Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 4 ore
44.573 de skill-uri
- holoscan-install-containerNVIDIA/skillsInstall and verify the Holoscan SDK 5.x CUDA 13 development container after checking release availability and host compatibility.AlteleFără avertismente★ 3,7 K↓ —
- ops-ecomdavepoon/buildwithclaudeShopify store command center. Orders, inventory, fulfillment, analytics, and store health. Works with any Shopify store via Admin API.DateFără avertismente★ 3,7 K↓ —
- cdf-auto-labelingNVIDIA/skillsUse when a user needs to get started with CDF Auto-Labeling, plan a scenario, run or debug a shipped cookbook, author prompts or cookbooks, migrate a pipeline, configure a stage, or pull the prebuilt stage containers from NGC (nvcr.io). Confirm critical inputs (data path, output path, endpoints) and ask when any are missing. This is a router: read the matching reference instead of inventing a workflow.PlanificareFără avertismente★ 3,7 K↓ —
- fix-cimichael-denyer/pstack-claudeFind failing PR checks, inspect logs or external check links, and apply focused fixesAlteleFără avertismente★ 3,4 K↓ —
- launch-tier-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my launch tier", "how big should this launch be", or "build a launch risk register with kill criteria"; produces a tier decision (Tier 1 flagship all-channel / Tier 2 targeted / Tier 3 changelog-level), a launch-type declaration (new-product / feature / relaunch / partnership with co-marketing split), an effort calibration matrix (tier to channel intensity and asset scope), D0/W1/M1 KPI targets (labeled Estimated), a risk register (likelihood x blast-radius, owners, mitigations, kill criteria / rollback thresholds), and a T-8w to T+4w timeline skeleton. Not for picking the launch date or window — use launch-window-planner; not for creator-channel launch campaigns — use campaign-planner. 发布分级/发布类型/风险登记册/kill criteriaPlanificareFără avertismente★ 3 K↓ —
- recallmichael-denyer/pstack-claudeReconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work, and before telling the user that something was never recorded.ProductivitateFără avertismente★ 3,4 K↓ —
- tao-run-dinov3-ssl-deftNVIDIA/skillsRun iterative DINOv3 SSL DEFT data selection and retraining from an unlabeled pool, using GRIT or multi-task weakness and fixed-encoder retrieval. Use for active-learning-style DINOv3 mining, not plain pretraining/fine-tuning (tao-train-dinov3) or AOI/PAS DEFT.ProductivitateFără avertismente★ 3,7 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,1 K↓ —
- gsd:review-backlogdavepoon/buildwithclaudeReview and promote backlog items to active milestoneInginerieFără avertismente★ 3,7 K↓ —
- unslopmichael-denyer/pstack-claudeCut AI tells from any writing.RedactareFără avertismente★ 3,4 K↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- readdavepoon/buildwithclaudePreview a distilled wiki page from inside Claude Code. Prints title, summary, source count, and the local md path. Full body lives on disk — open with the user's editor. Invoked as `/read <title_or_id>`.RedactareFără avertismente★ 3,7 K↓ —
- tddwesammustafa/Claude-Code-Everything-You-Need-to-KnowTODOTestareFără avertismente★ 3,5 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,1 K↓ —
- golang-samber-slogsamber/cc-skills-golangStructured logging extensions for Golang using samber/slog-**** packages — multi-handler pipelines (slog-multi), log sampling (slog-sampling), attribute formatting (slog-formatter), HTTP middleware (slog-fiber, slog-gin, slog-chi, slog-echo), and backend routing (slog-datadog, slog-sentry, slog-loki, slog-syslog, slog-logstash, slog-graylog...). Apply when using or adopting slog, or when the codebase already imports any github.com/samber/slog-* package.AlteleFără avertismente★ 3,6 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,1 K↓ —
- code-slice-heroheygen-com/hyperframesA tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.OficialInginerieFără avertismente★ 71,8 K↓ —
- hive-mind-advancedforyourhealth111-pixel/Vibe-SkillsAdvanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memoryProductivitateFără avertismente★ 3,8 K↓ —
- thermosmichael-denyer/pstack-claudeLaunch both thermo-nuclear review subagents in parallel, then synthesize their findings. Use for thermos, double thermo review, or combined bug/security and code-quality branch audits.SecuritateFără avertismente★ 3,4 K↓ —
- gsd:graphifydavepoon/buildwithclaudeBuild, query, and inspect the project knowledge graph in .planning/graphs/PlanificareFără avertismente★ 3,7 K↓ —
- gsd:session-reportdavepoon/buildwithclaudeGenerate a session report with token usage estimates, work summary, and outcomesProductivitateFără avertismente★ 3,7 K↓ —
- golang-code-stylesamber/cc-skills-golangGolang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill).InginerieFără avertismente★ 3,6 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 4,1 K↓ —
- code-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.InginerieFără avertismente★ 7,8 K↓ —
sepia-refactor
Nanako0129/sepia
De la autor
Use when a user explicitly requests Sepia refactor for minimal in-place prose revision.
Instalare
npx skills add Nanako0129/sepia --skill sepia-refactor -a claude-code
Se instalează în .claude/skills/sepia-refactor/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (1)
- SKILL.md