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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- discord-readerhimself65/finance-skillsRead Discord for financial research through opencli connected to the Discord desktop app: servers, channels, members, recent messages in the active channel, and message search. Use this skill whenever the user wants to check their Discord, list servers or channels, read or search messages in trading, crypto, or market communities, or gauge what a Discord community is saying about a ticker or coin. Read-only: it cannot send, react to, edit, or delete messages.ȘtiințăFără avertismente★ 3,5 K↓ —
- audio-denoiseZJU-REAL/Easel音频降噪:去除录音中的背景噪声、电流声、风噪、嗡嗡声,基于 ffmpeg 滤镜链(afftdn/highpass/lowpass)。 当用户说"降噪""去噪""去杂音""消除背景噪声""电流声""风噪""录音有杂音""音频降噪"时使用。 和 audio-editing 的区别:audio-editing 做剪辑/转码/音量等通用音频操作(内置 denoise 兜底),本 SKILL 专做降噪调参。MediaFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,1 K↓ —
- batch-processZJU-REAL/Easel批量处理:对一个目录里的一批图片/视频/音频统一套用同一操作——批量压缩、加水印、转格式、缩放、转比例、音量归一化等。当用户说 批量处理、批量压缩、批量加水印、批量转格式、一批图片/视频、给这个文件夹、全部转成、批量缩放、批量转竖版、整个目录 时使用。基于 shared/scripts/batch_process.py(委派 image_ops/video_ops/audio_ops)。与 image-editing/video-editing/audio-editing 区别:那些处理单文件,本 SKILL 批量套用到整个目录。MediaFără avertismente★ 4,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,1 K↓ —
- constant-time-testingtrailofbits/skillsMeasures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.TestareFără avertismente★ 7,8 K↓ —
- gsd:discuss-phasedavepoon/buildwithclaudeGather phase context through adaptive questioning before planning. Use --all to skip area selection and discuss all gray areas interactively. Use --auto to skip interactive questions (Claude picks recommended defaults). Use --chain for interactive discuss followed by automatic plan+execute. Use --power for bulk question generation into a file-based UI (answer at your own pace).DesignFără avertismente★ 3,7 K↓ —
- audit-prep-assistanttrailofbits/skillsPrepares codebases for security review using Trail of Bits' checklist. Helps set review goals, runs static analysis tools, increases test coverage, removes dead code, ensures accessibility, and generates documentation (flowcharts, user stories, inline comments). Use when preparing your own codebase to be audited by someone else, getting a repository review-ready before an external security review, deciding what to fix before auditors start, or asking what assessors need from a project. For understanding unfamiliar code you are about to audit, use audit-context-building instead.SecuritateFără avertismente★ 7,8 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
- video-editingZJU-REAL/Easel用自然语言指令剪辑视频:裁剪、拼接、变速、跳切去静音、文字覆盖、横竖比转换、抽帧封面、转 GIF、压缩、加 BGM/水印,基于 ffmpeg。 当用户说"剪视频""裁剪视频""拼接视频""视频变速""去静音""视频加文字""视频转GIF""压缩视频""加BGM/水印"时使用。 本 SKILL 做单条视频的通用剪辑;智能画幅转换用 video-reframe,长视频切片用 clipify/video-highlights,从 0 生成用 ai-video-gen。MediaFără avertismente★ 4,1 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- deslopforyourhealth111-pixel/Vibe-SkillsIntelligent Skill routing and workflow orchestration for AI agents — +21.12 pp reward, −29.6% tokens on SkillsBench with DeepSeekV4Flash-VE.ProductivitateFără avertismente★ 3,8 K↓ —
