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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 18 minute
45.198 de skill-uri
- create-datadriven-aspnetcoredotnet/skillsGenerate or scaffold ASP.NET Core code — Razor Pages, Blazor components, MVC controllers, views, and Minimal API endpoints — without using ASP.NET Core CLI scaffolding/code-generation tools. Use when (1) adding CRUD pages, views, or API endpoints backed by Entity Framework (EF Core) and a database, (2) generating code to create, read, update, and delete data using a DbContext, (3) scaffolding UI components that match the project's existing CSS framework and coding patterns, or (4) creating data-driven forms, tables, and navigation for a model class. Do not use for non-ASP.NET projects or when CLI-based scaffolding is preferred.DateFără avertismente★ 5,7 K↓ —
- tempografana/skillsStand up Grafana Tempo as a cost-efficient distributed-tracing backend that only needs object storage, and write TraceQL queries against it. Covers OTLP + Jaeger + Zipkin ingestion, the distributor → live-store → block-builder → object-storage write path, metrics-generator for RED spanmetrics + service graphs, Helm `tempo-distributed` deployment, multi-tenant `X-Scope-OrgID`, TraceQL span / resource / event scopes, structural operators (`>>`, `<<`), `rate()` + `quantile_over_time` metrics, and the traces-to-logs / metrics / profiles datasource links. Use when deploying Tempo, writing a TraceQL query for slow / errored requests, debugging "no traces showing in Explore", sizing queriers / compactors, configuring S3 / GCS / Azure block storage, or wiring trace ↔ log ↔ profile correlation — even when the user says "tracing backend", "find slow requests", "show me the service graph", "store traces in S3", "Jaeger compatible store", or "what called this span" without naming Tempo.OficialDevOpsFără avertismente★ 290↓ —
- analyzing-dotnet-performancedotnet/skillsScans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.InginerieFără avertismente★ 5,7 K↓ —
- migrate-dotnet9-to-dotnet10dotnet/skillsMigrate a .NET 9 project or solution to .NET 10 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net9.0 to net10.0, fixing build errors after updating the .NET 10 SDK, resolving source and behavioral changes in .NET 10 / C# 14 / ASP.NET Core 10 / EF Core 10, updating Dockerfiles for Debian-to-Ubuntu base images, resolving obsoletion warnings (SYSLIB0058-SYSLIB0062), adapting to SDK/NuGet changes (NU1510, PrunePackageReference), migrating System.Linq.Async to built-in AsyncEnumerable, fixing OpenApi v2 API changes, cryptography renames, and C# 14 compiler changes (field keyword, extension keyword, span overloads). DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 8 or earlier (use migrate-dotnet8-to-dotnet9 first), greenfield .NET 10 projects, or cosmetic modernization. LOADS REFERENCES: csharp-compiler, core-libraries, sdk-msbuild (always); aspnet-core, efcore, cryptography, extensions-hosting, serialization-networking, winforms-wpf, containers-interop (selective).FinanțeFără avertismente★ 5,7 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,6 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,6 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for render.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,6 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- code-testing-agentdotnet/skillsLegacy compatibility alias for the code-testing skill. Do not self-activate for user requests and do not treat this name as a custom agent. When invoked explicitly by older instructions, load code-testing and follow it instead.TestareFără avertismente★ 5,7 K↓ —
- council0xNyk/council-of-high-intelligenceStructured multi-perspective deliberation for hard decisions. Run full councils, focused triads, or duo debates across Claude Code, Codex, Gemini CLI, and OpenCode.InginerieFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- vectorizationdotnet/skillsDesign, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portability, fallbacks, and measured performance. DO NOT USE FOR: performance work unrelated to SIMD or vectorization.DesignFără avertismente★ 5,7 K↓ —
