Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
48.168 de skill-uri din 2.325 de depozite · actualizat acum 14 ore
48.166 de skill-uri
- improve-skill-qualitydotnet/skillsDiagnoses and fixes skills in the dotnet/skills repository that lose to their own baseline, fail to activate, time out, or return "no credible improvement". Use when an evaluation verdict is a regression or underpowered, when a skill regressed after a change, when /evaluate reports no results, or when deciding whether a weak skill should be strengthened or retired. Do not use for scaffolding a brand-new skill (use create-skill) or a brand-new eval (use create-skill-test).TestareFără avertismente★ 5,8 K↓ —
- memory-managementThinkInAIXYZ/deepchatGuide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.ProductivitateFără avertismente★ 6,4 K↓ —
- add-providerThinkInAIXYZ/deepchatAdd a DeepChat LLM provider through explicit reviewed source changes. Use when a developer asks Codex to add a provider, provider profile, upstream provider config, model catalog mapping, provider auth behavior, or a special provider adapter in this repository.PlanificareFără avertismente★ 6,4 K↓ —
- humanize-redoepoko77-ai/im-not-ai가장 최근 윤문 결과를 2차로 다시 다듬는다 — 특정 카테고리·문단·강도 조정도 가능. humanize-korean strict 윤문(Phase B)을 기존 run_id에 재실행해 잔존 finding을 처리한다. 트리거 — "/humanize-redo".RedactareFără avertismente★ 6,3 K↓ —Apare și în 1 alt depozit
- grade-testsdotnet/skillsGrade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.TestareFără avertismente★ 5,8 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 6,2 K↓ —
- okx-agent-payments-protocolinternet-court/internet-court-skillUse when an agent hits HTTP 402 / payment-required, or the user mentions x402, x402Version, X-PAYMENT, PAYMENT-REQUIRED, PAYMENT-SIGNATURE, WWW-Authenticate: Payment, permit2, upto, metered billing, a payment channel / voucher / session, channelId / channel_id, opening / closing / topping up / settling / refunding a channel, a paymentId or a2a_ link, creating / checking a payment link, A2MCP / an A2MCP endpoint, or sending a request to / calling an Agent's endpoint with a concrete endpoint URL. Covers x402 (exact, exact+Permit2, upto, aggr_deferred), MPP (charge / session), and a2a-pay paymentId flows. Any close / topup / settle / voucher / refund near a channel_id or session is an MPP mid-session op. Two-phase quote/pay: `payment quote`, `payment pay --payment-id`, `decode-receipt`. The full bilingual trigger list (including Chinese) lives in the skill body.AlteleFără avertismente★ 7 K↓ —
- hunt-idorelementalsouls/Claude-BugHunterHunting skill for idor vulnerabilities. Built from 26 public bug bounty reports. Use when hunting idor on any target.SecuritateFără avertismente★ 5,4 K↓ —
- dotnet-pinvokedotnet/skillsCorrectly call native (C/C++) libraries from .NET using P/Invoke and LibraryImport. Covers function signatures, string marshalling, memory lifetime, SafeHandle, and cross-platform patterns. USE FOR: writing new P/Invoke or LibraryImport declarations, reviewing or debugging existing native interop code, wrapping a C or C++ library for use in .NET, diagnosing crashes, memory leaks, or corruption at the managed/native boundary. DO NOT USE FOR: COM interop, C++/CLI mixed-mode assemblies, or pure managed code with no native dependencies.RedactareFără avertismente★ 5,8 K↓ —
- viteantfu/skillsVite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.InginerieFără avertismente★ 6 K↓ —
- web3-auditelementalsouls/Claude-BugHunterSmart contract security audit — 10 DeFi bug classes (accounting desync, access control, incomplete path, off-by-one, oracle, ERC4626, reentrancy, flash loan, signature replay, proxy), pre-dive kill signals (TVL < $500K etc), Foundry PoC template, grep patterns for each class, and real Immunefi paid examples. Use for any Solidity/Rust contract audit or when deciding whether a DeFi target is worth hunting.SecuritateFără avertismente★ 5,4 K↓ —
- web2-reconelementalsouls/Claude-BugHunterWeb2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.BrowserFără avertismente★ 5,4 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 6,2 K↓ —
- nansen-holder-analysisinternet-court/internet-court-skillIs this token held by quality wallets or retail noise? SM holder ratio, flow breakdown by label, and recent buyer quality.AlteleFără avertismente★ 7 K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18,4 K↓ —Apare și în 1 alt depozit
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivitateFără avertismente★ 6,2 K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.InginerieFără avertismente★ 5,8 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 6,2 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 6,2 K↓ —
- numeric-extraction-and-distribution-analysisOpenSenseNova/SenseNova-Skills从带单位的字符串列中提取数值并清洗,生成包含直方图、饼图、条形图和累积分布图的多维度综合分布可视化图表,用于展示数据的集中趋势与分布特征。AlteleFără avertismente★ 6 K↓ —
- excel-multi-sheet-dynamic-analysisOpenSenseNova/SenseNova-Skills用于分析包含多个Sheet的Excel文件,动态判断数据量级以决定是否转换为Parquet进行大文件处理,并支持跨Sheet的特定字段统计、数据清洗、交叉分析与可视化,最终生成带下载链接的汇总报告。DocumenteFără avertismente★ 6 K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 6,2 K↓ —
- debridgeinternet-court/internet-court-skillComplete deBridge Protocol SDK for building cross-chain bridges, message passing, and token transfers on Solana. Use when building cross-chain applications, bridging assets between Solana and EVM chains, or implementing trustless external calls.AlteleFără avertismente★ 7 K↓ —Apare și în 1 alt depozit
- mirrord-chaosmetalbear-co/mirrordHelp users chaos test their app with mirrord: inject artificial latency or connection errors into a mirrord session's outgoing traffic via per-session chaos rules managed with the `mirrord chaos` CLI. Use when a user wants to add latency or delay to outgoing connections or a dependency (e.g. a slow database), simulate connection failures (reset, timed out, refused), test app behavior under degraded network conditions, or wire chaos rules into CI test runs. Always use this skill instead of the deprecated _experimental_.latency mirrord config option.TestareFără avertismente★ 5,4 K↓ —
write-contract
internet-court/internet-court-skill
De la autor
Write production-quality GenLayer intelligent contracts. Always pins concrete GenVM runner version hashes and never uses local-only test/latest runner aliases. Covers equivalence principles, storage rules, LLM resilience, and cross-contract interaction.
Instalare
npx skills add internet-court/internet-court-skill --skill write-contract -a claude-code
Se instalează în .claude/skills/write-contract/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 91
Fișiere (3)
- LICENSE
- SKILL.md
- agents/openai.yaml