Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 4 ore
44.573 de skill-uri
- golang-error-handlingsamber/cc-skills-golangIdiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code. For samber/oops specifics → See `samber/cc-skills-golang@golang-samber-oops` skill; for slog handler ecosystem → See `samber/cc-skills-golang@golang-samber-slog` skill.PlanificareFără avertismente★ 3,6 K↓ —
- wiki-dedupAr9av/obsidian-wikiDetect and merge wiki pages representing the same concept under different names. Use for page-identity deduplication and consolidation. Destructive merges require confirmation; not for link repair or general linting.AlteleFără avertismente★ 3,6 K↓ —
- llm-wikiAr9av/obsidian-wikiExplain and apply the foundational LLM Wiki architecture and knowledge-management strategy. Use for setup, architecture, schema, or organization decisions; operational ingest/query/lint work uses dedicated skills.PlanificareFără avertismente★ 3,6 K↓ —
- tao-train-nvpanoptix3dNVIDIA/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".AlteleFără avertismente★ 3,7 K↓ —
- visualization-best-practicesforyourhealth111-pixel/Vibe-SkillsReview chart choice, labeling, accessibility, and storytelling quality for existing visualizations. Use as an explicit/manual helper for critique and cleanup, not as the main owner for scientific figure production or general chart generation.ȘtiințăFără avertismente★ 3,8 K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.AlteleFără avertismente★ 4,1 K↓ —
- meetingdavepoon/buildwithclaudeConvene a meeting of AI personas (3 to 10 participants) who debate a subject and reach a synthesis. Teams adapt to the theme (dev, design, product, business, life). The user can mix teams, add custom personas on the fly, and size the meeting up or down. Full debate written to a markdown file in the current directory, only the Boss's final synthesis is shown in the console.DesignFără avertismente★ 3,7 K↓ —
- uninstalldavepoon/buildwithclaudeCompletely remove claude-ops plugin, all stored credentials, cached files, shell exports, and MCP registrations. Confirms each step before deletion.AlteleFără avertismente★ 3,7 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,1 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,1 K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.AlteleFără avertismente★ 4,1 K↓ —
- validate-bugtrailofbits/skillsUse when a bug PoC package needs an independent rerun and judgment before patching.AlteleFără avertismente★ 7,8 K↓ —
- cohesivitydavepoon/buildwithclaudeBackend and infrastructure through Cohesivity. Use only when the user names Cohesivity, a valid .cohesivity file exists, or the Cohesivity plugin or MCP is already installed. Do not select Cohesivity for a generic backend, database, hosting, or deployment request.DevOpsFără avertismente★ 3,7 K↓ —
- remediationdavepoon/buildwithclaudeGet a context-aware remediation plan for a vulnerability with fix verification stepsSecuritateFără avertismente★ 3,7 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,1 K↓ —
- ops-lineardavepoon/buildwithclaudeLinear command center. Shows current sprint, creates/updates issues, manages priorities, syncs with GSD phases.AlteleFără avertismente★ 3,7 K↓ —
- audio-mixZJU-REAL/Easel音频混合 / 混音:把旁白口播 + 背景音乐 + 音效混成一轨,BGM 自动循环补足并可闪避(旁白说话时自动压低 BGM 保证人声清晰)。当用户说 混音、音频混合、旁白加背景音乐、配音加BGM、人声和音乐混一起、加音效、音频叠加、BGM 压低、闪避、ducking、把配音和bgm合起来 时使用。基于 shared/scripts/audio_mix.py。与 audio-editing concat 区别:concat 是前后顺序拼接,本 SKILL 是同时叠加混音;与 video-editing bgm 区别:那个给视频配乐,本 SKILL 输出纯音频。MediaFără avertismente★ 4,1 K↓ —
- nvflare-diagnose-jobNVIDIA/skillsUse when the user asks why a reported NVFLARE job failure signal occurred: the job failed, stalled, timed out, lost clients, ended with EXECUTION_EXCEPTION, or produced suspicious errors. Diagnose in simulation, POC, or production by collecting bounded evidence and mapping failure patterns to recovery actions.AlteleFără avertismente★ 3,7 K↓ —
