Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
46.700 de skill-uri din 2.243 de depozite · actualizat acum 5 ore
46.700 de skill-uri
- authoring-github-workflowsdotnet/skillsAuthor and review GitHub Actions workflow YAML safely so syntactically-valid YAML can't ship a workflow that GitHub Actions refuses to run. USE FOR: editing, adding, or reviewing any file under .github/workflows/, writing run-name/name/if/env/run values that contain ${{ }} expressions, diagnosing a run that fails with 'This run likely failed because of a workflow file issue' and no jobs starting, deciding when a workflow scalar must be quoted, validating workflows with actionlint. DO NOT USE FOR: authoring application YAML unrelated to GitHub Actions, Azure Pipelines, GitLab CI, or non-workflow YAML. SCOPE: this skill covers *syntactic/structural* correctness of workflow YAML (quoting, parsing, actionlint); for *semantic and functional* workflow design (what a workflow should do, agentic-workflow behavior), see .github/agents/agentic-workflows.agent.md — the two are complementary. INVOKES: actionlint (downloaded pinned binary) plus git/grep for inspection.DevOpsFără avertismente★ 5,7 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,6 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,6 K↓ —
- playwright-pomzebbern/claude-code-guidePage Object Model patterns for Playwright — when to use POM, how to structure page objects, and when fixtures or helpers are a better fit.TestareFără avertismente★ 4,7 K↓ —
- antfuantfu/skillsAnthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier alternatives, monorepos, library publishing, or when the user mentions Anthony Fu's preferences.InginerieFără avertismente★ 6 K↓ —
- viteantfu/skillsVite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.InginerieFără avertismente★ 6 K↓ —
- esmfold2aipoch/open-scienceBiohub ESMFold2 / ESMFold2-Fast all-atom co-folding (Candido et al. 2026, github.com/Biohub/esm). Single-sequence and MSA modes; protein, DNA, RNA, ligand (CCD/SMILES), modified residues. FoldBench Ab-Ag 50-55%, PPI 70-77% DockQ-pass. Also covers the ESMC-{300M,600M,6B} protein language models from the same release: masked-LM logits, hidden states, mutation scoring, contact prediction, and the SAE interpretability head. MIT-licensed weights on HuggingFace org `biohub`. Use this skill when: (1) Predicting complex structures with single-sequence input, (2) Validating designed binders with ESMFold2-Fast, (3) Running ESMFold2 with MSA input, (4) Getting ESMC embeddings or per-residue mutation scores, (5) Choosing kernel backend and sampling-step settings for paper-faithful throughput.ȘtiințăFără avertismente★ 5,4 K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaFără avertismente★ 6,4 K↓ —
- openfold3aipoch/open-scienceStructure prediction using OpenFold3, an open-weights PyTorch reproduction of AlphaFold3 from the AlQuraishi Lab. Use this skill when predicting protein/nucleic-acid/ligand complex structures with an Apache-2.0-licensed AF3 reimplementation.ȘtiințăFără avertismente★ 5,4 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- pnpmantfu/skillsNode.js package manager with strict dependency resolution. Use when running pnpm specific commands, configuring workspaces via pnpm-workspace.yaml, or managing dependencies with catalogs, patches, overrides, config dependencies, or the global virtual store.PlanificareFără avertismente★ 6 K↓ —
