Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.198 de skill-uri din 2.196 de depozite · actualizat acum 20 de minute
45.198 de skill-uri
- paperjsxcomposio-community/awesome-codex-skillsGenerate PPTX presentations, DOCX documents, XLSX spreadsheets, and PDF reports from structured JSON input using PaperJSX.DocumenteFără avertismente★ 17,1 K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignFără avertismente★ 6,4 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OficialTestareFără avertismente★ 290↓ —
- react-19-plugin-migrationgrafana/skillsMigrate a Grafana plugin to React 19 compatibility. Use when the user asks to update a plugin for React 19, prepare for React 19, fix React 19 compatibility, upgrade to React 19, migrate to React 19, bump grafanaDependency to 12.3.0, externalize jsx-runtime, or run react-detect. Triggers on phrases like "update plugin for React 19", "React 19 migration", "prepare for React 19", "plugin React 19 compat", "grafanaDependency 12.3.0", "JSX runtime externals", "react-detect", "SECRET_INTERNALS", "ReactCurrentOwner", or "ReactCurrentDispatcher".OficialInginerieFără avertismente★ 290↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 4,6 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 4,6 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,6 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,6 K↓ —
- assistant-mcpgrafana/skillsConnect AI coding agents (Claude Code, Cursor, VS Code, OpenAI Codex) to Grafana Cloud via the `mcp-grafana` Model Context Protocol server. Installs the server with `go install`, generates a Grafana service-account token, wires `~/.claude/settings.json` or `~/.cursor/mcp.json` with the `command` + `env` block, runs `--disable-write` for safer read-only sessions, switches to SSE transport for team-shared / VS Code setups, and verifies with `/mcp` + a `list_datasources` round-trip. Use when connecting Claude Code to Grafana, setting up MCP for Grafana, configuring the Grafana MCP server, using Grafana tools in Cursor/VS Code, querying Grafana from an AI agent, sharing the MCP server across a team — even when the user says "give my agent Grafana access", "let Claude see my metrics", or "Cursor + Grafana" without saying "MCP".OficialRedactareFără avertismente★ 290↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,6 K↓ —
- remove-deadcodecode-yeongyu/oh-my-openagentRemove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.InginerieFără avertismente★ 70,3 K↓ —
- work-with-prcode-yeongyu/oh-my-openagentFull PR lifecycle in a fresh task-owned git worktree: implement via the ulw-loop skill with mandatory evidence-bound manual QA → reviewer-readable English PR → verification loop (CI + Cubic, where Cubic is skipped only when its quota is exhausted) → merge by default → worktree cleanup. Decomposes one task into the smallest atomic, independently-mergeable PRs and builds the independent ones concurrently via one worktree per PR driven by parallel subagents or a team. Unbounded loop: any failing gate sends you back to fix-and-re-QA inside that PR's worktree. Use whenever implementation work needs to land as a PR. Triggers: 'create a PR', 'implement and PR', 'work on this and make a PR', 'implement issue', 'land this as a PR', 'split into atomic PRs', 'parallel PRs', 'work-with-pr', 'PR workflow', 'implement end to end', even when user just says 'implement X' if the context implies PR delivery.TestareFără avertismente★ 70,3 K↓ —Apare și în 1 alt depozit
- i4h-workflow-dataset-mimicNVIDIA/skillsExpand workflow HDF5 demonstrations with action jitter, optionally scoped to node segments. Use for synthetic variants; do not use to collect data, alter state directly, or generate new images.ProductivitateFără avertismente★ 3,7 K↓ —
- narrative-resonance-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "measure how our narrative is landing", "track echo rate against our canon lexicon", or "check how AI answer engines describe our brand"; produces a resonance report — echo rate (overlap of market language with the narrative-registry canon lexicon, method declared), AI-answer perception via tavily.py --answer (proxy-labeled), share-of-voice on a locked competitor panel (reusing share-of-voice-tracker), and resonance signals from bluesky.py / gdelt.py / pageviews.py — every number labeled Measured / proxy / User-provided, feeding the TALE E dimension and the upstream of the E1 evidence-integrity veto. Not for rebuilding share-of-voice machinery — use share-of-voice-tracker; not for own-site GA4/GSC analytics — use performance-monitor; not for scoring TALE profile result — use narrative-quality-auditor; not for adjudicating claims — use offer-claims-registry. 回声率/AI回答感知/份额之声/共鸣信号DateFără avertismente★ 3 K↓ —
- hyperplancode-yeongyu/oh-my-openagentAdversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', 'adversarial plan', 'hostile planning', 'cross-critique plan', '하이퍼플랜', '적대적 계획', '교차 비평'.PlanificareFără avertismente★ 70,3 K↓ —
- narrative-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our brand narrative" or "is this message on-canon"; runs separate typed TALE truth, system, or effectiveness profiles and never averages them into one composite. Checks differentiation, canon, landing consistency, and evidence integrity. Not for launch readiness — use launch-readiness-auditor; not for social operations — use social-quality-auditor. 品牌叙事分层审计/发布前一致性放行AlteleFără avertismente★ 3 K↓ —
