Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 24 de minute
45.100 de skill-uri
- melonjs-pluginsmelonjs/melonJSUse this skill when adding a melonJS plugin or adapter — the debug panel, Spine skeletal animation, compressed Tiled map support, Capacitor packaging — or when writing your own plugin. Covers plugin.register and its version gate, plugin.cache, plugin.patch, and why physics adapters are not plugins. Triggers on: plugin, plugin.register, plugin.cache, plugin.get, plugin.patch, BasePlugin, debug-plugin, DebugPanelPlugin, SpinePlugin, TiledInflatePlugin, CapacitorPlugin, adapter, custom plugin, plugin version mismatch, already registered.MediaFără avertismente★ 6,4 K↓ —
- melonjs-tilemapsmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
- keyword-researchRyze-AI-Adgent/open-seo-mcp-skillsKeyword research from a seed topic — ideas, real Google volume/CPC, intent, difficulty, clustered into a plan. Use when asked to "find keywords", "keyword research for X", "what should I rank for", or "build a keyword plan".ȘtiințăFără avertismente★ 7,4 K↓ —
- melonjs-camera-and-drawingActualizatmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaFără avertismente★ 6,4 K↓ —
- mimirgrafana/skillsStand up Grafana Mimir for horizontally scalable, multi-tenant, long-term Prometheus + OTLP metrics storage. Covers monolithic / read-write / microservices deployment, S3 / GCS / Azure / filesystem block storage, Prometheus `remote_write` and OTLP ingestion, multi-tenancy with `X-Scope-OrgID`, ingester replication factor, compactor retention, and per-tenant limits. Use when running Mimir locally or on Kubernetes (Helm `mimir-distributed`), scaling Prometheus past a single node, picking ingest / query / backend split, configuring tenants and ingestion rate, debugging `/ready` 503s or `429 Too Many Requests`, or pointing Grafana at a Mimir datasource — even when the user says "I need long-term Prometheus storage", "scale Prometheus", "multi-tenant metrics backend", "Cortex replacement", "remote_write target", or "store 10M active series" without naming Mimir.OficialDevOpsFără avertismente★ 290↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaFără avertismente★ 6,4 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaFără avertismente★ 6,4 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- tempografana/skillsStand up Grafana Tempo as a cost-efficient distributed-tracing backend that only needs object storage, and write TraceQL queries against it. Covers OTLP + Jaeger + Zipkin ingestion, the distributor → live-store → block-builder → object-storage write path, metrics-generator for RED spanmetrics + service graphs, Helm `tempo-distributed` deployment, multi-tenant `X-Scope-OrgID`, TraceQL span / resource / event scopes, structural operators (`>>`, `<<`), `rate()` + `quantile_over_time` metrics, and the traces-to-logs / metrics / profiles datasource links. Use when deploying Tempo, writing a TraceQL query for slow / errored requests, debugging "no traces showing in Explore", sizing queriers / compactors, configuring S3 / GCS / Azure block storage, or wiring trace ↔ log ↔ profile correlation — even when the user says "tracing backend", "find slow requests", "show me the service graph", "store traces in S3", "Jaeger compatible store", or "what called this span" without naming Tempo.OficialDevOpsFără avertismente★ 290↓ —
- push-to-registryhashicorp/agent-skillsPush Packer build metadata to HCP Packer registry for tracking and managing image lifecycle. Use when integrating Packer builds with HCP Packer for version control and governance.OficialMediaFără avertismente★ 909↓ —
- launch-day-conductoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run my launch day", "build a launch day runbook / war room", or "decide CONTINUE or ROLLBACK after the push"; produces a pre-conditions gate check (launch-readiness-auditor SHIP verdict + the authoritative date in launch-registry — missing either stops the skill), a dated hour-blocked runbook with owners (morning irreversible pushes, daytime monitoring loop, evening consolidation), a forced observation-window verdict after every irreversible action against pre-declared kill criteria, a P0-P3 incident ladder with rollback playbooks, and T-0 status lines for the registry proposal protocol. Not for channel submission content and platform rules — use community-launch-runner; not for media replies — use press-media-relations. 发布日runbook/作战室/观察窗/回滚裁决/发布日指挥AlteleFără avertismente★ 3 K↓ —
