Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
44.573 de skill-uri
- skill-content-gap-analysisZJU-REAL/Easel分析社媒赛道的内容空白,发现高需求低竞争的蓝海选题机会。 当用户说"蓝海选题""内容空白""没人做的选题""选题机会""高需求低竞争""差异化选题""内容缺口"时使用。 和 skill-competitor-analysis 的区别:本 SKILL 从赛道供需交叉验证找蓝海选题空白; competitor-analysis 拆解具体竞品账号的内容策略。AlteleFără avertismente★ 4,1 K↓ —
- kiro-spec-designgotalab/cc-sddGenerate comprehensive technical design translating requirements (WHAT) into architecture (HOW) with discovery process. Use when creating architecture from requirements.DesignFără avertismente★ 3,7 K↓ —
- skill-content-calendar-logZJU-REAL/Easel统一内容日历底座。记录每次发布(发布页/对话页均自动落库)、用户排期、平台活动/节日/特殊日期到 一个时间线,并供 Agent 规划前读回。当用户说"内容日历""日历里有什么""接下来发什么""这周发了啥" "把这个活动记到日历""最近的发布节奏""哪个平台该更新了"时触发。是发布时间线的权威底座, 与 skill-publish-log(指标底座)互补:本底座管"何时发什么/该做什么",publish-log 管"每条数据表现"。ProductivitateFără avertismente★ 4,1 K↓ —
- content-plannernowork-studio/notfair-pluginGSC-driven content calendar. Pulls real Search Console data, finds the highest click-potential opportunities (striking-distance queries at positions 5-20, unanswered query intent, related-keyword expansions), and produces a dated, prioritized content calendar — ready to hand to /content-writer. Use when the user asks "plan my content", "what should I write next", "content calendar", "content plan", "content roadmap", "editorial calendar", "what topics will rank", "find quick-win SEO topics", "click-potential analysis", or "schedule my SEO content".PlanificareFără avertismente★ 4,1 K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel subagent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- chat-motion-overlaynexu-io/open-designGenerate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.MediaFără avertismente★ 103,9 K↓ —
- scvi-toolsanthropics/knowledge-work-pluginsDeep learning for single-cell analysis using scvi-tools. This skill should be used when users need (1) data integration and batch correction with scVI/scANVI, (2) ATAC-seq analysis with PeakVI, (3) CITE-seq multi-modal analysis with totalVI, (4) multiome RNA+ATAC analysis with MultiVI, (5) spatial transcriptomics deconvolution with DestVI, (6) label transfer and reference mapping with scANVI/scArches, (7) RNA velocity with veloVI, or (8) any deep learning-based single-cell method. Triggers include mentions of scVI, scANVI, totalVI, PeakVI, MultiVI, DestVI, veloVI, sysVI, scArches, variational autoencoder, VAE, batch correction, data integration, multi-modal, CITE-seq, multiome, reference mapping, latent space.OficialAlteleFără avertismente★ 32,8 K↓ —
- vscode-release-notes-writerforyourhealth111-pixel/Vibe-SkillsGuidelines for writing and reviewing Insiders and Stable release notes for Visual Studio Code.RedactareFără avertismente★ 3,8 K↓ —
- golang-structs-interfacessamber/cc-skills-golangGolang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.DesignFără avertismente★ 3,6 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- gh-clitrailofbits/skillsEnforces authenticated gh CLI workflows over unauthenticated curl, WebFetch, and MCP fetch patterns. Use when working with GitHub URLs, API access, pull requests, or issues.InginerieFără avertismente★ 7,8 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- ctf-osintljagiello/ctf-skillsProvides open source intelligence techniques for CTF challenges. Use when gathering information from public sources, social media, geolocation, DNS records, username enumeration, reverse image search, Google dorking, Wayback Machine, Tor relays, FEC filings, or identifying unknown data like hashes and coordinates.MediaFără avertismente★ 3,5 K↓ —
- pricing-packaging-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计PlanificareFără avertismente★ 3 K↓ —
- session-brainAr9av/obsidian-wikiBuild or refresh a browser-viewable topic graph over Claude session history using local clustering. Use for mapping or clustering sessions, recent or stale topic analysis, or rebuilding/showing the session graph. Unlike wiki-history-ingest, it indexes raw sessions and never writes to the vault.BrowserFără avertismente★ 3,6 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 4,1 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,1 K↓ —
- doc-convertZJU-REAL/Easel把 Markdown 文稿排版并转换为 HTML、可打印 PDF 或长图 PNG。当用户说“Markdown/MD 转 HTML/PDF/图片、文章导出长图、MD 排版/渲染”时使用。仅处理 Markdown;DOCX/PPT 不在范围内,层级大纲转脑图用 mindmap。DocumenteFără avertismente★ 4,1 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- positioning-truth-traceraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check our positioning against what we can actually ship", "trace which differentiators we can defend", or "reconcile the positioning canvas with the claims ledger"; reconciles the reused positioning canvas against the shippable stage and the claims ledger to produce a differentiation truth set — every differentiating claim verifiable or marked '[needs source]' — that TALE-T1 is judged against. Not for building the canvas — use positioning-mapper; not for adjudicating claims — use offer-claims-registry; not for authoring the message house — use message-system-architect. 定位真相/差异化校准/可交付现实/主张核对PlanificareFără avertismente★ 3 K↓ —
- structured-content-storageforyourhealth111-pixel/Vibe-SkillsEnforces structured, highly documented storage for code and data projects. Use when working on machine learning scripts, data processing, code creation, or script modification that should preserve clear structure and documentation.InginerieFără avertismente★ 3,8 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
- golang-project-layoutsamber/cc-skills-golangGolang project layout and workspace setup — cmd/internal/pkg directory conventions, module and package naming, go.work workspaces, and essential configuration files. Use when starting a new Go project, organizing an existing codebase, setting up a monorepo with multiple packages, creating CLI tools with multiple main packages, or discussing package restructuring, package splits, or module splits. Not for restructuring existing code without a layout change (→ See `samber/cc-skills-golang@golang-refactoring` skill).InginerieFără avertismente★ 3,6 K↓ —
offensive-iot
SnailSploit/Claude-Red
De la autor
IoT and embedded device security testing methodology. Covers hardware reconnaissance (UART, JTAG, SWD, SPI flash, I2C EEPROM, eMMC chip-off), firmware acquisition (vendor portals, OTA capture, flash dump, binwalk extraction), firmware analysis (filesystem mounting, binary triage, hardcoded secrets, default credential discovery), bootloader attacks (U-Boot console, secure-boot bypass, fault injection), runtime attacks on embedded Linux/RTOS (busybox CVEs, MTD writes, /dev/mem), wireless protocol attacks (Zigbee, BLE, Z-Wave, LoRaWAN, Thread/Matter, sub-GHz), MQTT/CoAP/Modbus/BACnet/OPC-UA exploitation, mobile companion app analysis, cloud-IoT API abuse, and side-channel/glitching basics. Use for IoT pentest, smart-home assessment, ICS/OT testing, or embedded vulnerability research.
Instalare
npx skills add SnailSploit/Claude-Red --skill offensive-iot -a claude-code
Se instalează în .claude/skills/offensive-iot/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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