- skill-persona-checkZJU-REAL/Easel人设一致性检查与品牌调性检查:对比内容与创作者画像的账号定位、内容赛道、形式、受众、 风格和偏好, 输出一致性评分和具体偏离点。当用户说"符合我的人设吗"、"一致性检查"、"风格对不对"、 "像我写的吗"、"品牌一致"、"调性检查"、"这是我的风格吗"、"人设偏了没"、 "语气对不对"、"品牌声音检查"时触发。 必须有 Profile 才能工作;无 Profile 时提示先创建。AlteleFără avertismente★ 4,1 K↓ —
- skill-ugc-discoveryZJU-REAL/Easel发现用户生成内容(UGC)。搜索与创作者品牌/账号相关的粉丝内容、测评、提及和社区讨论, 输出高价值 UGC 列表与互动建议。当用户说"谁提到了我"、"粉丝内容"、"品牌提及"、 "UGC 发现"、"用户口碑"、"测评搜索"、"社区讨论"时触发。AlteleFără avertismente★ 4,1 K↓ —
- skill-douyin-uploadZJU-REAL/Easel将视频/图文内容发布到抖音(creator.douyin.com)。基于 Playwright + 持久化登录态,headless 即可运行, 流程与选择器移植自开源实现 douyin-upload-mcp-skill(含高清发布入口、切 tab、上传等转码、AI 封面、 发布成功 toast 校验、二维码登录)。适用场景:发布抖音视频、发布图文、扫码登录、发布前预检。TestareFără avertismente★ 4,1 K↓ —
- subtitle-translateZJU-REAL/Easel字幕翻译 / 双语字幕:把已有字幕(SRT/VTT/ASS)翻译成目标语言,生成双语(原文+译文)或纯译文字幕,并可软挂载 / 硬烧录进视频。当用户说 字幕翻译、翻译字幕、双语字幕、中英字幕、给视频加翻译、SRT 翻译、字幕本地化、把字幕翻成中文/英文、字幕转双语 时使用。翻译由 LLM 完成,时间轴/格式/烧录由 shared/scripts/subtitle_ops.py 确定性处理。与 auto-subtitle 区别:auto-subtitle 是语音识别生成字幕,本 SKILL 是把已有字幕翻译成双语。AlteleFără avertismente★ 4,1 K↓ —
- skill-risk-scannerZJU-REAL/Easel内容原创度与版权风险评估:分析文案是否存在洗稿/搬运嫌疑,评估素材版权风险, 检查引用规范。基于 LLM 文本分析,不包含技术查重。 当用户说"查重"、"原创度"、"是不是抄的"、"版权风险"、"能不能用这张图"、 "音乐版权"、"原创检测"、"有没有侵权"、"素材版权"、"会不会被投诉"时触发。 和 skill-quality-gate 的区别:quality-gate 查敏感词和平台规则合规, risk-scanner 专注原创度和版权侵权风险。AlteleFără avertismente★ 4,1 K↓ —
- skill-trend-riderZJU-REAL/Easel给定一个热点事件或话题,结合创作者账号定位,输出蹭热点的具体内容方案。 包含切入角度、内容形式、标题建议、风险提醒。 当用户说"这个热点怎么蹭"、"蹭热点"、"怎么结合"、"热点和我有关吗"、 "追热点"、"热点方案"、"借势"、"怎么追这个热点"、"热点怎么切"时触发。 和 skill-trending-topics 的区别:trending-topics 发现和筛选热点, trend-rider 拿到一个具体热点后规划怎么蹭、怎么切内容。AlteleFără avertismente★ 4,1 K↓ —
- skill-seo-qualityZJU-REAL/Easel平台原生搜索流量优化:把内容做成能被平台搜索到的样子。 校验并优化标题/正文关键词布局、话题标签搜索权重、封面/首帧文字关键词、 搜索流量 vs 推荐流量的取舍。覆盖小红书、抖音、知乎、公众号、B站、微博。 当用户说"SEO 检查"、"搜索优化"、"关键词布局"、"搜不到我的内容"、 "怎么被搜到"、"话题标签怎么选"、"搜一搜优化"、"发布前校验"时使用。 网页/博客的 Meta/OG/Slug/E-E-A-T 校验作为可选模式保留(见 references)。MarketingFără avertismente★ 4,1 K↓ —
- video-highlightsZJU-REAL/Easel长视频 / 直播录像高光切片:从一条长视频里找出高光片段,切成多条独立短视频,可选转竖版 9:16 + 加字幕。找点两种方式——音频能量峰值(情绪高涨/欢呼/大声处)或转录后由内容判断挑金句段。当用户说 直播切片、高光切片、长视频切短、录像剪精华、切片、高光时刻、把直播剪成短视频、提取精彩片段、长视频找亮点 时使用。基于 shared/scripts/highlight_cut.py(librosa 能量分析)。与 clipify 区别:clipify 专做英文口播找笑点+动态人脸pan,本 SKILL 更通用(中文/直播皆可)、静态转竖版更稳。MediaFără avertismente★ 4,1 K↓ —
- batch-processZJU-REAL/Easel批量处理:对一个目录里的一批图片/视频/音频统一套用同一操作——批量压缩、加水印、转格式、缩放、转比例、音量归一化等。当用户说 批量处理、批量压缩、批量加水印、批量转格式、一批图片/视频、给这个文件夹、全部转成、批量缩放、批量转竖版、整个目录 时使用。基于 shared/scripts/batch_process.py(委派 image_ops/video_ops/audio_ops)。与 image-editing/video-editing/audio-editing 区别:那些处理单文件,本 SKILL 批量套用到整个目录。MediaFără avertismente★ 4,1 K↓ —
- auto-subtitleZJU-REAL/Easel自动字幕 / 语音转字幕:把音频或视频里的语音识别成字幕文件(SRT/ASS/TXT/JSON),可选把字幕烧录进视频。当用户说自动字幕、语音转字幕、视频加字幕、上字幕、转录、听写、字幕文件、生成字幕、烧字幕时使用。AlteleFără avertismente★ 4,1 K↓ —
- audio-denoiseZJU-REAL/Easel音频降噪:去除录音中的背景噪声、电流声、风噪、嗡嗡声,基于 ffmpeg 滤镜链(afftdn/highpass/lowpass)。 当用户说"降噪""去噪""去杂音""消除背景噪声""电流声""风噪""录音有杂音""音频降噪"时使用。 和 audio-editing 的区别:audio-editing 做剪辑/转码/音量等通用音频操作(内置 denoise 兜底),本 SKILL 专做降噪调参。MediaFără avertismente★ 4,1 K↓ —
- green-screenZJU-REAL/Easel绿幕抠像 / 换背景 / 合成:把绿幕(或蓝幕/指定色)拍摄的前景人物抠出来,合成到新背景——图片、视频、纯色或前景自身模糊。当用户说 绿幕、抠像、抠图换背景、去绿幕、chromakey、绿幕合成、换背景、蓝幕、把绿幕背景换掉、人物抠出来、绿布 时使用。基于 shared/scripts/chromakey.py(ffmpeg chromakey + despill)。与 video-reframe 区别:reframe 只改画幅不换背景;与 ai-image-gen 区别:那个生成新图,本 SKILL 处理已拍的绿幕素材。MediaFără avertismente★ 4,1 K↓ —
positioning-mapper
aaron-he-zhu/aaron-marketing-skills
De la autor
Use when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分
Instalare
npx skills add aaron-he-zhu/aaron-marketing-skills --skill positioning-mapper -a claude-code
Se instalează în .claude/skills/positioning-mapper/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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