Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 4 ore
44.573 de skill-uri
- prisma-postgres-setupprisma/skillsObtain or reuse a Prisma Postgres database and connect an application. Use when the user needs a database and has none configured ("I need a database", "add a Postgres database", "set up a database for this app"), runs or mentions `create-db` or `npx create-db`, or asks to set up or connect Prisma Postgres, including in v0 and the Vercel Marketplace. Hands Prisma ORM configuration to prisma-orm-setup; reuses an existing connection first and honors an explicit provider, driver, alternative ORM, or database-only choice.OficialDateFără avertismente★ 76↓ —
- package-searchdavepoon/buildwithclaudeSearch for packages and assess security risk before adding as dependenciesSecuritateFără avertismente★ 3,7 K↓ —
- usfiscaldataforyourhealth111-pixel/Vibe-SkillsQuery the U.S. Treasury Fiscal Data API for federal financial data including national debt, government spending, revenue, interest rates, exchange rates, and savings bonds. Access 54 datasets and 182 data tables with no API key required. Use when working with U.S. federal fiscal data, national debt tracking (Debt to the Penny), Daily Treasury Statements, Monthly Treasury Statements, Treasury securities auctions, interest rates on Treasury securities, foreign exchange rates, savings bonds, or any U.S. government financial statistics.FinanțeFără avertismente★ 3,8 K↓ —
- networkxforyourhealth111-pixel/Vibe-SkillsComprehensive toolkit for creating, analyzing, and visualizing complex networks and graphs in Python. Use when working with network/graph data structures, analyzing relationships between entities, computing graph algorithms (shortest paths, centrality, clustering), detecting communities, generating synthetic networks, or visualizing network topologies. Applicable to social networks, biological networks, transportation systems, citation networks, and any domain involving pairwise relationships.ȘtiințăFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- writing-docsforyourhealth111-pixel/Vibe-SkillsGuides for writing and editing Remotion documentation. Use when adding docs pages, editing MDX files in packages/docs, or writing documentation content.RedactareFără avertismente★ 3,8 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,1 K↓ —
- coinpaprika-apidavepoon/buildwithclaudeAccess cryptocurrency market data from CoinPaprika: prices, tickers, OHLCV, exchanges, contract lookups for 12,000+ coins and 350+ exchanges. Free tier, no API key needed. Install MCP: add https://mcp.coinpaprika.com/sse as SSE server, or install plugin: /plugin marketplace add coinpaprika/claude-marketplaceInginerieFără avertismente★ 3,7 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 4,1 K↓ —
- evals-contextforyourhealth111-pixel/Vibe-SkillsProvides context about the Roo Code evals system structure in this monorepo. Use when tasks mention "evals", "evaluation", "eval runs", "eval exercises", or working with the evals infrastructure. Helps distinguish between the evals execution system (packages/evals, apps/web-evals) and the public website evals display page (apps/web-roo-code/src/app/evals).ProductivitateFără avertismente★ 3,8 K↓ —
- obsidian-basesdavepoon/buildwithclaudeCreate and edit Obsidian Bases (.base files) with views, filters, formulas, and summaries. Use when working with .base files, creating database-like views of notes, or when the user mentions Bases, table views, card views, filters, or formulas in Obsidian.ProductivitateFără avertismente★ 3,7 K↓ —
- skill-creatoranthropics/financial-servicesGuide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.OficialPlanificareFără avertismente★ 40,8 K↓ —Apare și în 2 alte depozite
- prisma-orm-setupprisma/skillsSet up Prisma ORM in an application, connect its database, or troubleshoot the connection of an existing Prisma 6, 7, or 8 app. Defaults new applications to Prisma ORM 8 and loads the package-owned prisma-8 skill; keeps existing Prisma 6/7 apps on their version with provider references for PostgreSQL, MySQL, SQLite, SQL Server, CockroachDB, MongoDB, and Prisma Postgres.OficialDateFără avertismente★ 76↓ —
- garden-inboxpaperclipai/paperclipScan a Paperclip user's Mine inbox, classify reversible archive candidates, request checkbox confirmation, and archive only accepted selections. Use when asked to garden, clean up, prune, or tidy a Paperclip inbox without changing issues, branches, or workspaces.AlteleFără avertismente★ 107,1 K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ȘtiințăFără avertismente★ 4,1 K↓ —
- prisma-mongodb-upgradeprisma/skillsDecision and migration guide for Prisma ORM MongoDB projects on v6, which have no upgrade path to v7. Use when a MongoDB project asks about upgrading Prisma, when "upgrade to prisma 7" comes up in a project with provider = "mongodb", or when evaluating a move to Prisma 8. Triggers on "upgrade prisma mongodb", "prisma 7 mongodb", "mongodb prisma migration", "prisma 8 mongodb".OficialAlteleFără avertismente★ 76↓ —
- gsd:plan-milestone-gapsdavepoon/buildwithclaudeCreate phases to close all gaps identified by milestone auditPlanificareFără avertismente★ 3,7 K↓ —
- doca-fireflyNVIDIA/skillsUse this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.DevOpsFără avertismente★ 3,7 K↓ —
- nvshmem-docsNVIDIA/skillsFind version-aware official NVSHMEM and NVSHMEM4Py documentation for releases, installation, APIs, runtime settings, transports, containers, and troubleshooting.AlteleFără avertismente★ 3,7 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 4,1 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 4,1 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 4,1 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,1 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 4,1 K↓ —
cc-sdd-new-agent
gotalab/cc-sdd
De la autor
Add or extend coding-agent support in cc-sdd by executing the SOP in docs/cc-sdd/sop-new-agent.md end-to-end. Use when introducing a new agent, adding a subagent-capable variant, or evaluating migration of an existing supported agent to skills-based templates.
Instalare
npx skills add gotalab/cc-sdd --skill cc-sdd-new-agent -a claude-code
Se instalează în .claude/skills/cc-sdd-new-agent/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 90
Fișiere (4)
- SKILL.md
- agents/openai.yaml
- references/plan-output-checklist.md
- references/skills-migration.md