- drill-medavepoon/buildwithclaudeTeach the user a topic as an adaptive tutor — retrieval practice, spaced repetition with decay, and persistent memory in ~/.drill-me/. Use when the user wants to learn or be drilled on something, says "drill me on X", "teach me X", or wants to study a topic, a codebase, or a document.ProductivitateFără avertismente★ 3,7 K↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OficialDevOpsFără avertismente★ 909↓ —
- canva-rate-limitsjeremylongshore/tons-of-skills-marketplaceImplement endpoint- and user-scoped Canva throttling with bounded backoff and reconciliation. Use when handling HTTP 429, sizing concurrency, or preventing duplicate asynchronous jobs. Trigger with: "Canva rate limit", "Canva 429", "throttle Canva requests".AlteleFără avertismente★ 2,9 K↓ —
- windows-builderhashicorp/agent-skillsBuild Windows images with Packer using WinRM communicator and PowerShell provisioners. Use when creating Windows AMIs, Azure images, or VMware templates.OficialDevOpsFără avertismente★ 909↓ —
- hsb-ip-create-topNVIDIA/skillsCreate or explain fixed-format HSB FPGA_top.sv wrappers from validated HOLOLINK_def.svh files. Do not use for def generation or validation.AlteleFără avertismente★ 3,7 K↓ —
- offer-claims-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "register this claim", "log our current offers", or "where is the proof for this figure"; curates claim wording, evidence, disclosures, terms, review dates, and live offers through the append-only claims event stream. Not for scoring claim vetoes — use the relevant auditor; not for writing ad copy — use ad-creative-builder. 广告声明台账/优惠信息登记/证据溯源MarketingFără avertismente★ 3 K↓ —
- anima-cost-tuningjeremylongshore/tons-of-skills-marketplaceOptimize Anima API costs through caching, incremental generation, and tier selection. Use when managing Anima API usage, reducing unnecessary code generations, or right-sizing your Anima plan for team size. Trigger with: "anima cost", "anima pricing", "anima budget", "anima API usage".PlanificareFără avertismente★ 2,9 K↓ —
- throttling-apisjeremylongshore/tons-of-skills-marketplaceImplement API throttling policies to protect backend services from overload. Use when controlling API request rates. Trigger with phrases like "throttle API", "control request rate", or "add throttling".InginerieFără avertismente★ 2,9 K↓ —
- validate-pluginjeremylongshore/tons-of-skills-marketplaceValidate a Claude Code plugin directory against the official Anthropic spec and Intent Solutions enterprise standard. Runs structural validation (plugin.json fields, file references, permissions) and content validation (SKILL.md grading, command/agent frontmatter). Use when building a new plugin, preparing for marketplace submission, or auditing existing plugins. Trigger with "validate this plugin", "check plugin structure", "grade my plugin", "/validate-plugin".PlanificareFără avertismente★ 2,9 K↓ —
- navan-data-syncjeremylongshore/tons-of-skills-marketplaceSynchronize Navan booking, expense, identity, and file-delivered data according to each documented source contract. Use when building durable ETL or correcting sync drift. Trigger with "Navan data sync", "Navan ETL", or "reconcile Navan feeds".DateFără avertismente★ 2,9 K↓ —
- terms-generatorjeremylongshore/tons-of-skills-marketplaceGenerates comprehensive terms of service by analyzing a website or application to detect business type, data collection, and user interactions. Use when launching a website, app, or SaaS product that needs terms of service with GDPR/CCPA compliance. Trigger with "/terms-generator" or "create terms of service for my website".JuridicFără avertismente★ 2,9 K↓ —
google-analytics
nowork-studio/notfair-plugin
De la autor
Analyze connected Google Analytics 4 traffic, acquisition, engagement, landing pages, ecommerce, events, and conversions, and safely manage supported GA4 key events or custom dimensions through NotFair MCP. Use for GA4, Google Analytics, traffic or conversion drops, channel attribution, realtime activity, report requests, measurement configuration, or Analytics MCP setup.
Instalare
npx skills add nowork-studio/notfair-plugin --skill google-analytics -a claude-code
Se instalează în .claude/skills/google-analytics/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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- SKILL.md