- msbuilddotnet/skillsUse only for MSBuild failure investigation, build-performance analysis, or review of existing build XML/extension contracts. A plan to convert a working legacy/non-SDK project to SDK style or migrate packages.config is a project-system migration, NOT a build-file review: do not activate, even to check scope. Framework/API upgrades are also excluded. Activate for advisory Import/Exists hook and NuGet packed-import questions even without a checkout or failed build; .csproj/.fsproj/.vbproj/.props/.targets conditions; custom-target inputs/outputs; .binlog capture/replay; failing dotnet build/restore/pack/publish or MSBuild-based test builds; slow evaluation, compilation, copying, or no-change builds; and controlled timing comparisons. Exclude SDK installation alone, C# refactoring, runtime profiling, assertions after successful builds, and non-MSBuild builds.TestareFără avertismente★ 5,7 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,6 K↓ —
- mcore-testingNVIDIA/skillsTest system for Megatron-LM. Covers test layout, recipe YAML structure, adding and running unit and functional tests, golden values, marker filters, and CI parity.TestareFără avertismente★ 3,8 K↓ —
- doca-flowNVIDIA/skillsDOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.InginerieFără avertismente★ 3,8 K↓ —
- gsd:inboxdavepoon/buildwithclaudeTriage and review all open GitHub issues and PRs against project templates and contribution guidelinesInginerieFără avertismente★ 3,7 K↓ —
- video-intro-outroZJU-REAL/Easel视频片头 / 片尾:生成带标题、副标题、logo、关注引导的片头卡片和片尾卡片,并拼接到主视频(硬切或淡入淡出转场)。当用户说 片头、片尾、加片头片尾、开场卡片、结尾卡片、标题卡、关注引导页、订阅引导、视频开头加标题、结尾加点赞关注、intro、outro、片头动画 时使用。基于 shared/scripts/intro_outro.py 确定性 ffmpeg 封装。与 poster-hero 区别:poster-hero 出静态封面图,本 SKILL 出可拼接的视频卡片片段。MediaFără avertismente★ 4,1 K↓ —
- doca-benchNVIDIA/skillsRun `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.FinanțeFără avertismente★ 3,8 K↓ —
- google-adsnowork-studio/notfair-pluginManage Google Ads — performance, keywords, bids, budgets, negatives, campaigns, ads, search terms, QS, location targeting, bulk operations, experiments, asset management, portfolio bidding, offline conversions. Use for any mention of Google Ads, CPA, ROAS, ad spend, or campaign settings.MarketingFără avertismente★ 4,1 K↓ —
- G2 Legend Expertforyourhealth111-pixel/Vibe-SkillsExpert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.MediaFără avertismente★ 3,8 K↓ —
- video-to-articleZJU-REAL/Easel把口播、讲座、直播或 Vlog 转录并改写成小红书笔记、公众号文章或知乎内容,同时抽帧配图。当用户说“视频转图文/文章/笔记、视频扒文案、口播转文章、视频内容复用”时使用。只生成字幕文件用 auto-subtitle;翻译已有字幕用 subtitle-translate。MediaFără avertismente★ 4,1 K↓ —
- wiki-digestAr9av/obsidian-wikiProduce a day/week/month knowledge digest summarizing what was learned, updated, and connected in the wiki. Use for readable recent-learning summaries; wiki-status reports source and ingestion state instead.ProductivitateFără avertismente★ 3,6 K↓ —
- video-highlightsZJU-REAL/Easel长视频 / 直播录像高光切片:从一条长视频里找出高光片段,切成多条独立短视频,可选转竖版 9:16 + 加字幕。找点两种方式——音频能量峰值(情绪高涨/欢呼/大声处)或转录后由内容判断挑金句段。当用户说 直播切片、高光切片、长视频切短、录像剪精华、切片、高光时刻、把直播剪成短视频、提取精彩片段、长视频找亮点 时使用。基于 shared/scripts/highlight_cut.py(librosa 能量分析)。与 clipify 区别:clipify 专做英文口播找笑点+动态人脸pan,本 SKILL 更通用(中文/直播皆可)、静态转竖版更稳。MediaFără avertismente★ 4,1 K↓ —
- gsd:inteldavepoon/buildwithclaudeQuery, inspect, or refresh codebase intelligence files in .planning/intel/PlanificareFără avertismente★ 3,7 K↓ —
agreement-generator
jeremylongshore/tons-of-skills-marketplace
De la autor
Generates customized business agreements for 10 common relationship types with plain English annotations. Use when formalizing a business relationship, creating a partnership agreement, or drafting a service contract from scratch. Trigger with "/agreement-generator" or "create a freelancer agreement".
Instalare
npx skills add jeremylongshore/tons-of-skills-marketplace --skill agreement-generator -a claude-code
Se instalează în .claude/skills/agreement-generator/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (1)
- SKILL.md