Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 20 de minute
45.198 de skill-uri
- support-prerenderingdotnet/skillsMake interactive Blazor components work correctly with prerendering. USE FOR fixing duplicate data loads, UI flicker during prerender-to-interactive handoff, null references during prerender, persisting state across prerender, disabling prerendering, excluding pages from interactive routing, or detecting whether a component is currently prerendering. DO NOT USE for choosing which render mode to use (see create-blazor-project) or general component authoring (see author-component).DesignFără avertismente★ 5,7 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 4,6 K↓ —
- sn-md-to-html-reportOpenSenseNova/SenseNova-Skills将 Markdown 报告、研究笔记、行业分析、战略备忘录、技术白皮书、复盘、周报等长文档,重组并创作为有编辑判断、网页美感和证据秩序的自包含 HTML 专题页。用户要求“转成 HTML”“网页化报告”“美化报告”“做成专题页”“便于分享”“提升可读性/设计感”“把报告做成网页”时使用。必须先写 plan.md 再写 HTML,保留原文事实断言和结论强度,不套模板,不做机械 Markdown 转换。PlanificareFără avertismente★ 5,9 K↓ —
- content-briefRyze-AI-Adgent/open-seo-mcp-skillsSERP-driven content brief for a target keyword — what ranks, what to cover, headings, questions, internal links from your own data. Use when asked for a "content brief", "outline to rank for X", "what should this article cover", or before writing any SEO page.MarketingFără avertismente★ 7,4 K↓ —
- nowledge-memThinkInAIXYZ/deepchatUse Nowledge Mem for cross-tool startup context, recall of prior decisions, durable learnings, explicit conversation saving, and connection diagnosis. Use only the connection selected for this DeepChat agent or session.ProductivitateFără avertismente★ 6,4 K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaFără avertismente★ 6,4 K↓ —
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OficialTestareFără avertismente★ 290↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.AlteleFără avertismente★ 6,4 K↓ —
- dotnet-aot-compatdotnet/skillsMake .NET projects compatible with Native AOT and trimming by systematically resolving IL trim/AOT analyzer warnings. USE FOR: making projects AOT-compatible, fixing trimming warnings, resolving IL warnings (IL2026, IL2070, IL2067, IL2072, IL3050), adding DynamicallyAccessedMembers annotations, enabling IsAotCompatible. DO NOT USE FOR: publishing native AOT binaries, optimizing binary size, replacing reflection-heavy libraries with alternatives. INVOKES: no tools — pure knowledge skill.AlteleFără avertismente★ 5,7 K↓ —
- outlier-detection-and-quality-assessmentOpenSenseNova/SenseNova-Skills执行全面的异常值检测与数据质量评估,利用 IQR 方法识别异常值并结合偏度、峰度分析数据分布特征,适用于非正态分布数据的预处理阶段。AlteleFără avertismente★ 5,9 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,6 K↓ —
- sn-research-reportOpenSenseNova/SenseNova-Skills用于撰写或组织研究报告结构。按读者认知任务(全景/对比/调查/时序)和领域惯例(学术/医疗/法律/政策)选择报告模板。ȘtiințăFără avertismente★ 5,9 K↓ —
- gsd:add-tododavepoon/buildwithclaudeCapture idea or task as todo from current conversation contextProductivitateFără avertismente★ 3,7 K↓ —
- card-xiaohongshuZJU-REAL/Easel把已有卡片文案渲染为 1080×1440 小红书竖版知识卡片组,并按 card-design 选择视觉风格。当用户说“渲染/制作小红书卡片、知识卡、滑动卡片组”时使用。整套笔记策划与文案用 xhs-note-creator;横版金句卡用 card-quote。DesignFără avertismente★ 4,1 K↓ —
- remove-bgZJU-REAL/Easel图片去背景 / 抠图 / 换背景:用 AI 语义分割把主体从背景抠出,输出透明 PNG,或直接换成纯色(电商白底)/ 新场景背景。无需绿幕。当用户说 去背景、抠图、抠图换背景、去掉背景、透明背景、白底图、换背景、抠人像、抠产品、扣图、KO图、商品白底 时使用。基于 shared/scripts/remove_bg.py(rembg u2net)。与 green-screen 区别:green-screen 处理绿幕视频,本 SKILL 处理任意图片;与 ecom-details-image 区别:那个出电商视觉方案,本 SKILL 只做抠图。MediaFără avertismente★ 4,1 K↓ —
- principle-encode-lessons-in-structuremichael-denyer/pstack-claudeApply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.RedactareFără avertismente★ 3,5 K↓ —
