Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 4 ore
44.573 de skill-uri
- jetson-video-benchmarkNVIDIA/skillsUse when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.MediaFără avertismente★ 3,7 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 4,1 K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanificareFără avertismente★ 4,1 K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivitateFără avertismente★ 4,1 K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ȘtiințăFără avertismente★ 4,1 K↓ —
- todoist-automationdavepoon/buildwithclaudeAutomate Todoist task management, projects, sections, filtering, and bulk operations via Rube MCP (Composio). Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- internal-commsdavepoon/buildwithclaudeA set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).RedactareFără avertismente★ 3,7 K↓ —
- auth-patternsdavepoon/buildwithclaudeThis skill should be used when the user asks about "authentication in Next.js", "NextAuth", "Auth.js", "middleware auth", "protected routes", "session management", "JWT", "login flow", or needs guidance on implementing authentication and authorization in Next.js applications.AlteleFără avertismente★ 3,7 K↓ —
- nvidia-appNVIDIA/skillsNVIDIA App MCP: drivers, games, laptops, overlay. Check drivers, manage and optimize games, configure laptop features.AlteleFără avertismente★ 3,7 K↓ —
- budget-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "allocate my influencer budget", "optimize spend across tiers", or "compare budget scenarios"; produces a tier/platform/content allocation table, ROI and CPM/CPE projections, scenario comparisons, and mid-campaign reallocation moves. Not for building the full campaign plan — use campaign-planner. 达人预算分配/投放预算优化MarketingFără avertismente★ 3 K↓ —
- report-generatoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "create a campaign report", "build an executive summary", or "deliver client results"; produces audience-tailored influencer marketing reports (executive, client, internal team) with data tables, narrative, key learnings, and recommendations. Not for raw metric computation — use performance-analyzer. 达人营销报告/结案汇报MarketingFără avertismente★ 3 K↓ —
- skill-zhihu-publisherZJU-REAL/Easel知乎发布:把文章发布到知乎专栏(也可用于回答草稿)。当用户说"发知乎""知乎发布" "发布知乎文章""知乎专栏""投知乎"时使用。基于通用浏览器发布框架(Playwright + 登录态持久化)。TestareFără avertismente★ 4,1 K↓ —
- skill-brand-onboardingZJU-REAL/Easel创作者/品牌入驻:通过结构化访谈收集视觉风格、内容调性、受众画像和运营目标,生成完整的账号画像档案。 当用户说"账号入驻""建档案""新账号建立画像""品牌入驻""从零建号""完善账号信息""onboarding"时使用。 产出覆盖多维度的完整账号档案;只建声音画像用 skill-voice-builder,只建受众画像用 skill-audience-profiler。AlteleFără avertismente★ 4,1 K↓ —
- doca-fireflyNVIDIA/skillsUse this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- nvflare-orientNVIDIA/skillsRoute open-ended NVFLARE advice and only conversion requests whose preliminary source inspection reports unresolved or conflicting ownership; never load this skill merely to inspect a concrete conversion request before selecting its detected framework converter.MarketingFără avertismente★ 3,7 K↓ —
- transformersforyourhealth111-pixel/Vibe-SkillsThis skill should be used when working with pre-trained transformer models for natural language processing, computer vision, audio, or multimodal tasks. Use for text generation, classification, question answering, translation, summarization, image classification, object detection, speech recognition, and fine-tuning models on custom datasets.MediaFără avertismente★ 3,8 K↓ —
- golang-dependency-managementsamber/cc-skills-golangDependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecuritateFără avertismente★ 3,6 K↓ —
- upgradenowork-studio/notfair-pluginUpgrade the NotFair plugin to the latest version. Updates the marketplace repo, installs the new version to the plugin cache, and updates installed_plugins.json. Use when asked to "upgrade notfair", "update notfair", or "get latest version". Also handles inline upgrade prompts when a skill detects UPGRADE_AVAILABLE at startup.AlteleFără avertismente★ 4,1 K↓ —
- skill-carousel-plannerZJU-REAL/Easel规划轮播图/多图笔记的分页结构:封面 Hook、内容节奏、每页文案和视觉方向、CTA 设计,附互动评分。 当用户说"轮播图策划""多图笔记""图集结构""分页设计""九宫格怎么排""每页写什么""carousel"时使用。 本 SKILL 出分页结构与文案规划(策划层);实际渲染卡片图用 card-xiaohongshu / xhs-note-creator。PlanificareFără avertismente★ 4,1 K↓ —
- golang-pkg-go-devsamber/cc-skills-golangGolang package and module lookup via `godig`, a pkg.go.dev API client (CLI + MCP server). Use for any Go/Golang library's documentation, API signatures, symbols, usage examples, which versions exist, licenses, whether a dependency has CVEs, or who imports a package — prefer this over Context7 for any Go package or module. Read-only, no auth. Not for upgrading dependencies (→ See `samber/cc-skills-golang@golang-dependency-management` skill), choosing a library (→ See `samber/cc-skills-golang@golang-popular-libraries` skill), or local symbols and an already-used dependency's resolved source, call sites, and generic instantiations (→ See `samber/cc-skills-golang@golang-gopls` skill).InginerieFără avertismente★ 3,6 K↓ —
- skill-topic-evaluatorZJU-REAL/Easel评估单个选题的潜力,按统一维度(流量潜力、账号匹配、 竞争差异化、时效价值、变现空间、制作成本、合规风险)打分,输出"做/不做/改方向"建议。 当用户说"这个选题值不值得做"、"评估一下"、"能不能火"、"有没有流量"、 "做不做这个"、"选题评估"、"值得做吗"、"这个话题行不行"、"帮我判断一下"时触发。 skill-content-matrix 批量生成选题池;skill-post-scorer 评估已完成内容,本 SKILL 评估尚未制作的单个选题。AlteleFără avertismente★ 4,1 K↓ —
- skill-content-strategyZJU-REAL/Easel制定全面的内容策略方案:内容支柱架构、受众路径规划、90 天节奏原则、分发渠道策略、KPI 体系,输出可执行的策略文档。 当用户说"内容策略""策略方案""内容规划""怎么做内容""内容支柱""增长策略""涨粉策略"时使用。 元策略层,只出框架不出具体排期表(排期用 skill-content-calendar)。ProductivitateFără avertismente★ 4,1 K↓ —
- skill-collab-proposalZJU-REAL/Easel品牌合作方案与联名策划。当用户提到"品牌合作"、"商单方案"、"合作报价"、"联名"、"联动方案"、 "博主合作"、"品牌植入"、"商务合作"、"合作提案"时触发。支持两种模式:商单方案(品牌找上门, 基于 KOL 定价表生成报价、内容形式、排期、KPI 预估)和联名策划(与博主/品牌联动,生成双方 优势互补、内容分工、互推策略)。AlteleFără avertismente★ 4,1 K↓ —
ai-behavior-trees-utility-ai
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill ai-behavior-trees-utility-ai -a claude-code
Se instalează în .claude/skills/ai-behavior-trees-utility-ai/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (5)
- SKILL.md
- references/behavior-tree-core.md
- references/best-practices-and-pitfalls.md
- references/practical-examples.md
- references/utility-ai-system.md