- yeetforyourhealth111-pixel/Vibe-SkillsUse only when the user explicitly asks to stage, commit, push, and open a GitHub pull request in one flow using the GitHub CLI (`gh`).InginerieFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- style-transferZJU-REAL/Easel文案风格迁移:把一段文案从一种风格改写成另一种风格(严肃→搞笑、书面→口语、文艺→直白、正式→社交媒体感), 支持风格参考(给一段目标风格的示例文本)。 使用时机:用户说"改成搞笑风格"、"换个风格"、"风格迁移"、"改成口语化"、"改成文艺风"、 "像 XX 那样写"、"风格改写"、"换个腔调"。 和 text-polisher 的区别:polisher 提升质量不改风格,style-transfer 改变风格不做质量评估。AlteleFără avertismente★ 4,1 K↓ —
- video-chaptersZJU-REAL/Easel视频章节 / 时间戳目录:给中长视频自动生成章节划分和时间戳目录,用于 B站分P/YouTube 章节/视频描述区,方便观众跳转、提升完播。当用户说 视频章节、章节目录、时间戳、分章节、视频目录、chapters、B站章节、YouTube 章节、给视频加时间点、看点目录、视频大纲时间戳 时使用。编排复用 asr.py(带时间轴转录),章节划分与命名由 LLM 完成。与 video-to-article 区别:那个把视频改写成成篇图文,本 SKILL 只出章节时间戳目录。MediaFără avertismente★ 4,1 K↓ —
- trailmark-review-gatetrailofbits/skillsRuns a Trailmark structural review gate over a branch, pull request, fix commit, release diff, or git ref range to detect new entrypoints, new tainted paths, removed validation or authorization calls, privilege-boundary drift, blast-radius growth, complexity growth, and newly reachable sensitive sinks. Use when reviewing a PR, branch, remediation commit, or release diff where graph-level security regressions should be checked before merge.InginerieFără avertismente★ 7,8 K↓ —
- trello-automationdavepoon/buildwithclaudeAutomate Trello boards, cards, and workflows via Rube MCP (Composio). Create cards, manage lists, assign members, and search across boards programmatically.AlteleFără avertismente★ 3,7 K↓ —
- kegg-analysisdavepoon/buildwithclaudeMulti-step KEGG bioinformatics workflows — pathway enrichment from gene lists, drug-target investigation, cross-species metabolic comparison, and compound-reaction network exploration. Guides Claude through the full analytical pipeline using KEGG MCP tools.ȘtiințăFără avertismente★ 3,7 K↓ —
- beat-sync-videoZJU-REAL/Easel音乐卡点视频 / 踩点视频:检测背景音乐的节拍,让图片或片段在节拍点上切换,配推进/白闪特效,做出燃系'卡点'短视频。当用户说 卡点视频、踩点视频、音乐卡点、节奏卡点、按音乐切换、鼓点视频、踩节奏、beat 卡点、图片卡点、卡点混剪 时使用。基于 shared/scripts/beatsync.py(librosa 节拍检测)。与 slideshow-video 区别:slideshow 每图固定时长、柔和转场,本 SKILL 切换点由音乐节拍决定、硬切踩点带特效。MediaFără avertismente★ 4,1 K↓ —
- comparison-cardZJU-REAL/Easel对比图/一图流:生成 A vs B 参数对比图、优劣势对比表、产品参数一图流。 用 HTML+CSS 渲染成可截图的视觉卡片,适合小红书/微博等平台分享。 使用时机:用户说"做个对比图"、"A vs B"、"参数对比"、"优劣对比"、 "一图流"、"对比表"、"哪个好"、"对比一下"。 和 chart-visualization 的区别:chart 做数据图表(柱状图/折线图),comparison-card 做对比表/一图流。 和 infographic 的区别:infographic 做多维信息图,comparison-card 专注 A vs B 对比。DesignFără avertismente★ 4,1 K↓ —
- run-acceptance-testshashicorp/agent-skillsGuide for running acceptance tests for a Terraform provider. Use this when asked to run an acceptance test or to run a test with the prefix `TestAcc`, when a test fails with missing environment variables, or when diagnosing a failing or suspiciously passing acceptance test.OficialTestareFără avertismente★ 907↓ —
- memstackdavepoon/buildwithclaude127 production skills across 10 categories (Security, Deployment, Dev, Business, Content, SEO, Marketing, Product, Automation, Core). Skills auto-load based on your task. Includes localhost dashboard with Agent Runner, Burn Report, and session diary.SecuritateFără avertismente★ 3,7 K↓ —
doca-telemetry
NVIDIA/skills
De la autor
Use this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.
Instalare
npx skills add NVIDIA/skills --skill doca-telemetry -a claude-code
Se instalează în .claude/skills/doca-telemetry/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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Fișiere (9)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- references/details.md
- skill-card.md
- skill.oms.sig