- doca-gpunetio-ib-write-latNVIDIA/skillsUse this skill when the user characterizes RDMA WRITE round-trip time posted from a CUDA kernel via GPUNetIO — compiling `gpunetio_ib_write_lat` under `doca/tools/`, verifying GPU–NIC affinity, and interpreting the half-iteration / full-iteration / nanosecond columns for median / p99 / tail-jitter analysis of a real-time control loop. Also load it for implied asks like "p99 WRITE time on H100 + ConnectX", "tail delay versus batching", or "device-originated versus upstream ib_write_lat". Refuse and route to the proper owner for throughput runs (doca-gpunetio-ib-write-bw), the GPI channel API (doca-gpi), GPUNetIO API work (doca-gpunetio), or SDK setup.RedactareFără avertismente★ 3,7 K↓ —
- dsh-deepreaddavepoon/buildwithclaudeA single hub to find Claude Skills, Agents, Commands, Hooks, Plugins, and Marketplace collections to extend Claude Code, Claude Desktop, Agent SDK and OpenClawInginerieFără avertismente★ 3,7 K↓ —
- wiki-rebuildAr9av/obsidian-wikiArchive and rebuild wiki knowledge from source, or restore a prior archive. Use for full restart/recovery when incremental repair is inappropriate; this is broader and more destructive than ordinary update or lint.AlteleFără avertismente★ 3,6 K↓ —
- task-observerrebelytics/one-skill-to-rule-them-allMonitors task execution for skill improvement opportunities: logs patterns, user corrections and methodology worth preserving to the workspace, turns them into skill updates in a weekly review, and flags repeating work as new skills. Use during ANY multi-step task, agentic workflow, or work session. Also triggers in post-task feedback discussions and when the user mentions skill observations, the observation log, or skill taxonomy. Also known as "One Skill to Rule Them All" — trigger on this phrase too. IMPORTANT: invoke this skill before the FIRST tool call of any session and before writing or proposing a plan — any turn that will involve a tool call counts. This sentence is the session-start trigger and the only activation layer that survives an unreachable config file; pair it with a CLAUDE.md instruction or a session-start hook (references/environments.md). A subagent dispatched by a session already running it does not run it: it writes nothing and puts its findings in its report.ProductivitateFără avertismente★ 3,6 K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanificareFără avertismente★ 3,7 K↓ —
- kiro-validate-gapgotalab/cc-sddAnalyze implementation gap between requirements and existing codebase. Use when planning integration with existing systems.PlanificareFără avertismente★ 3,7 K↓ —
- rtvi-vlm-customize-modelNVIDIA/skillsHow to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.DevOpsFără avertismente★ 3,7 K↓ —
- physicsnemo-shard-tensorNVIDIA/skillsOfficial NVIDIA-authored guidance for PhysicsNeMo ShardTensor domain parallelism — integrate domain parallelism into training/inference scripts (new or existing) with DDP or FSDP2, write and register shard patches to enable new layers/ops, and bootstrap multi-GPU correctness tests. Use when working with ShardTensor, scatter_tensor, domain parallelism, sequence/spatial sharding, ring attention, DeviceMesh + DDP/FSDP2 hybrid parallelism, or physicsnemo.domain_parallel. Do NOT use for generic PyTorch DDP/FSDP setup without domain parallelism, picking a PhysicsNeMo model or example (use physicsnemo-discover), or non-distributed training questions.TestareFără avertismente★ 3,7 K↓ —
threejs-gltf-loading
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-gltf-loading -a claude-code
Se instalează în .claude/skills/threejs-gltf-loading/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (2)
- SKILL.md
- references/loaders-and-animation.md