Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
46.700 de skill-uri din 2.243 de depozite · actualizat acum 2 ore
46.700 de skill-uri
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,6 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,6 K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.RedactareFără avertismente★ 4,6 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for retool.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,6 K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestareFără avertismente★ 4,7 K↓ —
- council0xNyk/council-of-high-intelligenceStructured multi-perspective deliberation for hard decisions. Run full councils, focused triads, or duo debates across Claude Code, Codex, Gemini CLI, and OpenCode.InginerieFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- mirrord-chaosmetalbear-co/mirrordHelp users chaos test their app with mirrord: inject artificial latency or connection errors into a mirrord session's outgoing traffic via per-session chaos rules managed with the `mirrord chaos` CLI. Use when a user wants to add latency or delay to outgoing connections or a dependency (e.g. a slow database), simulate connection failures (reset, timed out, refused), test app behavior under degraded network conditions, or wire chaos rules into CI test runs. Always use this skill instead of the deprecated _experimental_.latency mirrord config option.TestareFără avertismente★ 5,4 K↓ —
- vercel-react-best-practiceszebbern/claude-code-guideReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.InginerieFără avertismente★ 4,7 K↓ —
- linkedin-marketingsergebulaev/linkedin-skillsPlan, draft, audit, and publish LinkedIn posts and comments. Use when the user wants to write a viral LinkedIn post, draft a comment or reply on any LinkedIn post URL, audit a draft against 2026 algorithm heuristics, remove AI tells, extract hook formulas from viral posts, or plan a week of content. Powered by the Publora API for publishing. User provides post/comment URLs, skill drafts content, user approves, then publishes.MarketingFără avertismente★ 5,2 K↓ —Apare și în 2 alte depozite
- designlang-tokensManavarya09/design-extractUse when styling UI for perplexity.ai — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- ml-pipeline-workflowforyourhealth111-pixel/Vibe-SkillsBuild end-to-end MLOps pipelines from data preparation through model training, validation, and production deployment. Use when creating ML pipelines, implementing MLOps practices, or automating model training and deployment workflows.ProductivitateFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- gsd:check-todosdavepoon/buildwithclaudeList pending todos and select one to work onAlteleFără avertismente★ 3,7 K↓ —
- gsd:add-backlogdavepoon/buildwithclaudeAdd an idea to the backlog parking lot (999.x numbering)AlteleFără avertismente★ 3,7 K↓ —
- performing-causal-analysisforyourhealth111-pixel/Vibe-SkillsEstimate causal effects from existing data. Use when fitting or interpreting DiD, ITS, synthetic control, regression discontinuity, or other treatment-effect analyses, including robustness checks and counterfactual plots. For choosing a study design before analysis, use designing-experiments instead.DesignFără avertismente★ 3,8 K↓ —
- onboarddavepoon/buildwithclaudeSet up CIAgent regression testing for the AI agent in this repo — write a runner, record golden baselines, generate a test spec, and verify it. Use when the user asks to add tests, evals, or regression testing for their AI agent, or to set up CIAgent.TestareFără avertismente★ 3,7 K↓ —
- testingdavepoon/buildwithclaudeTesting strategies and methodologies including TDD, E2E testing, and multi-framework supportTestareFără avertismente★ 3,7 K↓ —
- reproducing-ci-locallykajisho5/ffmpeg-skillRun the CI gate on your machine so it agrees with the runner — deriving the exact command, paths, markers, and env from the workflow file instead of the Makefile, unblocking gate steps that short-circuit and hide the next failure, pinning the linter version CI resolves, building the interpreter/toolchain environment the runner builds, and confirming the run is green instead of explaining a red job away. Use when a check passes locally but fails in CI (or the reverse), when a lint/format job goes red on an untouched file, when setting up a local dev loop for an unfamiliar repo, or before pushing a branch you expect to merge.ProductivitateFără avertismente★ 3,1 K↓ —
- nikadavepoon/buildwithclaudeRuns repeatable AI work as checked, budgeted workflow files. The agent captures a repeated task as a .nika.yaml DAG, audits cost/permits/schema before a single token is spent, and runs it with tamper-evident traces.ProductivitateFără avertismente★ 3,7 K↓ —
- shipping-across-surfaceskajisho5/ffmpeg-skillLand a change everywhere the same fact is stated — enumerating the full surface inventory (landing copy, docs, machine-readable summaries, changelog badges repeated across every page, sitemap, README, descriptions embedded in code, and untyped frontend consumers of typed responses), generating a surface instead of restating it, drift tests where you cannot generate, never hand-maintaining a copy of a surface another codebase owns, shipping a paired PR when you change a format a different codebase decodes, and keeping overloaded product words apart. Use when adding or renaming a user-facing feature, editing product/marketing copy or docs, renaming a serialized response field, changing a serialization or share-link format, wiring one repo's output into another's checks, or reviewing a PR that touched only one place a fact appears.TestareFără avertismente★ 3,1 K↓ —
- adaptyvforyourhealth111-pixel/Vibe-SkillsCloud laboratory platform for automated protein testing and validation. Use when designing proteins and needing experimental validation including binding assays, expression testing, thermostability measurements, enzyme activity assays, or protein sequence optimization. Also use for submitting experiments via API, tracking experiment status, downloading results, optimizing protein sequences for better expression using computational tools (NetSolP, SoluProt, SolubleMPNN, ESM), or managing protein design workflows with wet-lab validation.TestareFără avertismente★ 3,8 K↓ —Apare și în 2 alte depozite
- doca-benchNVIDIA/skillsRun `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.FinanțeFără avertismente★ 3,8 K↓ —
omomomo
code-yeongyu/oh-my-openagent
De la autor
Easter egg command - about oh-my-opencode. Triggers: omomomo, about, easter egg.
Instalare
npx skills add code-yeongyu/oh-my-openagent --skill omomomo -a claude-code
Se instalează în .claude/skills/omomomo/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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