- message-system-architectaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "author our durable brand message hierarchy", "build the brand message house that seeds the canon", or "define the main narrative, three pillars, and tagline for the whole brand"; produces the DURABLE brand message system — main narrative, three value pillars, per-persona proof points (each labeled Measured / User-provided / '[needs source]'), and the tagline/one-liner — that seeds the narrative-registry canon and from which every per-launch house derives. Not for a single launch's message house or PR-FAQ — use message-house-builder; not for claim adjudication — use offer-claims-registry; not for the change-narrative arc itself — use strategic-narrative-designer. 品牌消息屋/主叙事/三支柱/标语/持久叙事 canonPlanificareFără avertismente★ 3 K↓ —
- fit-scoreraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "score this influencer", "rank these creators for our campaign", or "tell me which influencer is the best fit"; produces the typed STAR Suitability (S) read plus a separately labeled campaign-fit ranking without mixing campaign-specific commercial fit into the Suitability read. Not for finding new influencers — use influencer-discovery; not for sending outreach — use outreach-manager. 达人适配度评分/创作者筛选排名MarketingFără avertismente★ 3 K↓ —
- narrative-baseline-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map what our surfaces say today", "inventory our current messaging", or "find the gap between what we say and what we mean"; produces the narrative baseline — a surface-by-surface inventory of what every owned touchpoint (homepage, pricing, docs, decks, social bios, email footers) claims RIGHT NOW, each line labeled Measured / User-provided / Estimated, plus a per-surface gap read vs the intended message and the drift-baseline snapshot the Evaluate phase measures future drift against. Not for authoring the canon — use message-system-architect; not for scoring the surfaces or running the vetoes — use narrative-quality-auditor. 现状叙事盘点/各触点口径/意图差距/漂移基线PlanificareFără avertismente★ 3 K↓ —
- category-narrative-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map the category narrative", "tear down how competitors tell their story", or "find the language conventions in our market"; produces a category narrative map — the dominant stories and points of view in the category, its language conventions and framing clichés, and a per-competitor narrative teardown (arc, claimed onlyness, proof pattern) plus how each rival's messaging has shifted over time (scraped copy vs archived copy). Not for the positioning canvas itself — use positioning-mapper; not for the beachhead's beliefs and objections — use audience-belief-mapper; not for SERP keyword targeting — use keyword-research; not for claim adjudication — use offer-claims-registry. 品类叙事/竞争叙事拆解/语言惯例/叙事演变BrowserFără avertismente★ 3 K↓ —
- dynamic-content-personalizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "personalize the email", "add merge tags / dynamic content", "set up conditional blocks per segment", or "make first-name and product-recommendation fields fall back safely"; produces a merge-tag map with per-tag fallbacks, conditional-block rules with per-segment variations, a fallback-safety audit, and a PII guard on what may render, informing the SEND E (Engagement/personalization) dimension. Not for building the segments — use list-segment-builder; not for writing the base copy — use email-creative-builder; not for scoring EQS or running vetoes — use email-quality-auditor. 邮件个性化/合并标签/条件内容块/兜底默认值MediaFără avertismente★ 3 K↓ —
- doca-capsNVIDIA/skillsUse this skill when the user wants to invoke the read-only doca_caps CLI to ask what DOCA sees on this host — listing DOCA devices and PCIe addresses, listing representor devices, asking which DOCA libraries are available on the current OS, checking per-device per-library capabilities, scoping output to a specific PCIe address, or capturing a side-effect-free capability snapshot for debug or install smoke-test. Trigger even when the user does not explicitly mention "doca_caps" or "capabilities print tool" — typical implicit phrasings include "what does DOCA actually see on this box", "is my BlueField PF visible to DOCA", "is Flow available on my RHEL host", "enumerate VF representors for pf0", "doca_caps: command not found", or "empty output for RDMA, is the tool broken". Refuse and route elsewhere for DOCA installation (doca-setup owns it; never walk the steps), library-internal capability matrices (Flow pipe creation, RDMA verbs features), streaming telemetry / DTS, or modifying the shipped binary.TestareFără avertismente★ 3,7 K↓ —
baoyu-wechat-summary
JimLiu/baoyu-skills
De la autor
Summarizes WeChat group chat highlights into a structured digest using the local wx-cli binary (https://github.com/jackwener/wx-cli). Generates a normal digest by default; a roast (毒舌) version is opt-in. Maintains per-group history (history.json + history-digests.jsonl), per-user profiles, and per-group fact memory (memory.md) across runs, with privacy guardrails baked in. Use when the user asks to "总结群聊", "群聊精华", "群聊摘要", "summarize group chat", "group chat digest", mentions a WeChat group name with a time range, says "帮我看看 XX 群最近聊了什么", "XX 群有什么值得看的", or asks to "回溯画像" / "初始化画像" / "backfill profiles". Adds the roast version when the user says "毒舌版", "roast 版", "再来个毒舌的", or similar.
Instalare
npx skills add JimLiu/baoyu-skills --skill baoyu-wechat-summary -a claude-code
Se instalează în .claude/skills/baoyu-wechat-summary/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- EXTEND.md.example
- SKILL.md
- references/group-memory.md
- references/output-formats.md
- references/profiles.md
- references/setup.md