Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
44.573 de skill-uri
- audit-context-buildingtrailofbits/skillsUnderstand a codebase before looking for bugs in it - what each function assumes, what it guarantees, and what it depends on elsewhere. Use when starting an audit, threat model, or architecture review on unfamiliar code, and before any vulnerability-hunting pass.ProductivitateFără avertismente★ 7,8 K↓ —
- ctf-osintljagiello/ctf-skillsProvides open source intelligence techniques for CTF challenges. Use when gathering information from public sources, social media, geolocation, DNS records, username enumeration, reverse image search, Google dorking, Wayback Machine, Tor relays, FEC filings, or identifying unknown data like hashes and coordinates.MediaFără avertismente★ 3,5 K↓ —
- property-based-testingtrailofbits/skillsWrites, reviews, and debugs property-based tests — Hypothesis, fast-check, proptest, jqwik, rapid, and Echidna or Medusa for Solidity invariants. Use whenever tests should cover a whole input domain instead of a hand-picked list of examples: encode/decode and serialize/deserialize pairs, parsers, canonicalizers and normalizers, validators, numeric and Decimal types, comparators and sort order, data structures, and smart-contract state invariants. Also use when adding cases to an existing @given, fast-check, or proptest suite, when judging whether existing property tests assert anything real, and when a generator has shrunk a counterexample and you need to tell a wrong property from a genuine bug. Not for coverage-guided binary fuzzing (libFuzzer, AFL), mutation-testing campaigns, static analysis, benchmarking, or end-to-end UI tests.TestareFără avertismente★ 7,8 K↓ —
- context-hunterforyourhealth111-pixel/Vibe-SkillsDiscover codebase patterns, conventions, and unwritten rules before making changes. Use when implementing features, fixing bugs, or refactoring code.ProductivitateFără avertismente★ 3,8 K↓ —
- principle-guard-the-context-windowmichael-denyer/pstack-claudeApply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.ProductivitateFără avertismente★ 3,4 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,1 K↓ —
- mode-creatorthedotmack/claude-memInteractively create, install, activate, and verify custom claude-mem modes, including domain-specific observation types, concept tags, optional Telegram alerts, bot setup, worker restart, and startup-context verification. Use this whenever someone asks to customize what claude-mem remembers, create or change a mode, track domain-specific notes, add observation types or tags, or send Telegram notifications for particular memories—even if they do not use the word "mode."PlanificareFără avertismente★ 103 K↓ —
- poster-heroZJU-REAL/Easel生成 1080×1920 竖版营销海报,包含大标题、核心卖点和可选二维码,适合产品发布、活动宣传与朋友圈传播。当用户说“做竖版营销海报、活动宣传图、朋友圈海报、产品发布海报”时使用。横版金句卡用 card-quote,小红书知识卡用 card-xiaohongshu。AlteleFără avertismente★ 4,1 K↓ —
- offensive-wifi-reconSnailSploit/Claude-RedWi-Fi reconnaissance methodology — adapter selection, monitor mode and packet injection setup, regulatory domain handling, multi-band airspace mapping, hidden SSID discovery, BSSID/ESSID/channel/PMF/encryption fingerprinting, client probe analysis, vendor OUI lookup, war-driving with Kismet/airodump-ng/Wigle, and structured airspace data capture for downstream attacks. Use at the start of any wireless engagement to build the target map before active attacks; covers 2.4 GHz, 5 GHz, and 6 GHz (Wi-Fi 6E) bands and adapter compatibility for each.JuridicFără avertismente★ 9 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,1 K↓ —
- provider-actionshashicorp/agent-skillsImplement Terraform Provider actions using the Plugin Framework. Use when developing imperative operations that execute at lifecycle events (before/after create, update, destroy).OficialDevOpsFără avertismente★ 907↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.AlteleFără avertismente★ 4,1 K↓ —
- provider-framework-migrationhashicorp/agent-skillsMigrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.OficialDevOpsFără avertismente★ 907↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,1 K↓ —
- speckit-implementforyourhealth111-pixel/Vibe-SkillsExecute all tasks from the task breakdown to build the feature. Use after task generation to systematically implement the planned solution following TDD approach where applicable.PlanificareFără avertismente★ 3,8 K↓ —
- code-healthdavepoon/buildwithclaudeScans the codebase for dead code, tech debt, outdated dependencies, and code quality issues. Delegates to the Centinela (QA) agent.InginerieFără avertismente★ 3,7 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- offensive-bluetooth-bleSnailSploit/Claude-RedBluetooth Low Energy (BLE) attack methodology — GATT enumeration, characteristic read/write without auth, pairing downgrade (Just Works forced), LE Secure Connections bypass, MITM via active relay, sniffing with Sniffle (TI CC1352) / Ubertooth / Frontline, encryption key extraction (LE Legacy Pairing crackable, LE Secure Connections strong), proximity authentication abuse (cars, locks), and companion-app trust analysis. Use for IoT BLE devices, smart locks, fitness trackers, medical devices, BLE beacons, or any device pairing over BLE.ȘtiințăFără avertismente★ 9 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 4,1 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 4,1 K↓ —
- interrogatemichael-denyer/pstack-claudeUse for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart". Multiple LLM reviewers challenge changes from independent angles.TestareFără avertismente★ 3,4 K↓ —
golang-gopls
samber/cc-skills-golang
De la autor
Golang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).
Instalare
npx skills add samber/cc-skills-golang --skill golang-gopls -a claude-code
Se instalează în .claude/skills/golang-gopls/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (6)
- SKILL.md
- references/cli.md
- references/features.md
- references/matrix.md
- references/mcp.md
- references/settings.md