Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 2 minute
45.100 de skill-uri
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,6 K↓ —
- replica-reconJakeschincariol/replica-skillReverse-engineers any app into a recon map: screen inventory, user flows, component list, inferred data model and a feature matrix, from public pages, screenshots, app store listings, help docs and the user's own account. The first step of the Replica pack. Use when the user says "clone this app", "reverse engineer X", "how does X work", "map out X", "what screens does X have", "I want to build my own version of X", "copy this app", or pastes an app's URL or App Store link and wants to rebuild it.AlteleFără avertismente★ 5,6 K↓ —
- replica-buildJakeschincariol/replica-skillRebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.DesignFără avertismente★ 5,6 K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.RedactareFără avertismente★ 4,6 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,6 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,6 K↓ —
- testinggrafana/skillsProbe, load-test, and instrument frontends from Grafana Cloud. Covers Synthetic Monitoring (HTTP / DNS / TCP / Ping / Traceroute / Multihttp / k6-browser scripted checks from 20+ global probes, alert on `probe_success` + TLS-cert expiry), Grafana Cloud k6 (distributed load tests across AWS load-zones, scenarios, `http_req_duration` thresholds, CI integration via `grafana/k6-action`), and Frontend Observability with Faro Web SDK (RUM, Core Web Vitals, custom events, `pushError`, distributed-trace correlation). Use when checking website / API uptime from multiple regions, gating a release on a load test, watching for TLS-cert renewal, instrumenting a React/Vue app, tracking Core Web Vitals, or correlating frontend errors to backend traces — even when the user says "is my login flow up?", "monitor my API", "ping our endpoint every minute", "release-gate load test", "browser performance monitoring", "session replay", or "RUM" without naming Synthetic Monitoring / k6 / Faro.OficialTestareFără avertismente★ 290↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says \"编译论文\", \"compile paper\", \"build PDF\", \"生成PDF\", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18,1 K↓ —
- pyroscopegrafana/skillsContinuously profile applications with Grafana Pyroscope and read the result as flame graphs. Covers three instrumentation paths — language SDK push (Go / Java / Python / Ruby / Node / .NET / Rust), Alloy eBPF auto-instrumentation (no code change, requires kernel 5.8+ with BTF), and SDK → Alloy receiver — plus ProfileQL queries, profile types (CPU / memory / allocations / goroutines / mutex), Grafana Cloud Profiles endpoint, and Span Profiles trace-to-profile linking. Use when adding profiling to a service, deploying Alloy as a cluster-wide eBPF profiler, hunting CPU / memory hotspots from a flame graph, comparing two profiles to find a regression, or correlating a slow Tempo trace to its profile — even when the user says "find what's burning CPU", "flame graph this app", "continuous profiling", "heap hotspots", or "why is allocation so high" without naming Pyroscope.OficialDevOpsFără avertismente★ 290↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,6 K↓ —
- refactor-modulehashicorp/agent-skillsTransform monolithic Terraform configurations into reusable, maintainable modules following HashiCorp's module design principles and community best practices.OficialInginerieFără avertismente★ 909↓ —
- golang-namingsamber/cc-skills-golangGo (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Use this skill when writing new Go code, reviewing or refactoring, choosing between naming alternatives (New vs NewTypeName, isConnected vs connected, ErrNotFound vs NotFoundError, StatusReady vs StatusUnknown at iota 0), debating Go package names (utils/helpers anti-patterns), or asking about Go naming best practices. Also trigger when the user mentions MixedCaps vs snake_case, ALL_CAPS constants, Get-prefix on getters, or error string casing. Do NOT use for general Go implementation questions that don't involve naming decisions.TestareFără avertismente★ 3,7 K↓ —
- golang-uber-fxsamber/cc-skills-golangGolang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.AlteleFără avertismente★ 3,7 K↓ —
- qwen21-nsfw-pose-skillArekejoker/qwen21-nsfw-pose-skillQwen-Image 2.1 NSFW/姿势出图 skill:作者级提示词配方 + NSFW LoRA + 136 姿势 VNCCS 人偶控制;适用 Claude Code / Codex / Cursor / OpenClawMediaFără avertismente★ 3,7 K↓ —
- terraform-testhashicorp/agent-skillsComprehensive guide for writing and running Terraform tests. Use when creating test files (.tftest.hcl), writing test scenarios with run blocks, validating infrastructure behavior with assertions, mocking providers and data sources, testing module outputs and resource configurations, or troubleshooting Terraform test syntax and execution.OficialTestareFără avertismente★ 909↓ —
- obsidian-layout-adjustmentAr9av/obsidian-wikiAdjust the user's Obsidian visual layout with CSS snippets. Use for restyling tabs, sidebars, note surfaces, properties, backlinks, graph or file-explorer UI, or diagnosing CSS changes that did not take effect.ProductivitateFără avertismente★ 3,6 K↓ —
- ops-monitordavepoon/buildwithclaudeUnified APM and monitoring surface. Polls Datadog, New Relic, and OpenTelemetry backends for active alerts, error traces, and entity health. Use --watch for live polling every 60 seconds. Use --setup to configure monitoring credentials.AlteleFără avertismente★ 3,7 K↓ —
- wan27-mediadavepoon/buildwithclaudeGenerate images and videos with Wan27, discover available models, estimate credit costs, and retrieve generation results through its MCP tools or CLI. Use when the user chooses Wan27 or wan2-7.io for media creation or task tracking.InginerieFără avertismente★ 3,7 K↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OficialDevOpsFără avertismente★ 909↓ —
- orca-replaydavepoon/buildwithclaudeAnswers questions about a past agent run from its recording rather than from memory, and replays or forks that run. Use when asked why an earlier run did something, or to reproduce a failure.ProductivitateFără avertismente★ 3,7 K↓ —
- rag-blueprintNVIDIA/skillsNVIDIA RAG Blueprint — deploy, configure, troubleshoot, and manage. Handles any RAG action: deploy, install, start, enable, disable, toggle, change, configure, troubleshoot, debug, fix, shutdown, stop, or tear down any RAG feature or service (Agentic RAG, VLM, guardrails, query rewriting, models, search, ingestion, observability, summarization, reasoning, and more).DevOpsFără avertismente★ 3,7 K↓ —
- gsd:list-workspacesdavepoon/buildwithclaudeList active GSD workspaces and their statusAlteleFără avertismente★ 3,7 K↓ —
- gsd:code-review-fixdavepoon/buildwithclaudeAuto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.InginerieFără avertismente★ 3,7 K↓ —
apply-aesthetic
plugin87/ux-ui-agent-skills
De la autor
Apply a visual direction, an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 2,144 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…), by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.
Instalare
npx skills add plugin87/ux-ui-agent-skills --skill apply-aesthetic -a claude-code
Se instalează în .claude/skills/apply-aesthetic/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (1)
- SKILL.md