Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 2 ore
44.137 de skill-uri
- nansen-wallet-profilerinternet-court/internet-court-skillWallet profiler — balance, PnL, labels, transactions, counterparties, related wallets, batch, trace, compare. Use when analysing a specific wallet address or comparing wallets.PlanificareFără avertismente★ 7 K↓ —
- antfuantfu/skillsAnthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier alternatives, monorepos, library publishing, or when the user mentions Anthony Fu's preferences.InginerieFără avertismente★ 6 K↓ —
- humanize-scanepoko77-ai/im-not-ai한글 글에 AI 티가 얼마나 있는지 재고, 실제로 고치면 어떻게 되는지 표본으로 보여주는 정찰 스킬. 실측 판별력 상위 6개만 본다. 워크스페이스·진단·게이트·서브에이전트 없이 이 대화 안에서 끝낸다(파일 0개, 서브에이전트 0회). 손볼 게 많다고 나오면 전수 윤문은 humanize-korean(=/humanize)으로 넘긴다. 트리거 — "이 글 AI 같아?", "AI 티 있나 봐줘", "스캔해줘", "윤문 돌릴 값어치 있나", "AI 티 점수", "quick humanize", "/humanize-scan".RedactareFără avertismente★ 6,3 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 4,6 K↓ —
- ai-visibilityRyze-AI-Adgent/open-seo-mcp-skillsMeasure real AI-engine visibility — traffic from ChatGPT, Perplexity, Claude, Gemini and which pages they cite — from actual GA4 referral data, not prompt sampling. Use when asked "AI visibility", "GEO/AEO check", "do LLMs cite us", "traffic from ChatGPT", or "how do we show up in AI search".AlteleFără avertismente★ 7,4 K↓ —
- nitroantfu/skillsNitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server routes/event handlers, route rules, caching, storage, tasks, websockets, or deploying to Node/Bun/Deno/Cloudflare/Vercel.DevOpsFără avertismente★ 6 K↓ —
- check-npmgrafana/skillsAudit a JavaScript/TypeScript repo's npm, yarn, or pnpm configuration for supply-chain hardening: tool version, lifecycle scripts, unsafe dependency protocols, and minimum release age ≥3 days. Use when the user invokes /check-npm or asks to audit package manager security, lifecycle scripts, git dependencies, ignore-scripts, min-release-age, allow-git, approvedGitRepositories, strictDepBuilds, or blockExoticSubdeps in a Grafana plugin or JS/TS project.OficialSecuritateFără avertismente★ 290↓ —
- bb-methodologyelementalsouls/Claude-BugHunterUse at the START of any bug bounty hunting session, when switching targets, or when feeling lost about what to do next. Master orchestrator that combines the 5-phase non-linear hunting workflow with the critical thinking framework (developer psychology, anomaly detection, What-If experiments). Routes to all other skills based on current hunting phase. Also use when asking "what should I do next" or "where am I in the process."ProductivitateFără avertismente★ 5,3 K↓ —
- hunt-corselementalsouls/Claude-BugHunterHunt CORS Misconfiguration — origin-reflection with credentials, null-origin trust, subdomain-regex bypass (unanchored vs unescaped-dot vs prefix-only), pre-flight (OPTIONS) gating bypass, postMessage origin checks. High only when an attacker-controlled origin can perform a CREDENTIALED cross-origin read of sensitive data and you have proven it in a browser. Use when testing API endpoints, SPAs, or any app emitting Access-Control-* headers.TestareFără avertismente★ 5,3 K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestareFără avertismente★ 5,7 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 4,6 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 4,6 K↓ —
- cachingzebbern/claude-code-guideCaching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.AlteleFără avertismente★ 4,7 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- k6-test-maintenancegrafana/skillsMaintain and improve existing k6 test scripts. Covers threshold tightening based on trend data, version migration between k6 releases, auto-fixing tests when the underlying service changes, refactoring for cleanliness, and auditing scripts against current best practices from docs. Use when the user asks to fix a failing k6 test, tighten thresholds, migrate a script to a new k6 version, refactor a test, update a script after a service change, or improve a script with best practices. Trigger on phrases like "fix my k6 test", "tighten my thresholds", "migrate to k6 v2", "update my test script", "refactor this k6 test", "my test is failing after a deploy", "apply best practices to my script", "modernize my k6 test", or "the service changed and my test broke". Also trigger when another skill (k6-trend-analysis or k6-cloud-investigate-test) hands off with a recommendation to edit a script. Maintains existing scripts; to author a new test use the k6 skill, or k6-browser-test for a browser test.OficialTestareFără avertismente★ 290↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for posthog.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- configure-authdotnet/skillsAdd authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).MediaFără avertismente★ 5,7 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,6 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 4,6 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.AlteleFără avertismente★ 4,6 K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ȘtiințăFără avertismente★ 4,6 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 4,6 K↓ —
content-brief
Ryze-AI-Adgent/open-seo-mcp-skills
De la autor
SERP-driven content brief for a target keyword — what ranks, what to cover, headings, questions, internal links from your own data. Use when asked for a "content brief", "outline to rank for X", "what should this article cover", or before writing any SEO page.
Instalare
npx skills add Ryze-AI-Adgent/open-seo-mcp-skills --skill content-brief -a claude-code
Se instalează în .claude/skills/content-brief/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md