Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 2 ore
44.573 de skill-uri
- nemo-relay-plugin-buildNVIDIA/skillsUse this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.AlteleFără avertismente★ 3,7 K↓ —
- kiro-validate-implgotalab/cc-sddValidate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.TestareFără avertismente★ 3,7 K↓ —
- outlook-automationdavepoon/buildwithclaudeAutomate Outlook tasks via Rube MCP (Composio): emails, calendar, contacts, folders, attachments. Always search tools first for current schemas.ProductivitateFără avertismente★ 3,7 K↓ —
- regression-hunttrailofbits/skillsUse when investigating regressions in PRs or commits, coordinating a regression campaign, or resuming saved progress.FinanțeFără avertismente★ 7,8 K↓ —
- doca-flowNVIDIA/skillsDOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.InginerieFără avertismente★ 3,7 K↓ —
- i4h-workflow-validateNVIDIA/skillsRun the root-level workflow runtime policy or rule-based rollouts and verify simulator success. Use for evaluation, checkpoints, or local controllers; do not use for replay or dataset annotation.ProductivitateFără avertismente★ 3,7 K↓ —
- offensive-deauth-disassocSnailSploit/Claude-RedDeauthentication and disassociation attacks against 802.11 networks — targeted single-client deauth for handshake capture, broadcast deauth for DoS (with authorization), action-frame attacks bypassing 802.11w (PMF), beacon flooding, mdk4 / aireplay-ng tooling, and rate-limit / PMF-aware operation. Use to coerce client reconnection (handshake capture, evil-twin roaming), as targeted DoS, or to test PMF posture.TestareFără avertismente★ 9 K↓ —
- document-skillsforyourhealth111-pixel/Vibe-SkillsUmbrella skill for document workflows (PDF/DOCX/XLSX/PPTX). Dispatches to the most specific document skill to reduce noise and improve routing precision.DocumenteFără avertismente★ 3,8 K↓ —
- trailmark-review-gatetrailofbits/skillsRuns a Trailmark structural review gate over a branch, pull request, fix commit, release diff, or git ref range to detect new entrypoints, new tainted paths, removed validation or authorization calls, privilege-boundary drift, blast-radius growth, complexity growth, and newly reachable sensitive sinks. Use when reviewing a PR, branch, remediation commit, or release diff where graph-level security regressions should be checked before merge.InginerieFără avertismente★ 7,8 K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanificareFără avertismente★ 3,1 K↓ —
- pyhealthforyourhealth111-pixel/Vibe-SkillsComprehensive healthcare AI toolkit for developing, testing, and deploying machine learning models with clinical data. This skill should be used when working with electronic health records (EHR), clinical prediction tasks (mortality, readmission, drug recommendation), medical coding systems (ICD, NDC, ATC), physiological signals (EEG, ECG), healthcare datasets (MIMIC-III/IV, eICU, OMOP), or implementing deep learning models for healthcare applications (RETAIN, SafeDrug, Transformer, GNN).TestareFără avertismente★ 3,8 K↓ —Apare și în 1 alt depozit
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanificareFără avertismente★ 3,7 K↓ —
- guidelines-advisortrailofbits/skillsSmart contract development advisor based on Trail of Bits' best practices. Analyzes codebase to generate documentation/specifications, review architecture, check upgradeability patterns, assess implementation quality, identify pitfalls, review dependencies, and evaluate testing. Use when asking whether a smart contract project follows development best practices, reviewing on-chain/off-chain split, upgradeability, or delegatecall proxy patterns against guidelines, or seeking recommendations on contract design, inheritance, events, documentation, dependencies, or test strategy.TestareFără avertismente★ 7,8 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,1 K↓ —
- dsh-deepreaddavepoon/buildwithclaudeA single hub to find Claude Skills, Agents, Commands, Hooks, Plugins, and Marketplace collections to extend Claude Code, Claude Desktop, Agent SDK and OpenClawInginerieFără avertismente★ 3,7 K↓ —
- dwarf-experttrailofbits/skillsAnalyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).RedactareFără avertismente★ 7,8 K↓ —
- ruzzytrailofbits/skillsSets up and runs Ruzzy, Trail of Bits' coverage-guided Ruby fuzzer and the only production-ready one for the language. Covers harness structure, fuzzing pure Ruby and the native C extensions in gems, and sanitizer builds. Use when fuzzing a Ruby library or gem, testing a Ruby C extension for memory safety, or asking how to fuzz Ruby at all.TestareFără avertismente★ 7,8 K↓ —
- golang-lintsamber/cc-skills-golangLinting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive. Not for wiring a lint step into a GitHub Actions pipeline (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).DevOpsFără avertismente★ 3,6 K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.AlteleFără avertismente★ 4,1 K↓ —
- nemotron-customizeNVIDIA/skillsPlan, configure, and chain repo-native Nemotron customization steps into single-step or multi-step pipelines: curation, translation, SFT/PEFT (AutoModel or Megatron-Bridge), pretraining/CPT, RL alignment (DPO/RLVR/GRPO/RLHF), BYOB/MCQ benchmarks, checkpoint conversion, ModelOpt optimization, env profiles, and evaluation of trained checkpoints or existing/hosted endpoints. Use when a request names a Nemotron step or workflow, or asks to clean, translate, train, fine-tune, align, convert, optimize, evaluate, or compose these into a pipeline. Do NOT use for frontend/dashboard/visualization work, generic ML advice, billing/access, or non-Nemotron coding tasks.DesignFără avertismente★ 3,7 K↓ —
- webflow-automationdavepoon/buildwithclaudeAutomate Webflow CMS collections, site publishing, page management, asset uploads, and ecommerce orders via Rube MCP (Composio). Always search tools first for current schemas.AlteleFără avertismente★ 3,7 K↓ —
- gsd:ui-reviewdavepoon/buildwithclaudeRetroactive 6-pillar visual audit of implemented frontend codeDesignFără avertismente★ 3,7 K↓ —
- second-opiniontrailofbits/skillsGets independent code reviews from Codex or Antigravity for uncommitted changes, branch diffs, and commits. Use when the user requests an external review, a second opinion on code, a codex review, a gemini review, an antigravity review, or /second-opinion.InginerieFără avertismente★ 7,8 K↓ —
- constant-time-testingtrailofbits/skillsMeasures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.TestareFără avertismente★ 7,8 K↓ —
unity-physics
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-physics -a claude-code
Se instalează în .claude/skills/unity-physics/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 90
Fișiere (2)
- SKILL.md
- references/raycasting-and-joints.md