Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 19 minute
45.198 de skill-uri
- deepchat-settingsThinkInAIXYZ/deepchatDeepChat app settings modification (DeepChat 设置/偏好) skill. Activate ONLY when the user explicitly asks to change DeepChat's own settings/preferences (e.g., theme, language, font size...). Do NOT activate for OS/system settings, editor settings, or other apps.RedactareFără avertismente★ 6,4 K↓ —
- dowhybrycewang-stanford/Auto-Empirical-Research-SkillsCausal inference framework for answering "does X cause Y?" beyond correlation. DoWhy (Microsoft Research) provides the identify-estimate-refute loop: define a causal graph (DAG), identify the causal effect using backdoor/frontdoor/instrumental variable criteria, estimate treatment effects with multiple estimators, and validate results with automated refutation tests. Use when: distinguishing causation from correlation, estimating treatment effects (ATE, ATT, CATE), designing and analyzing A/B tests with confounders, using instrumental variables, performing counterfactual reasoning ("what would have happened if..."), validating causal claims with sensitivity analysis, working with observational data where randomization is impossible, or any analysis where the question is "what is the CAUSAL effect of X on Y" rather than just "how do X and Y relate?"TestareFără avertismente★ 4,8 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,6 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,6 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,6 K↓ —
- replica-buildJakeschincariol/replica-skillRebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.DesignFără avertismente★ 5,6 K↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaFără avertismente★ 5,7 K↓ —
- uitw93/WazaProduces distinctive production UI and screenshot-grounded visual polish. Use when building or restyling pages, components, or typography. Not for backend logic or data pipelines.DesignFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- test-smell-detectiondotnet/skillsAudits existing tests in any language using formal, research-backed test smell names and the testsmells.org 19-smell academic taxonomy. Use when the caller asks for an academic or citable test-smell review, named smell categories, or a formal severity-ranked smell assessment. Covers Assertion Roulette, Conditional Test Logic, Mystery Guest, Eager Test, Sleepy Test, Unknown Test, Sensitive Equality, and the rest of the catalog across .NET, Python, JavaScript/TypeScript, Java, Go, Ruby, Rust, Swift, Kotlin, PowerShell, and C++. DO NOT USE FOR a quick pragmatic test review (use test-anti-patterns), writing or running tests, framework migration, coverage, or assertion-diversity metrics.TestareFără avertismente★ 5,7 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,6 K↓ —
- prometheus-cardinality-troubleshootergrafana/skillsDiagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.OficialMarketingFără avertismente★ 290↓ —
- comprehensive-research-agentforyourhealth111-pixel/Vibe-SkillsEnsure thorough validation, error recovery, and transparent reasoning in research tasks with multiple tool callsȘtiințăFără avertismente★ 3,8 K↓ —
- maintain-verification-skillmichael-denyer/pstack-claudePeriodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature, at most one PR of proven corrections. Use for /maintain-verification-skill or "audit the verify skill".AlteleFără avertismente★ 3,5 K↓ —
- report-generatorforyourhealth111-pixel/Vibe-Skills高级报告生成专家,支持多格式输出、数据可视化和交互式报告生成。AlteleFără avertismente★ 3,8 K↓ —
- gsd:add-tododavepoon/buildwithclaudeCapture idea or task as todo from current conversation contextProductivitateFără avertismente★ 3,7 K↓ —
- readdavepoon/buildwithclaudePreview a distilled wiki page from inside Claude Code. Prints title, summary, source count, and the local md path. Full body lives on disk — open with the user's editor. Invoked as `/read <title_or_id>`.RedactareFără avertismente★ 3,7 K↓ —
- speckit-constitutionforyourhealth111-pixel/Vibe-SkillsCreate or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.PlanificareFără avertismente★ 3,8 K↓ —
- grill-meplugin87/ux-ui-agent-skillsInterrogate the brief before a line is built. Ask only the questions whose answers change the work, and put every unasked decision on the record as a stated assumption.AlteleFără avertismente★ 3 K↓ —
- launch-readiness-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our launch plan", "are we ready to launch", or evaluate launch execution/outcomes; runs one typed RAMP preflight, execution, or outcome profile without mixing time horizons. Not for recording launch state — use launch-registry; not for running launch day — use launch-day-conductor. 发布就绪审计/RAMP分阶段评估/发布前放行PlanificareFără avertismente★ 3 K↓ —
- i4h-workflow-dataset-mimicNVIDIA/skillsExpand workflow HDF5 demonstrations with action jitter, optionally scoped to node segments. Use for synthetic variants; do not use to collect data, alter state directly, or generate new images.ProductivitateFără avertismente★ 3,7 K↓ —
- principle-experience-firstmichael-denyer/pstack-claudeApply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.DesignFără avertismente★ 3,5 K↓ —
- launch-feedback-synthesizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "triage launch feedback", "cluster reviews, comments, and board posts into themes", or "set up a you asked, we shipped loop"; produces a feedback theme digest (frequency, severity, representative quotes per theme), an open→planned→started→completed/declined status loop with duplicate-merge and notification rules, shipped-change announcement material, and a compliant social-proof harvest protocol (never incentivized store reviews). Not for repurposing or amplifying the harvested proof — use content-amplifier; not for executing testimonial outreach threads — use outreach-manager. 反馈分诊/状态环/社证收割/评测合规JuridicFără avertismente★ 3 K↓ —
- principle-build-the-levermichael-denyer/pstack-claudeApply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.RedactareFără avertismente★ 3,5 K↓ —
golang-stay-updated
samber/cc-skills-golang
De la autor
Golang ecosystem watch list — official sources (go.dev/blog, pkg.go.dev, tour.golang.org, golang-nuts), newsletters (Golang Weekly, Awesome Go Newsletter), communities (r/golang, gophers.slack.com, Go Forum, go.dev/wiki), blogs (Dave Cheney, Ardan Labs, Rob Pike), YouTube channels (Gopher Academy, GopherCon EU/UK), conferences, and Go contributors to follow on GitHub, X and Bluesky. Use when seeking Golang learning resources, discovering new libraries or tools, finding community channels or meetups, picking Go people to follow, or keeping up with Go language changes and releases. Not for querying a specific module's versions, docs, or vulnerabilities from the CLI (→ See `samber/cc-skills-golang@golang-pkg-go-dev` skill).
Instalare
npx skills add samber/cc-skills-golang --skill golang-stay-updated -a claude-code
Se instalează în .claude/skills/golang-stay-updated/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (2)
- SKILL.md
- evals/evals.json