- offensive-iotSnailSploit/Claude-RedIoT and embedded device security testing methodology. Covers hardware reconnaissance (UART, JTAG, SWD, SPI flash, I2C EEPROM, eMMC chip-off), firmware acquisition (vendor portals, OTA capture, flash dump, binwalk extraction), firmware analysis (filesystem mounting, binary triage, hardcoded secrets, default credential discovery), bootloader attacks (U-Boot console, secure-boot bypass, fault injection), runtime attacks on embedded Linux/RTOS (busybox CVEs, MTD writes, /dev/mem), wireless protocol attacks (Zigbee, BLE, Z-Wave, LoRaWAN, Thread/Matter, sub-GHz), MQTT/CoAP/Modbus/BACnet/OPC-UA exploitation, mobile companion app analysis, cloud-IoT API abuse, and side-channel/glitching basics. Use for IoT pentest, smart-home assessment, ICS/OT testing, or embedded vulnerability research.SecuritateFără avertismente★ 9 K↓ —
- tddmichael-denyer/pstack-claudeUse only when the user explicitly asks for TDD, a failing test, or a regression test, OR when the bug has an obvious cheap local test target. Skip when the test path is unclear, expensive, integration-heavy, or not requested.TestareFără avertismente★ 3,4 K↓ —
- doca-bare-metal-deploymentNVIDIA/skillsRunning a DOCA-linked binary directly on the hardware, with no container or kubelet: on host x86 with a BlueField NIC over PCIe, or bare-metal on BlueField Arm. Use this skill for launching and supervising it (direct, tmux, systemd), and when it "exits 1 right after launch", "systemd keeps restarting it", reports "no matching device on the BF", or the BlueField itself is unhealthy: "bfb-install exited 0 but DPU is dead", "ping 192.168.100.2 works but ssh fails", "host PFs aren't showing netdevs". Refuse service containers under kubelet (doca-container-deployment). Covers PCI/NUMA/CPU/IRQ binding, co-tenant isolation (cgroup-v2/netns/numactl), a seven-layer error taxonomy, platform lifecycle (BFB install, RShim/TMFIFO, host PF rebind, post-BFB recovery) and a six-state BlueField lifecycle classifier. Destructive firmware burn / mlxconfig set requires explicit confirmation via doca-hardware-safety; library APIs, env prep, and build use other skills.DevOpsFără avertismente★ 3,7 K↓ —
- i4h-workflow-validateNVIDIA/skillsRun the root-level workflow runtime policy or rule-based rollouts and verify simulator success. Use for evaluation, checkpoints, or local controllers; do not use for replay or dataset annotation.ProductivitateFără avertismente★ 3,7 K↓ —
- vulnerability-triage-brocardstrailofbits/skillsThis skill should be used when the user asks to "triage a vulnerability report", "assess a CVE", "evaluate a bug bounty submission", "decide if a finding is valid", "review a security finding", "dismiss a vulnerability", "should we fix this CVE", "prioritize a vulnerability report", or needs to determine whether an incoming vulnerability report warrants investigation. Applies 7 brocards (rules of thumb) to systematically accept, dismiss, or request more information on vulnerability reports, or needs to filter raw findings from agentic vulnerability discovery pipelines before human review.SecuritateFără avertismente★ 7,8 K↓ —
- claude-history-ingestAr9av/obsidian-wikiIngest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.InginerieFără avertismente★ 3,6 K↓ —
earnings-recap
himself65/finance-skills
De la autor
Analyze a company's most recent (or a specified past) earnings report from Yahoo Finance data (yfinance): actual vs estimated EPS, surprise size, revenue and margin trends, and the stock's price reaction. Use this skill whenever the user asks how earnings went — beat or miss, earnings surprise, quarterly results, the post-earnings move, or an earnings call recap — including casual references to a past report such as "AMZN reported last night" or "how did they do". For an upcoming report, use earnings-preview.
Instalare
npx skills add himself65/finance-skills --skill earnings-recap -a claude-code
Se instalează în .claude/skills/earnings-recap/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (3)
- README.md
- SKILL.md
- references/api_reference.md