Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 4 ore
44.573 de skill-uri
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,1 K↓ —
- preference-frequency-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a preference center", "set up a frequency opt-down ladder", "give people a step-down instead of unsubscribe", or "design a topic/cadence preference page"; produces a preference-center field spec, a frequency/topic opt-down ladder (down-tier paths that substitute for a hard unsubscribe), a preference-to-suppression mapping, and a SEND N-dimension sub-item note on preference-center / frequency options offered. Not for the lifecycle flow map or cadence governance — use email-sequence-designer; not for the consent/suppression record itself — use consent-registry; not for computing EQS or ruling the N1 unsubscribe veto — use email-quality-auditor. 邮件偏好中心/降频阶梯设计/退订替代降档DesignFără avertismente★ 3 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,1 K↓ —
- closing-costsdavepoon/buildwithclaudeCalculates itemized state-specific closing costs for mortgage refinance transactions across 10 licensed states, with product-specific fees for Conventional, FHA, FHA Streamline, VA IRRRL, and VA Cash-Out.PlanificareFără avertismente★ 3,7 K↓ —
- transformersforyourhealth111-pixel/Vibe-SkillsThis skill should be used when working with pre-trained transformer models for natural language processing, computer vision, audio, or multimodal tasks. Use for text generation, classification, question answering, translation, summarization, image classification, object detection, speech recognition, and fine-tuning models on custom datasets.MediaFără avertismente★ 3,8 K↓ —
- morning-aidavepoon/buildwithclaudeAI news tracking skill that monitors 80+ entities across 6 free sources (Reddit, HN, GitHub, HuggingFace, arXiv, X/Twitter). Generates scored daily reports with infographics and message digests. Invoke via /morning-ai.ȘtiințăFără avertismente★ 3,7 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,1 K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 4,1 K↓ —
- nemo-relay-installNVIDIA/skillsUse this skill when choosing or running NeMo Relay installation for an agent runtime, application language, framework integration, or plugin bundle, or checking a runtime's native Relay readiness. Do not use it for first-run instrumentation or export configuration.AlteleFără avertismente★ 3,7 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,1 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,1 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,1 K↓ —
- discord-automationdavepoon/buildwithclaudeAutomate Discord tasks via Rube MCP (Composio): messages, channels, roles, webhooks, reactions. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- nvshmem-enable-tmaNVIDIA/skillsPrepare or review NVSHMEM CUDA kernels for TMA SMEM registration and direct-SMEM transfers. Do not use for unrelated CUDA tuning.InginerieFără avertismente★ 3,7 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,1 K↓ —
- skill-carousel-plannerZJU-REAL/Easel规划轮播图/多图笔记的分页结构:封面 Hook、内容节奏、每页文案和视觉方向、CTA 设计,附互动评分。 当用户说"轮播图策划""多图笔记""图集结构""分页设计""九宫格怎么排""每页写什么""carousel"时使用。 本 SKILL 出分页结构与文案规划(策划层);实际渲染卡片图用 card-xiaohongshu / xhs-note-creator。PlanificareFără avertismente★ 4,1 K↓ —
- macos-designdavepoon/buildwithclaudeDesign and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.DesignFără avertismente★ 3,7 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,1 K↓ —
- nvflare-orientNVIDIA/skillsRoute open-ended NVFLARE advice and only conversion requests whose preliminary source inspection reports unresolved or conflicting ownership; never load this skill merely to inspect a concrete conversion request before selecting its detected framework converter.MarketingFără avertismente★ 3,7 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,1 K↓ —
- corevercel-labs/agent-browserCore agent-browser usage guide. Read this before running any agent-browser commands. Covers the snapshot-and-ref workflow, navigating pages, interacting with elements (click, fill, type, select), extracting text and data, taking screenshots, managing tabs, handling forms and auth, waiting for content, running multiple browser sessions in parallel, and troubleshooting common failures. Use when the user asks to interact with a website, fill a form, click something, extract data, take a screenshot, log into a site, test a web app, or automate any browser task.OficialTestareFără avertismente★ 44,6 K↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsFără avertismente★ 3,7 K↓ —
- using-ovnewtonNVIDIA/skillsConnect the Newton physics engine to an Omniverse simulation or ovstage with ovnewton. Use when importing a populated ovstage into Newton, stepping its physics, synchronizing stage edits, or publishing simulation state for Omniverse rendering.MediaFără avertismente★ 3,7 K↓ —
- neon-realtimeneondatabase/agent-skillsNeon Realtime makes any SQL query live. Build realtime, reactive apps and agents on Lakebase Postgres with live SQL queries and reactivity primitives. Use when app UI or agent state must update live from database rows (dashboards, feeds, collaboration, multi-user or multi-device sync), for optimistic mutations, or to replace polling or other realtime sync systems. Triggers include "live query", "subscribe", "sync engine", "useLiveQuery", "TanStack DB", "optimistic updates", "@neon/realtime". For push that doesn't come from database rows (presence, typing, LLM streams), use neon-functions.OficialDateFără avertismente★ 105↓ —Apare și în 1 alt depozit
obsidian-layout-adjustment
Ar9av/obsidian-wiki
De la autor
Adjust the user's Obsidian visual layout with CSS snippets. Use for restyling tabs, sidebars, note surfaces, properties, backlinks, graph or file-explorer UI, or diagnosing CSS changes that did not take effect.
Instalare
npx skills add Ar9av/obsidian-wiki --skill obsidian-layout-adjustment -a claude-code
Se instalează în .claude/skills/obsidian-layout-adjustment/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (3)
- SKILL.md
- evals/evals.json
- references/workflow-reference.md