audited by someone else, getting a repository review-ready before an external security review, deciding what to fix before auditors start, or asking what assessors need from a project. For understanding unfamiliar code you are about to audit, use audit-context-building instead.SecuritateFără avertismente★ 7,8 K↓ —
- gsd:scandavepoon/buildwithclaudeRapid codebase assessment — lightweight alternative to /gsd:map-codebaseAlteleFără avertismente★ 3,7 K↓ —
- ultraworkcode-yeongyu/oh-my-openagentThe binding ultrawork-mode directive. This file IS the directive; read it only when ultrawork mode is requested and the directive is not already in the conversation.AlteleFără avertismente★ 70,3 K↓ —
- ai-musicZJU-REAL/EaselAI 音乐 / BGM 生成:给短视频、社媒内容生成原创背景音乐 / 配乐 / 纯音乐。通过可插拔 provider(阿里 DashScope / Suno 类第三方 API)文生音乐,异步提交→轮询→下载,产物可再裁剪/归一化或加到视频。当用户说“AI 音乐”“AI 配乐”“生成 BGM”“背景音乐”“原创音乐”“AI 作曲”“纯音乐”“给视频配乐”“做首曲子”时使用。与 tts-voiceover 的区别:tts-voiceover 生成人声口播/旁白,ai-music 生成背景音乐/配乐(无人声或带演唱)。MediaFără avertismente★ 4,1 K↓ —
- provider-actionshashicorp/agent-skillsImplement Terraform Provider actions using the Plugin Framework. Use when developing imperative operations that execute at lifecycle events (before/after create, update, destroy).OficialDevOpsFără avertismente★ 907↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,1 K↓ —
- brand-guidelinesdavepoon/buildwithclaudeApplies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.DesignFără avertismente★ 3,7 K↓ —
- regression-hunttrailofbits/skillsUse when investigating regressions in PRs or commits, coordinating a regression campaign, or resuming saved progress.FinanțeFără avertismente★ 7,8 K↓ —
- terraform-style-guidehashicorp/agent-skillsGenerate Terraform HCL code following HashiCorp's official style conventions and best practices. Use when writing, reviewing, or generating Terraform configurations.OficialDevOpsFără avertismente★ 907↓ —
- hive.terminal-tools-pty-sessionsaden-hive/hiveUse when you need state across calls — building env vars, navigating with cd, driving REPLs (python -i, mysql, psql, node), or responding to interactive prompts (sudo password, ssh host-key confirmation, mysql connection). Teaches the prompt-sentinel exec pattern (default mode), raw I/O for REPLs (raw_send=True then read_only=True), the one-in-flight-per-session rule, and the close-or-leak-against-the-cap discipline. Bash on macOS — never zsh; explicit shell=/bin/zsh is rejected. Read before calling terminal_pty_open.DateFără avertismente★ 11,1 K↓ —
- nemo-relay-plugin-buildNVIDIA/skillsUse this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.AlteleFără avertismente★ 3,7 K↓ —
- gsd:nextdavepoon/buildwithclaudeAutomatically advance to the next logical step in the GSD workflowProductivitateFără avertismente★ 3,7 K↓ —
- neon-realtimeneondatabase/agent-skillsNeon Realtime makes any SQL query live. Build realtime, reactive apps and agents on Lakebase Postgres with live SQL queries and reactivity primitives. Use when app UI or agent state must update live from database rows (dashboards, feeds, collaboration, multi-user or multi-device sync), for optimistic mutations, or to replace polling or other realtime sync systems. Triggers include "live query", "subscribe", "sync engine", "useLiveQuery", "TanStack DB", "optimistic updates", "@neon/realtime". For push that doesn't come from database rows (presence, typing, LLM streams), use neon-functions.OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
shader-programming
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill shader-programming -a claude-code
Se instalează în .claude/skills/shader-programming/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
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De ce 90
Fișiere (2)
- SKILL.md
- references/effects.md